RedRaven wrote: »
dont delete
as for Erda Weekly there a better solution
or more specificly, alts friendly progress
1-Erda Weekly
character turning in receive 90 frags and 9 Sol Erda
all other characters lvl 260+ that completed sixth job …
Also, it is not even a dumb down the game, but rather make everything solo and make everything play the same with no uniqueness and no supports because KMS Director does not want to party play so that means you never want to party play too / support…
Removing things like the ability to keybind vertical jumps or removing a toggle is always bad to do.
1. Keybindable vertical jumps is an optional thing for personal playstyle comfort.
2. Toggles already functioned like a passive so why remove …
Fuhreak wrote: »
So long as it's optional-opt-in and not a dox of your account for anyone who posted previously on the forums.
This has more use than just suggestions as it can be used to vet accounts for anything really.
Reputation for interact…
So... Almost a year later and almost everything here still needs to be addressed to have Sia be in a good spot, the only things that have been done is increase Algol's duration by a fair bit and Pole's duration by a little bit.
Which what has bee…
Daxterbeer wrote: »
Pastafarian wrote: »
The [Vessel] button in the equipment tab has been removed and I don't know where it's moved to. How do I upgrade my Commerci boat in the current version?
Its cooked and TMS is discontinuing Commerci an…
They forgot to add the vessel button with the UI change (which is way worse than what we previously had for UI, I hate the disorganized mess with no personality and charm whatsoever) and still has not readded the vessel back into the UI...
iBundance wrote: »
I'm with you 100 % for the first part you lost me at chaos and extreme gollux .
It is so that there is a late and end game version for people to challenge themselves with, it also helps speed up superior progression.
Besides gameplay becoming a new job entirely...
Kanna really should be a support and eliminating this destroys her core identity.
Now she is just going to be a forgotten job with no support skills and her gameplay being warped entirely to someth…
Daxterbeer wrote: »
Don't Touch Gollux!
Regarding Gollux, please do not touch this content. Even suggestions for improvement give me chills, especially now that MapleSEA has announced they will remove Commerci, Gollux, and Afterlands from the …
RedRaven wrote: »
it may be GMS but that would devalue the effort of those who earned their Genesis badges
so unless the Genesis badge become pottable, a pottable Gollux badge is out of question
you would make the player base angry if their …
Achnolognia wrote: »
Don't Touch Gollux!
Regarding Gollux, please do not touch this content. Even suggestions for improvement give me chills, especially now that MapleSEA has announced they will remove Commerci, Gollux, and Afterlands from the ga…
RedRaven wrote: »
Gollux not attacking for 10 seconds no
Immune to Gollux attacks untill you land the first hit ? i can accept that, however immunity dissapear if you do nothing for 10+ seconds as well, can't have a carrier chill either and eat w…
Achnolognia wrote: »
Stacona wrote: »
New Final Damage Passive:
+10% Final Damage at base.
+1% Final Damage every 2 levels. This will scale beyond level 300 as well.
+5% Final Damage every 50 levels. This will scale beyond level 300 as well.
…
Achnolognia wrote: »
Regarding Divine Echo. I think it could use the "Focus" skill like how Lynn has it.
Right now it’s unnecessarily difficult to target a specific party member. I know multiple late-game Paladins who don’t even bother using it…