Resuscitate wrote: »
Only mobility skill is the teleport.
Same skill use, tap to teleport normally like an explorer mage OR hold the key down to move a cursor and teleport to that location regardless if there is a platform or not (you canno…
PigeonHawk wrote: »
Don't need to change the current link skills at all.
You create the starting point with the expansion, then new link skills will be added with new job releases.
You focus the new link skills as utility link skill to exp…
PigeonHawk wrote: »
The goal will be accomplished still.
You just need to also add in more utility link skills as well for more build variety.
Like Cooldown reduction, CD skip, buff duration, summon duration, different kinds of HP/MP recov…
PigeonHawk wrote: »
I think the problem with this idea is that the reason player expression doesn't exist with 12 link skill slots isn't that there aren't enough of them, it's that link skills suffer from a lack of meaningful variance in their eff…
RedRaven wrote: »
Zero people will complain because this is just 6 more link slots you never had before, nothing else changes about the system, this is just in addition to what we already have.
The goal is to increase player expression and …
RedRaven wrote: »
dont delete
as for Erda Weekly there a better solution
or more specificly, alts friendly progress
1-Erda Weekly
character turning in receive 90 frags and 9 Sol Erda
all other characters lvl 260+ that completed sixth job …
Also, it is not even a dumb down the game, but rather make everything solo and make everything play the same with no uniqueness and no supports because KMS Director does not want to party play so that means you never want to party play too / support…
Removing things like the ability to keybind vertical jumps or removing a toggle is always bad to do.
1. Keybindable vertical jumps is an optional thing for personal playstyle comfort.
2. Toggles already functioned like a passive so why remove …
Fuhreak wrote: »
So long as it's optional-opt-in and not a dox of your account for anyone who posted previously on the forums.
This has more use than just suggestions as it can be used to vet accounts for anything really.
Reputation for interact…
So... Almost a year later and almost everything here still needs to be addressed to have Sia be in a good spot, the only things that have been done is increase Algol's duration by a fair bit and Pole's duration by a little bit.
Which what has bee…
Daxterbeer wrote: »
Pastafarian wrote: »
The [Vessel] button in the equipment tab has been removed and I don't know where it's moved to. How do I upgrade my Commerci boat in the current version?
Its cooked and TMS is discontinuing Commerci an…
They forgot to add the vessel button with the UI change (which is way worse than what we previously had for UI, I hate the disorganized mess with no personality and charm whatsoever) and still has not readded the vessel back into the UI...
iBundance wrote: »
I'm with you 100 % for the first part you lost me at chaos and extreme gollux .
It is so that there is a late and end game version for people to challenge themselves with, it also helps speed up superior progression.
Besides gameplay becoming a new job entirely...
Kanna really should be a support and eliminating this destroys her core identity.
Now she is just going to be a forgotten job with no support skills and her gameplay being warped entirely to someth…