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xNailKaiser

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xNailKaiser
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  • When is Same-gender Marriage finally happening?

    The values and norms of Korea are reflected in the game. Since Nexon America is only publishing and translating the game as well as overall maintenance, we have no say here in the USA. Nexon America answers to Nexon Korea. If you want change, you're asking the wrong company.
    Lilyflower
  • [Suggestion] Speed up the log-in server.

    The login server, even here in central California (Tulare-Visalia area), which is not that far from El Segundo, CA down south, I've been getting, even with Comcast Broadband (speed is rated from Ookla at 72.76MB down and 5.86MB up with 18ms ping using Burbank, CA Sprint server for best possible comparison), an estimated time frame of at least 4-6 minutes from launching the MapleStory.exe until I can actually get into the game itself. The initial login phase takes at least 3-4 minutes whereas the PIN login stage takes only about 1-2.
    Arch_AlyssaYinYangX
  • Zero Class

    Even with free high level gear, the problem of the user is still at play here. Gear is only limited in ability of play-style and learning the class ins and outs.

    You can have great gear and still play average at best.

    I wouldn't mind Zero on Reboot if it would help bring more people in. Trades are blocked on Reboot anyway, so there's no reason to worry about gear and other issues surrounding it.
    Petalmagic
  • Event to get Vintage skills

    I would prefer to have the classic White Knight and Paladin, Ice, Fire, Thunder, and Holy charges returned along with Charged Blow and Advanced Charged Blow.

    Ice/Freeze used to stop monsters 100% completely if they were vulnerable to status attacks and ice damage, Fire/Flame did damage over time in later reworks, Holy/Divine sealed monster attacks, and Thunder/Lightning was an extra damage buff. Charged Blow stunned with 90% chance, and Advanced Charged Blow gave the ability to keep the Charge active and added extra damage and hits.
    SlicedTime
  • [Suggestion] Nodestone reward.

    Idea:

    Upon completion of Vanishing Journey dailies, in addition to the extra Arcane Symbols, reward at least one random nodestone [use] item.

    Amendment proposed by Kat27:

    Upon completion of Vanishing Journey Dailies allow the player to choose between either a random Nodestone or an Arcane Symbol. If Arcane Symbol is at maximum, Arcane symbol choice is greyed out as "unavailable".

    Pros:

    The drop rate is slow enough as it is, and often even with 2x events, getting a few is not always a guarantee.

    [new via Kat27's amendment] Gives players choice of growth.

    Cons:

    Reward list for Dailies at Vanishing Journey would have to be adjusted.
    SlicedTime