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HHG1

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HHG1
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  • Community Topic Regarding Suicide Kanna

    Aggraphine wrote: »
    tbh I never heard about a game that forces you to level up its seems to be only at Nexon tbh, if I want to stay at certain level range that pleases to me and i have the option to do so without using anything else except the option that comes built in the game itself I don't see what am I doing wrong, if you don't wanna people to use the option of dying in purpose just remove the exp penalty after death problem solved but don't be fools that telling us that we doing something wrong wtf who the hell you think you are (Nexon)
    I will use any option that comes built in the game to serve my will and only my will of how my eyes see fits to play this game(ofc I am not talking about using hacks or bots etc... only in legit way using what the game offers and in this game has a way to lose exp just for getting killed by mobs) you think you can tell us that we can't get killed in legit way from just getting killed by mobs and stay at the same level that we want to stay on so let me tell you something you are dumb as fk because you make the problem and tell people they are the problem if you don't wanna see suicides anymore just remove the fking option instead telling people its wrong to use it for our gain interest we have the rights to use every method that comes built in the game for our pleases especially if its not 3rd program or exploit bugs or something like that if I wanna die in purpose in this game I can do it over and over again who the hell you think you are to tell me otherwise after that you better gonna tell me what items to wear in this game if u don't wanna us to use your built in option just remove the death penalty and after that if people still doing exploit's or use other programs for losing exp then tell them they breaking the boundaries of the game but you cant tell us we do it right now for just being suicide in normal way by mobs and lose exp that how you guys made it and I use it for my own benefit

    p.s we have a free will to do what we want in the boundaries of the game ofc so don't tell me otherwise you don't wanna us to use suicides just remove the option you don't let the cat guard on the milk and afterward come with complains to him that he ate the milk just remove the milk from him

    I've never heard of a game that has any kind of incentives tied to dying repeatedly to avoid leveling up, so that's really not an argument you want to make here.

    The fact that dying repeatedly to stay within the level range for a specific area was even a thing speaks to a much larger problem this game has.
    so Nexon going to tell me where to hang out in maple world I wanna stay at same maps forever this what makes my joy for playing this game what next they gonna tell you which class / which items / which names to pick

    and believe me not only in Nexon ppl use the game mechanic in smart way for they own good i have a lot of games that i was played that you can use death penalty for losing exp and stay at certain level range for ur own benefit classic example its Flyff I still think Nexon create this suicide problem and afterward come to the community and blame them for using it in smart way for they own benefit I have free will to kill my self by mobs period what comes after its Nexon made hands and it not should be bannable offense they claim it is base on what, what Tos did I violation by that I choose to kill myself in a legit way just by using game mechanic in smart way this is called by Nexon breaking the Tos ?

    You're blowing this way out of proportion. You're free to "hang out" in any map that you have normal access to. But that place just can't be the most profitable for you, for all eternity. That would be poor game design. Nobody would ever move on to other content, which is the problem they've seen now with suicide kannas.
    You absolutely have "free will" to abuse in-game mechanics in a "smart" way (which is how most exploits are born), but it's also Nexon's right to say "hey, this is not what we intended for the game, don't do that or you will get banned". You still have free will to continue to do it and suffer the consequences, by all means, go ahead.

    They could put other measures in place to ensure that players absolutely can't do it (like limiting exp loss or removing it), but then it could possibly mean they don't catch as many actual hackers via that autoban or that they'd need to make other changes, to safety charms for example.
    Now that they've made it known that it's not intended use of the function and definitely a bannable offense, it's up to you to abide by those rules.

    I do think that players who were caught up in suicide-bans prior to this announcement should be released though.
    testll8806
  • Community Topic Regarding Suicide Kanna

    Obviously Reboot is angry. I'm not surprised.
    It would be a good solution to limit the exp penalty upon death or remove it to force people to higher levels and thereby end the suicide abuse meta. Unfortunately this would also mean less detection of hackers that use the method.
    testll8806
  • Community Topic Regarding Suicide Kanna

    I think it comes down to whether abusing the exp penalty upon death to progress is something that Nexon ultimately wants to allow or not. I personally don't believe it's a healthy meta nor the intended use of the function but I'm glad we'll finally have a clear-cut answer.

    It was discussed at length here for reference: http://forums.maplestory.nexon.net/discussion/24481/suicide-kanna-issues/p2
    Fuhreaktestll8806
  • Guild Ranking

    A couple of exploited/hacked GP guilds were removed from the Honorable Rock but were not deleted or disbanded, so they still technically hold #1 GP but they are off the visual rankings. I don't know what the situation looks like after the merge, but at least that was the case in Broa-Khaini.
    You'll have to send a very specific ticket to support about it. Bera had the guild rankings entirely fixed.
    YinYangXFuhreak
  • Amoria quests/accessibility

    http://maplestory.nexon.net/news/53118/maple-memo-v208-status-update-september-27
    Amoria quests will be removed. We have reviewed the gameplay data for the content in MapleStory and saw that few players were participating in these quests. Since this is the case, we have decided to remove these quests, to clean up some old data that can potentially be abused and better manage our client size.

    Excuse me, but are you actually stupid? People don't do the quests because they can't.
    1. They were bugged for years and items needed didn't drop
    2. Amoria has been inaccessible for god knows how long now so people can't actually accept and complete the quests because the NPCs are in Amoria, which they cannot access

    @Ghiblee What is the meaning of this? We reported these bugs over and over and Nexon completely ignores that and pretends that the area isn't popular.
    PirateIzzyWONDERGUYpommepouffe