Expand Home Inventory Size.
Home is shared across your entire world.
To get coins, right click an item within the home inventory window to sell the item. Clears up space for unwanted items and gets you home coins to get blueprints and expand y…
RedRaven wrote: »
I did say to keep skip to level 10.
Also, to keep story skip, but remove skip to level 30 so players can actually experience 1st job and notice the rise in power.
So you would skip story and just grind on monsters from 10…
Achnolognia wrote: »
Upvoted! Nexon is making a poor design choice by gatekeeping HEXA this much. Players want to progress, but right now, they’re being held back. We’ve been asking Nexon to change the previous dailies because they favored Interac…
AlexKarev wrote: »
How about we just removing Ursus since only crazy dps adults/ no life streamers can actually enter it
This is kind of the point is to make the content more friendly towards new/returning players and low-spec PC players that a…
RedRaven wrote: »
I just said the scoring system would be changed, not how it would be changed.
Loading times is not always computer based, but also connection based as well.
But it should be where everyone is comfortably inside Ursus firs…
Daxterbeer wrote: »
We had this iteration for Wild Hunter for well over 10 years now, this has been the longest standing version of Wild Hunter.
If you cared so much about the original design, why didn't you speak up at that time. But now w…
Daxterbeer wrote: »
Need customers to make money.
If this helps grow interactive then more reason to do it.
Heroic would be regular cubes only, Interactive would be both regular and bonus cubes.
The for fun balance notes:
~ Hyper Passive 9:
Reduced the final damage party buff from +5% per stack to +2%, max value reduced from 30% to 12%.
Removed the -30% Final damage penalty when there is more party members than only self.
+10% Final d…
RedRaven wrote: »
Mystical to Hard no unless you change the ratio to 50 for 1..rate to upgrade rare to epic with mystical is roughly 1/150....upping to Hard also enable upgrading to Unique....so 50 for 1 is a fair rate
Hard to Solid ok for 10 f…
iBundance wrote: »
I kinda like the new UI a lot of this stuff is easier to do. It does take a bit of getting used to though.
A bad UI you need to get used to.
A good UI is second-nature.
I fully understand the Pokemon Legends Z-A UI and th…
Luxorris wrote: »
Umm... you need to define simple.
Old menu had like 4 or 5 buttons in a vertical line.
New menu has like 50 buttons scattered everywhere.
Quite literally the old menu defines what simple is.
And no, previous UI ch…
RedRaven wrote: »
enhancing worse since you can no longer overlap confirmation and the enhancement together to spam click and mass do the cubes and stars.
also the ui and placement and organization of everything is insanely confusing, not t…
Daxterbeer wrote: »
I'm more upset with how Enhancements are locked behind LVL 20. I know its minor, but it would be nice to be able to start enhancing our own gear or be able to use a mule right away to scroll/flame something from the legion sho…
Seleria wrote: »
I have already seen this event singlehandedly discourage people that are lower CP from wanting to star force after being told that this is what starforcing is like but with meso costs.
It would be really funny if it wasn't so sad…
Old event organizer was way better, the new one is just a clutter mess of throw everything in one pile.
New stat window also is a dark grey mess of words, it is massive, and hard to look at and even harder to find information from.
All of the …