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Stacona

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Stacona
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  • Guild Castle Update and Improvements:

    To start, make ALL content from per world/account to --> per character. This includes:
    --> Cache's Monster EXP
    --> Weekly Reward (Rewards would become Untradable and Non-Transferable as a result.)
    --> Guild Castle's Shop (Rewards would become Untradable and Non-Transferable as a result.)


    Another quality of life would be change Weekly Mission kill requirement from 5,000 Cache Monsters to --> 1,000 Cache Monsters.

    These changes would greatly help multi-character progression with EXP and other rewards being available for every character on your world/account that does this content in the week!

    Lowering the Weekly Mission requirement down to 1,000 monsters from 5,000 monsters is so that players with limited time on their hands, but still want to keep up Personal Research progression can more easily get done 1,000 monsters rather than 5,000 monsters.

    Now, players would still want to do 5,000-10,000 monsters on each character per week for the EXP, depending on how progressed that character's personal research is anyways, so the Weekly Mission reduction is strictly for those that want to upkeep their Personal Research and get the Weekly Reward that have limited time to play that week.


    Personal Research Time Reduction:

    Instead of all the Personal Research Skills being 7-days research change and upkeep reductions for the future to:

    --> Roughly the top one-third of skills gets reduced to 3-days research.

    --> Roughly the middle one-third of skills gets reduced to 5-days research.

    --> Roughly the bottom one-third of skills currently remains at 7-days research.

    --> In the future these times would be reduced to 1-day, 3-days, and 5-days with new skills being added will be 7-days research.

    This is needed for new and returning players can more realistically progress their Personal Research in a shorter period of time than veterans had to wait, as a form of a catch up mechanic for players that not have been playing this entire time.


    Change Weekly Reward / Personal Research Rewards to be exciting for a lot longer:

    Currently, most of the rewards suck and needs to be updated to things that will be much better long term so that players really feel like this is content worth doing so that the rewards match the time investment, which includes Research Wait Times investment.

    Rewards to Change to either always be exciting and/or be exciting for much longer than they currently are:

    --> All cubes get changed to:
    > For Heroic Worlds: Bright Cubes
    > For Interactive Worlds: Combination of Bright Cubes and Bonus Bright Cubes

    --> All flames get changed to Black Flames

    FEEDBACK: Because of the save function of Bright Cubes and Black Flames, this allows these items to always be useful no matter how long you have been playing. The problem with Red Flames and Hard Cubes is that they very quickly become useless for your character progression, especially with how long it takes to progress your Personal Research.

    --> All Miracle Circulators get changed to Selector Coupons Choice Between 1x Miracle Circulator or 1x 10,000 Honour EXP Medal.

    FEEDBACK: Once you have your Legendary Inner Ability and the desired First Line, Miracle Circulators are no longer very useful. This will be more useful for much longer with the choice between Miracle Circulator or Honour EXP since you can use the Honour EXP for your 2nd and 3rd lines of your Inner Ability.

    --> All Arcane and Sacred Symbols get transformed to Symbol Selector Coupons at the 5:1 Rate.

    FEEDBACK: There is no where near enough Arcane Symbols being handed out for content like Arcane River being completed, this would help new and returning players max out their Arcane Symbols faster as a catch up mechanic.

    The other part to this is that Arcane Symbols will also be done before you are even half way into your Personal Research, so allowing the choice between Arcane or Sacred Symbols will make progressing the research a lot more exciting because you can use the Sacred Symbols for a lot longer than Arcane Symbols.


    --> Simply buff the amount of Sol Erda Fragments handout by roughly double to what it is now.

    FEEDBACK: For how deep into the tree this is and how long it takes before you gain access to the fragments, it should really feel like it is worth it and currently the quantity amount is not there, especially with more HEXA Matrix skills that have been unlocked since this was first added to Weekly Reward / Personal Research.

    Personal Research Unique Area Increase EXP Skills:

    --> The areas where it increases the EXP for specifically that map only, add an additional effect of increasing the EXP for ALL Monsters inside of the Cache by +10/20/30%.

    This way it will feel a lot better to level your Personal Research Skills knowing that increasing the EXP of the level 230+ map will also increase the EXP of the levels 240+, 250+, 260+, 270+, and 280+ maps! (Currently this would add on +180% EXP in total to what the monsters currently give when all of these skills are maxed out.)


    GUILD CASTLE SHOP IMPROVEMENTS:

    Reduce the Guild Castle Equipment Set Cost to 5,000,000 Mesos each piece.

    FEEDBACK: This is a cool equipment set, it is just way to expensive to ever be worth getting for the point in the game you can use it at.

    Add in a new Guild Castle Ring for 500,000,000 Mesos.
    This ring can have up to 18 Stars and has a FIXED Legendary Potential of +20% Item Drop Rate and +20% Mesos Obtain.

