To get coins, right click an item within the home inventory window to sell the item. Clears up space for unwanted items and gets you home coins to get blueprints and expand your home inventory.
But for Interactive trading, I guess could be offered.
I think a better solution is to have the home events last for 4 weeks instead of only 2 weeks.
Upvoted! Nexon is making a poor design choice by gatekeeping HEXA this much. Players want to progress, but right now, they’re being held back. We’ve been asking Nexon to change the previous dailies because they favored Interactive. To clarify, this isn’t a Reg vs. Reboot issue. What Heroic asked for was to replace the 600-energy daily, when ran a second time or more times, with an option to choose between earning either the 600 energy or an amount of fragments when ran a second time or more times.
Now, the change to make it weekly is fine. But on top of that, they’re removing the option to get energy as well when ran a second or more times. Ignoring what Heroic asked for and gutting Interactive as well. And as a cherry on top, they’ve made it once per account instead of once per world. This design choice would make sense only if the goal were to shove the Sol Erda Booster down our throats, but we’re not buying that.
It more like, by making Weekly Erda once per account, you can only progress one character.
If we made everything from the Weekly Erda untradable and non-transferable, but it is unlimited to how many characters you can do it on makes the progression for one character the same still, but now players can progress multiple characters as long as they are willing to do the Weekly Erda on that character.
And untradable as well so that interactive cannot exploit the system.
What I wanted from Erda Daily was just energy AND fragments were always handed out to every character that did the erda daily.
Same with daily and weekly exp stuff should be for every character that does that daily or weekly - no limits other than that.
Just make the Energy and Fragments Untradable and Non-Transferable, and make it where EVERY character once per week can do the Weekly Erda with unlimited amount per account.
Example: Within the same week, the same account's Bishop can do the quest for 9 Sol Erda and 90 Sol Erda Fragments, the same account's Nightwalker can do the quest for another 9 Sol Erda and 90 Sol Erda Fragments, and the same account's Ren can do the quest for 9 Sol Erda and Sol Erda Fragments. Regardless of the world and world type, all of these characters can do the quest and receive the rewards if done on that character!
For alternate repair systems:
The drop rate for mobbing seems very low. A little to low.
For bossing missions, either the cost to repair reduced to 1/100th of what it is now or the points increased by 100x. Otherwise, the boss missions are not worth doing with anything less than this.
Scrap this system entirely, simplify it by doing something like this: Bosses gives star boxes, same as mobbing, with higher rates for stronger bosses. Can increase the rate even further by doing the challenge bossing missions based on how many challenges you took on.
No point in having two different systems that do the same thing, just keep it simple and only have 1 system, and the star boxes are the better system. This is making it where players can acquire them through grinding monsters and/or killing bosses, offering more freedom to let the player play how they want to play.
Why don't we get Maple Home events and new content updates anymore?
Go over Home Events real quick:
~ When the events return, increase the time for every home event to 4 weeks from 2 weeks. 2 weeks is way to short and makes it to hard to get the home event shopping done!
- As well as, add in more and new home events, like Easter for example with a very fantasy rabbit hole house and lots of pastel colours and the like, very Eastery themed stuff - applies to the event home shopping too!
For Home in general:
~ Add in more new permanent home themes and home shopping!
- Japanese themed stuff - similar to Showa Town era, Ludibrium themed stuff, Kerning City themed stuff, El Nath themed stuff, Steam Punk themed stuff, Edelstein themed stuff, etc.
~ Larger home areas with more and a lot more locations to place down furniture items to really add to customizing our homes and allowing us to place down more of our collection.
~ Make Home Buff better and add in more options as well.
- Increase max buff time to 2 hours (or longer) to make it more useful and last long enough to last for the entire time you need it for.
- Allow for up to 2 types of buffs per day, up from 1 only per day. Do this by splitting up damage giving buffs as 1 category and utility type of buffs as 1 category. Meaning, you get to choose 1-out-of-4 choices of damaging buffs per day AND 1-out-of-4 choices of utility buffs per day!
: DAMAGE BUFF EXAMPLES:
1. Boss Damage % changed to Damage %, at the same value.
2. Weapon/Magic Attack to also give All Stat flat amount.
3. Critical Rate buff to also give Critical Damage as well (at a different value than Critical Rate's value is at).
4. Ignore Enemy Defense buff is added at 40% as the max value.
: UTILITY BUFF EXAMPLES:
1. EXP buff changed to multiply the total EXP you have by 10% (stacks with similar effects) instead of adding on EXP %.
2. New Item Drop Rate Increase buff that multiplies your total drop rate by 10%, stacks with similar effects.
3. New Mesos Obtain Increase buff that multiplies your total mesos you obtain by 10% (from mesos bags that monsters drop), stacks with similar effects.
4. New buff that increases the total drop rate of Sol Erda Energy, Sol Erda Fragments, and Nodestones by 20%.
~ More types of game useful functions to be introduced and that is actually worth doing as well!
Quality of Life Home Functions:
~ More ways to organize home inventory.
~ Bigger and/or option to have a bigger home UI that is larger than rows of 3 furniture items at a time, something like 5 or 6 furniture items in a row to reduce the amount of scrolling we need to do and have more items show up before we have to scroll down to the other home items we have collected.
~ Easier way to sell home furniture items.
- Could include multi selection of furniture items (more than one item to select at a time) to sell multiple items at once to make the selling of furniture home items smoother and less tedious to do.
We had this iteration for Wild Hunter for well over 10 years now, this has been the longest standing version of Wild Hunter.
If you cared so much about the original design, why didn't you speak up at that time. But now we should uphold to the design that is the most recent and been around for the longest.
And it is about the gameplay they are yeeting away into a generic class with a wild hunter skin. The gameplay is the most important part to a class!