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Fuhreak

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Fuhreak
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About Me
Just a Reboot Mihile Bishop main.
  • GMS Class Balancing? Green Potion difference

    ryanV wrote: »
    -snip- Make green and purple potion only usable outside of the boss room. -snip-

    This sounds fine enough except that 30 minutes on this potion is not long enough, people who solo black mage can easily take over 30m on weaker characters so the base duration of this potion would have to be an hour so that these longer runs are still possible.
    ryanV
  • GMS Class Balancing? Green Potion difference

    Nexon can actually figure this out somewhat easily by just taking the value of attack speed 8 and attack speed 10, calculate the difference in value between the two for all classes that actually benefit from this, and give whatever the average value is in FD to the classes that do not.

    For example, you calculate how many attacks based on data a character would have made at attack speed 8 vs how many they did make at attack speed 10.
    If the difference is say, 10% more attacks on average, then you get 10% more FD to classes that do not benefit from green pot. You could adjust slightly for each class based on how many skills they have that can be used with attack speed 10 and how much of a difference there is between 8 and 10 for those classes.

    This is an oversimplification and it may need further balancing, but that would be a quick and dirty way to handle it.

    ryanV
  • [UI] Lynn Minimap Moves on Log In

    Upon logging into the game, Lynn's Minimap moves to a new location instead of staying where it is supposed to be.
    This only appears to happen when logging into a Lynn character, each login moves the minimap again regardless if you haven't closed the game or not.
    The map does not appear to move when changing maps.

    kS2hYSQ.png

    In the image, the minimap should be aligned with the top left corner upon logging into the game, but it is instead slightly down.
    Kaitlynn
  • [Skill] "Empowered" skills and base versions

    When attempting to use Elemental Fury without summoning Ifrit first, you are given no warning/message that the skill cannot be used without summoning Ifrit first.
    There is a warning within the text of the skill itself, but I do not believe it needs to be like this in the first place.
    You also cannot set Ifrit to autobuff within pets, meaning you must always summon ifrit first before using this skill.
    Despite having a very similar skill to this on Bishop, this is not the case with Angel of Balance, which turns the dragon into the angels.
    Angel of Balance can be used regardless of Bahamut being summoned or not and automatically summons it after the skill ends.

    I suggest that Elemental Fury be changed to be usable when Ifrit is not out and auto summon it at the end of the skill.
    This reduces the number of keys that F/P needs as well as introduces a little quality of life to make skills more streamlined.

    Edit: All skills that work like this should be changed for the reasons above.
    Daxterbeer
  • Boss crystals

    Stacona wrote: »
    It appears that only Normal Verus Hilla and up were affected and not by enough to offset the difference. People are losing meso over this patch and meso isn't even the only issue, you will lose out on flames, cubes and whatever other boss items you would have previously obtained on top of the meso. It's a bad change and there is no logic behind it other than screwing players over.
    Dnaman101