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Stacona

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Stacona
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  • RedRaven wrote: » Weekly Reward can eventually give 40-85 nodestones per week just for doing your guild castle's weekly mission, which the cache gives an insane amount of weekly exp on top of the rewards, plus the eventual fragments and sacred…
  • RedRaven wrote: » The new black flames should not be offered at all for a very long time. Also, you are 10x the nodestone price to what it is NOW already. For a system that is no longer the current end game system, new players need to have …
  • Daxterbeer wrote: » Fragments and nodestones are two different things. Nodestones should be super plentiful and easy to come by since that is 5th job, while fragments is the current highest system in the game. Whatever is no longer the cur…
  • RedRaven wrote: » Flames should be 1x/3x/5x in price for red/rainbow/black. Anything higher than this price is too expensive, it be like event mesos shop where everyone ignores them otherwise. The new set is intended to be good enough to ge…
  • Rapid-fire skills are not affected by attack speed increase (the debuff) so the attack speed increase (the buff) essentially does absolutely nothing as a result since it is always at 0 attack speed (or 10 attack speed). The only thing positive at…
  • Fuhreak wrote: » 1-210 exp curve reduction yes, but not to 300 or 290 or anything like that at this time. That can wait until the level cap is raised, but levels 1-210 needs an exp curve reduction instead of trying to instantly shoot character…
  • They reduce EXP when they raise the level cap. They don't need to reduce it right now and should not reduce it right now. Heroic Worlds never had an EXP passive, the monsters were modified to have significantly higher HP values and higher EXP val…
  • Daxterbeer wrote: » ALL Skills will have a 6th job variation with all 4 masteries.
  • Daxterbeer wrote: » I was thinking the hard cap is up to half of the options, but the cubes are 4x the price kind of thing. Example of total options on that equipment: 1. Attack % 2. Magic Attack % 3. Attack 4. Magic Attack 5. All Stat…
  • RedRaven wrote: » These cubes would be significantly more expensive. It would be a way for end game players to min-max on their potentials, but the least ideal and cost effective way to obtain a standard set of 2-3 lines that you are happy wit…
  • Daxterbeer wrote: » Those are select lines you want after you roll, this would be deselect possible line outcomes before you roll and could be implemented for Heroic as an end game option for min-maxing.
  • Fuhreak wrote: » Are you a mechanic main?
  • riza wrote: » It is probably a better direction for supports to have strong defense and/or utility skills for the party over damage giving buffs, this allows players to get through boss fights that are not good enough otherwise (unless they bu…
  • Fuhreak wrote: » Blaze Wizard teleport is pro-active, you want something reactive for movement type skills for bossing. Best use cases would be new Lotus and Lucid for this kind of teleport, maybe far right Verus Hilla has some use too, centra…
  • Fuhreak wrote: » Then you have been playing Blaze Wizard wrong. Fox fires were always a summon, that is why they reworked the lion mode version because everyone only used the fox mode version for everything. A lazy mobber does not look…
  • Fuhreak wrote: » Blaze mobbing was always superior, nothing changed. The teleport now is annoying to deal with, you still need to constantly resummon it anyways, but more annoyingly now. Then you accidently resummon it constantly if you eve…
  • Fuhreak wrote: » KMS has different price values we do, their upper half bosses are more and their lower half bosses are less than what we have. I agree with our approach which is make the lower half worth more to get people into the game …
  • GerardTHB wrote: » That was targeted at if we get an auto-clear boss feature since Chaos Slime's purpose is for Slime rings and Special Ring boxes chance, so if you already had those things then you know are running the boss for mesos - which …
  • Fuhreak wrote: » Close enough is basically the same, but the problem with the cap is the forceful nature of it and not that it is off by a few mesos. Where as optional instant clear after you have proven you can solo the boss at that diffic…