    FEEDBACK: This would be a nice ring to have to help new and returning players get started with their farming equipment. We need to be doing more to help new and returning players get into the game easier.

    Reduce the for fun items, like all of the atmosphere effects and transformation potions for example to divide the price by 1,000 to what it currently is at.
    Like 500,000,000 atmospheric item goes down to costing 500,000 mesos.


    FEEDBACK: These would be cool things to have, but they cost way to much for a short time, one time, purely cosmetic item for a casual crowd. They are currently priced for the sweaty hardcore players which don't care about these types of items and no where near in the price range for the casual players which is what these items are made for.

    Run down of all progression based items of adjustments and new additions:

    --> Arcane Symbol Selector:
    Cost reduce to 100,000 Mesos each.
    Quantity change from 1 per day to 500 per week.

    --> Nodestone:
    Cost reduce to 500,000 Mesos each.
    Quantity change from 1 per day to 100 per week.

    --> (Red) Rejuvenating Flame:
    Cost reduce to 9,500,000 Mesos each (gets Guild Shop discount too).
    Quantity change from 1 per day to Unlimited.

    FEEDBACK: This matches the Heroic World pricing for Red Flames rather than be more expensive for no reason alongside being unlimited since this is already an NPC item for Heroic Worlds. And why not let Interactive Worlds get the same benefit as well for this item.

    For Arcane Symbols and Nodestones, this is far to restrictive and limiting for content that we have moved on from, so this will greatly help new and returning players catch up in character progression much faster than what we had to go through while this content was actively being developed on. Plus the price costs to much for where their current value is at.

    Changing limits from daily to weekly will also be more pleasant of an experience for the user and not have the Guild Castle Shop feel like a chore to have to visit everyday. (Albeit, the rewards are currently so bad that no one really visits it outside of getting the Guild Totems.)


    --> NEW: (Rainbow) Eternal Flame:
    Cost set to 28,500,000 Mesos each.
    Quantity set to 50 per week.

    --> NEW: Black Flame:
    Cost set to 47,500,000 Mesos each.
    Quantity set to 20 per week.

    --> NEW: Sol Erda Selector Coupon (Choice of 1x Sol Erda or 30x Sol Erda Fragments):
    Cost set to 300,000,000 Mesos each.
    Quantity set to 2 per week.
    NOTE: Unavailable in the shop to see and purchase if the character has not completed their 6th Job Advancement.

    --> NEW: Sacred Symbol Selector:
    Cost set to 1,000,000 Mesos each.
    Quantity set to 50 per week.

    --> NEW: (Interactive Only) Bonus Glowing Cube:
    Cost set to 24,000,000 Mesos each.
    Quantity set to 10 per week.

    --> NEW: (Interactive Only) Bonus Bright Cube:
    Cost set to 44,000,000 Mesos each.
    Quantity set to 5 per week.

    --> NEW: Medal of Honour 10,000 Honour EXP:
    Cost set to 1,000,000 Mesos each.
    Quantity set to 10 per week.


    Increase the Size of the Maps Inside of the Cache:

    Double the map size and more than double the monster spawn.

    This does two things:
    1. It does make weekly cap go by faster with more monsters to kill with every respawn.

    2. The more important thing this does is make the hunting more fun and engaging, and create a different hunting experience than to Grandis maps, with way bigger maps with a much larger spawn size!

    The ability to actually move around the map instead of instantly full clearing the map with minimal to no movement every respawn of monsters makes it for a dull experience.
    So something a little more engaging and different to break up Grandis hunting would make for a nice weekly break to train on inside of the Cache.

    The other thing you can do is add a little more colour variety and set pieces within each map to make it more interesting to look at and to tell of a story without words just from the environmental art!

    Achnolognia
  • [Home] Furnishing USE items to be tradeable!

    Expand Home Inventory Size.

    Home is shared across your entire world.

    To get coins, right click an item within the home inventory window to sell the item. Clears up space for unwanted items and gets you home coins to get blueprints and expand your home inventory.

    But for Interactive trading, I guess could be offered.

    I think a better solution is to have the home events last for 4 weeks instead of only 2 weeks.
    Dnaman101
  • Weekly Erda Much Needed Improvement (URGENT)!

    Upvoted! Nexon is making a poor design choice by gatekeeping HEXA this much. Players want to progress, but right now, they’re being held back. We’ve been asking Nexon to change the previous dailies because they favored Interactive. To clarify, this isn’t a Reg vs. Reboot issue. What Heroic asked for was to replace the 600-energy daily, when ran a second time or more times, with an option to choose between earning either the 600 energy or an amount of fragments when ran a second time or more times.

    Now, the change to make it weekly is fine. But on top of that, they’re removing the option to get energy as well when ran a second or more times. Ignoring what Heroic asked for and gutting Interactive as well. And as a cherry on top, they’ve made it once per account instead of once per world. This design choice would make sense only if the goal were to shove the Sol Erda Booster down our throats, but we’re not buying that.

