That changes things then.
Given that these items take so long to obtain, it is a bit ridiculous that changing a main can be a real hassle sometimes.
I'm more in favor of the quest line being cut down or removed and the ease of attainability increased, however. (less)
in the forums are opposed to any new ideas or anything that changes the current state of the game. seems like some of you need to get a life instead of trying to prevent people from giving the devs ideas on how to make the game better.
I told you in the previous thread. You need to learn to defend your ideas.
You can not claim that something is wrong with the game, provide no evidence and refuse to refute evidence provided against you.
You MUST provide an idea, support that idea, and provide evidence which suggests that your change is a good one.
When your idea is challenged, provide some compromise, or provide evidence to suggest their challenge is irrelevant.
In your marksman thread, you suggest that marksman is weak due to not gaining FD in certain circumstances.
You were then provided evidence against this claim, claiming that it was fine.
Rather than adapting to new evidence, you just insult their character, calling them a troll or saying they don't know what they're talking about.
You come across as extremely toxic and elitist. This is not a good way to present your ideas.
You need to adapt your technique to be more respectful of your peers.
If you disagree with a suggestion that someone else makes, you would want them to respect your views on the matter. (less)
essentially be done with your loadout. Prioritizing and stealing different skills when you need them is part of the class. 2 slots is fine for 4th job skills.
While I agree with this, having to "shop" for skills can be extremely painful sometimes.
I'm sure it's an absolute nightmare on low pop servers.
I've seen plenty of the MVPs asking for F/P Mages for example.
Maybe a system where one skill from each job level is stealable from the job instructor each day.
This would mean that they would still have to shop for skills, and it's much better just having the class you want to steal from to actually be next to you. (less)
I personally think the game is worth playing. I'm extremely involved in the story and love every time I get a quest which deals with the main plot.
However there are some glaring issues … (more)with the game that can't be denied.
The population is extremely low, or it seems that way, because not many players are social outside of their own guilds.
Many people complain about grind. Some claiming it is too hard, some saying that it is too easy. It seems like as far as grind goes it's either love hate or more hate.
Some of the classes don't mob as well as others, so that could be a major factor.
You most likely won't be able to find a party if you want one, since nobody really does that. (Bring your own friends into the game with you)
Characters haven't really changed much, there have been some content removals that a lot of Reboot players weren't too happy about.
The game is a major time sink and you'll never really "be finished" with the game. There is always room for your character to grow.
"End Game" is really just wherever you decide to stop after hitting 250. You can potentially hit 250 on 40 characters for max legion, for example.
The level cap is soon to increase to 275, as well.
In the end, I think it's a great game to play provided you bring your own friends, or get into a social guild.
If you're playing it solo, I hope you really like the story or the grind. (less)
The problem is probably that in the korean version they use a unisex honorific or title, which commonly get mistranslated as one or the other.
A classic example of this is the Metroid (NES)… (more) manual, where they translate Samus as "He" rather than "They".
This seems more like a suggestion, but I'd support a rewrite for all "he/him/his" to be rewritten to "them/they/their", it makes more sense and it gives a greater sense of mystery to the identity of Kao. (less)