Daxterbeer wrote: »
Disagreed on most points. You go from to likeing Epic Dungeon layouts to Epic Dungeons is not fun. If is it not fun for you, just don't do it. No need remove content just because you don't engage with it. Despite it being s…
iBundance wrote: »
I was suggesting holy water be changed to an immunity from debuffs. I think Bishop has too many skills to press and I got onto bishop from Cadena
That should be Dispel because the purpose of dispel is to cleanse abnormal stat…
I will not rest until Sia receives ALL of these changes! Boosting the post up, January 31st, 2026.
Restore Sia's gameplay and make her a dedicate true support on the same tier as Lynn and Bishop!
Achnolognia wrote: »
Do you mean omni-directional teleport? Every class has a 4-direction teleport. Omni directional means
[ ↖ ↑ ↗ ]
[ ← → ]
[ ↙ ↓ ↘ ]
4-direction is up, down, left, or right.
Iel has a backstep teleport …
iBundance wrote: »
i dont like the idea of classes other than mages having a teleport , I do think teleport range needs to be increased . I don't feel like reading but if LEL is a magical archer teleport would be cool but maybe with less range.
…
iBundance wrote: »
It's a lot to read . I prefer heal being spammable & only damaging holy monsters. Benediction being passive instead of active . Holy water being like a 20 - 30 second immunity from any debuffs. I like resurrection not takin…
iBundance wrote: »
I think the game should focus on perfecting the original classes and a bit of QOL changes should be made like current maplestory like removing some job advancement requirements or making those a bit easier to obtain. I don't lik…
iBundance wrote: »
Since the original maplestory's main antagonist was the black mage.. it would be kinda nice for there to be an unlockable class... one which you have to complete little miniquests following the storyline to unlock.. Possibly a B…
The only best solution is just remove the familiar timer outright and make it infinite.
It is a pointless "restriction" to have anyways, should be gone.
Expand Home Inventory Size.
Home is shared across your entire world.
To get coins, right click an item within the home inventory window to sell the item. Clears up space for unwanted items and gets you home coins to get blueprints and expand y…
RedRaven wrote: »
I did say to keep skip to level 10.
Also, to keep story skip, but remove skip to level 30 so players can actually experience 1st job and notice the rise in power.
So you would skip story and just grind on monsters from 10…
Achnolognia wrote: »
Upvoted! Nexon is making a poor design choice by gatekeeping HEXA this much. Players want to progress, but right now, they’re being held back. We’ve been asking Nexon to change the previous dailies because they favored Interac…
AlexKarev wrote: »
How about we just removing Ursus since only crazy dps adults/ no life streamers can actually enter it
This is kind of the point is to make the content more friendly towards new/returning players and low-spec PC players that a…
RedRaven wrote: »
I just said the scoring system would be changed, not how it would be changed.
Loading times is not always computer based, but also connection based as well.
But it should be where everyone is comfortably inside Ursus firs…
Daxterbeer wrote: »
We had this iteration for Wild Hunter for well over 10 years now, this has been the longest standing version of Wild Hunter.
If you cared so much about the original design, why didn't you speak up at that time. But now w…
Daxterbeer wrote: »
Need customers to make money.
If this helps grow interactive then more reason to do it.
Heroic would be regular cubes only, Interactive would be both regular and bonus cubes.
The for fun balance notes:
~ Hyper Passive 9:
Reduced the final damage party buff from +5% per stack to +2%, max value reduced from 30% to 12%.
Removed the -30% Final damage penalty when there is more party members than only self.
+10% Final d…