    It more like, by making Weekly Erda once per account, you can only progress one character.

    If we made everything from the Weekly Erda untradable and non-transferable, but it is unlimited to how many characters you can do it on makes the progression for one character the same still, but now players can progress multiple characters as long as they are willing to do the Weekly Erda on that character.

    And untradable as well so that interactive cannot exploit the system.

    What I wanted from Erda Daily was just energy AND fragments were always handed out to every character that did the erda daily.
    Same with daily and weekly exp stuff should be for every character that does that daily or weekly - no limits other than that.
    AchnologniaDnaman101
  • Weekly Erda Much Needed Improvement (URGENT)!

    Just make the Energy and Fragments Untradable and Non-Transferable, and make it where EVERY character once per week can do the Weekly Erda with unlimited amount per account.

    Example: Within the same week, the same account's Bishop can do the quest for 9 Sol Erda and 90 Sol Erda Fragments, the same account's Nightwalker can do the quest for another 9 Sol Erda and 90 Sol Erda Fragments, and the same account's Ren can do the quest for 9 Sol Erda and Sol Erda Fragments. Regardless of the world and world type, all of these characters can do the quest and receive the rewards if done on that character!


    For alternate repair systems:

    The drop rate for mobbing seems very low. A little to low.

    For bossing missions, either the cost to repair reduced to 1/100th of what it is now or the points increased by 100x. Otherwise, the boss missions are not worth doing with anything less than this.
    Scrap this system entirely, simplify it by doing something like this: Bosses gives star boxes, same as mobbing, with higher rates for stronger bosses. Can increase the rate even further by doing the challenge bossing missions based on how many challenges you took on.

    No point in having two different systems that do the same thing, just keep it simple and only have 1 system, and the star boxes are the better system. This is making it where players can acquire them through grinding monsters and/or killing bosses, offering more freedom to let the player play how they want to play.
    AchnologniaDnaman101
  • Where are the Maple Home Updates and New Content?

    Why don't we get Maple Home events and new content updates anymore?

    Go over Home Events real quick:
    ~ When the events return, increase the time for every home event to 4 weeks from 2 weeks. 2 weeks is way to short and makes it to hard to get the home event shopping done!
    - As well as, add in more and new home events, like Easter for example with a very fantasy rabbit hole house and lots of pastel colours and the like, very Eastery themed stuff - applies to the event home shopping too!

    For Home in general:
    ~ Add in more new permanent home themes and home shopping!
    - Japanese themed stuff - similar to Showa Town era, Ludibrium themed stuff, Kerning City themed stuff, El Nath themed stuff, Steam Punk themed stuff, Edelstein themed stuff, etc.

    ~ Larger home areas with more and a lot more locations to place down furniture items to really add to customizing our homes and allowing us to place down more of our collection.

    ~ Make Home Buff better and add in more options as well.
    - Increase max buff time to 2 hours (or longer) to make it more useful and last long enough to last for the entire time you need it for.
    - Allow for up to 2 types of buffs per day, up from 1 only per day. Do this by splitting up damage giving buffs as 1 category and utility type of buffs as 1 category. Meaning, you get to choose 1-out-of-4 choices of damaging buffs per day AND 1-out-of-4 choices of utility buffs per day!
    : DAMAGE BUFF EXAMPLES:
    1. Boss Damage % changed to Damage %, at the same value.
    2. Weapon/Magic Attack to also give All Stat flat amount.
    3. Critical Rate buff to also give Critical Damage as well (at a different value than Critical Rate's value is at).
    4. Ignore Enemy Defense buff is added at 40% as the max value.
    : UTILITY BUFF EXAMPLES:
    1. EXP buff changed to multiply the total EXP you have by 10% (stacks with similar effects) instead of adding on EXP %.
    2. New Item Drop Rate Increase buff that multiplies your total drop rate by 10%, stacks with similar effects.
    3. New Mesos Obtain Increase buff that multiplies your total mesos you obtain by 10% (from mesos bags that monsters drop), stacks with similar effects.
    4. New buff that increases the total drop rate of Sol Erda Energy, Sol Erda Fragments, and Nodestones by 20%.

    ~ More types of game useful functions to be introduced and that is actually worth doing as well!

    Quality of Life Home Functions:
    ~ More ways to organize home inventory.

    ~ Bigger and/or option to have a bigger home UI that is larger than rows of 3 furniture items at a time, something like 5 or 6 furniture items in a row to reduce the amount of scrolling we need to do and have more items show up before we have to scroll down to the other home items we have collected.

    ~ Easier way to sell home furniture items.
    - Could include multi selection of furniture items (more than one item to select at a time) to sell multiple items at once to make the selling of furniture home items smoother and less tedious to do.
    Klara