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Sionne

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Sionne
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  • Please Revert Ultimate - Psychic Shockwave Change

    There can only be one 'Micro Black Hole', which is created after Kinesis uses 'Psychic Shockwave'.
    This patch was the reason, and the trigger of massive quit of Kinesis' in KMS. This shows the level of understanding Wonki and his developer team actually has on classes and how they actually work. 141
    Because of this change, which has been done in KMS and caused lots of issue, currently there is an issue where if you use Ultimate - Psychic Shockwave consecutively, Micro Black Hole will cancel previous black hole before creation.
    Micro Black Hole has short pre-delay on its creation. So, before it does any damage - while the black hole is still creating - if another Ultimate - Psychic Shockwave is casted, it will remove the black hole that was forming previously. And this will occur in endless loop.

    There are two critical impact caused by this issue: damage loss that will multiply with every skill cast, and P.P(Psychic Point) charging.


    DAMAGE LOSS
    For example, if you use this skill 10 times, consecutively, only 10 Psychic Shockwave's damage and one last Micro Black Hole will do damage.
    There will be huge damage loss, and the damage loss will be increased by number of consecutive cast of Psychic Shock wave.

    On level 25,
    Psychic Point Cost: 3. Attacks the enemies you're lifting and up to 8 enemies in front of you to deal 1,760% damage for 6 times. Micro Black Hole: Activates a black hole 4 times. Damage: 770%, Max Enemies Hit: 8, Number of Attacks: 3. Charges 1 Psychic Point slot when the skill hits a target.

    so total damage was, if you fully hit micro black hole as well, 19,800% (1760 x 6 + 770 x 3 x 4) per cast.
    However after this patch and this unintended logical issue with the skill, if you cast the skill once, there won't be a damage loss but if you cast more than once, you lose 9240% (770 x 3 x 4) damage per cast.

    Kinesis with full attack speed can cast this skill 10 times in 6.15 seconds
    which, before this update, this skill will do 198,000% damage, but now it will only do 114,840% (1760 x 6 x 10 + 770 x 3 x 4) and this damage loss will multiply per cast.

    By rough calculation
    in 40 second, Kinesis can cast this skill 65 times, assuming PP isn't issue (which it wasn't before update) and will do 1,287,000% damage in 40 second.
    However after this update, casting this skill 65 times will do 695,640% damage only. (and technically, one last micro black hole won't even do damage because user won't just stop casting at 40 second sharp in Hard Lucid 3rd phase so it will be 686,400). That's -53.33% damage nerf on 40 second damage. (Hard Lucid 3rd phase)

    PSYCHIC POINT CHARGE
    Since the black hole will never form, the original purpose of the black hole is lost which is charging P.P.
    Ultimate - Psychic Shockwave was a blessing to Kinesis' chronic design problem, Psychic Point. There are way too few ways to charge P.P compare to it's costs. Ultimate - Psychic Shockwave was the only skill that seemed like resolved Kinesis' issue.

    But because the black hole won't form, P.P will never charge.

    Because it does less damage and doesn't charge P.P there is no reason for Kinesis to use Ultimate - Psychic Shockwave anymore for neither bossing or mobbing, because we already have Ultimate - Psychic Shot that's better for both.

    SUGGESTION
    Since it's "5TH" skill, make it at least does more or same total damage as Ultimate - Psychic Shot. With skill rollbacked to previous version.
    OR
    Rollback to previous version, nerf percent damage, and give additional 30% boss damage to Ultimate - Shockwave
    OR
    Let the Micro Black Hole form where monster is hit and if there is Boss monster then prioritize first Boss monster hit.
    ...etc

    PLEASE DON'T BRING THE NEXT PATCH FROM KMS
    KMS for some reason nerfed the damage again and change skill mechanism to:
    "Micro Black Hole won't disappear on the next cast but another Micro Black Hole can't be created until the previous one disappears" as a "solution". (which is nonsense)
    This update in KMS is so stupid. You can cast 3 more times while Micro Black Hole is up. And KMS nerfed percent damage and then changed the damage weight so that black hole will does more damage and skill itself will do less so importance of hitting black hole went up high.
    KMS 1.2.309 Patch
    KINESIS
    Although the Ultimate - Psychic Shockwave is a skill with no cooldown, it was intended to be one of several battle patterns, but the initial damage was too strong, giving no option but to use it. We want to reduce the initial damage and increase the proportion of Micro Black Hole that can charge Psychic Points, making it one of the options.

    [Kinetic Step]: The travel distance will be increase and height will be decreases. *
    [Ultimate - Psychic Shockwave]: At 25 level, damage reduced from 1600% to 1100% and micro-black hole damage increased from 700% to 1000%. If Ultimate - Psychic Shockwave is used when a Micro Black Hole exists, the existing Micro Black Hole will not disappear and a new Micro Black Hole will not be generated.
    The most recent patch note that nerfed Kinesis on KMS was priceless. It seems like original intention was to improve because they recognized the Ultimate - Psychic Shockwave's Micro Black Hole function is completely died out from previous patch. However, Maplestory is not a type of game that give "options" to main skills in the first place, and that is the reality. There ARE best optimized skill/burst cycle for all class and everyone has to boss with that cycle. But ignoring all that giving Kinesis two option is just absurd. To really be an option, it is only possible when the convenience of the skill cycle, total damage and all that comprehensive values are similar, not when micro black hole is just impossible to hit mobile boss with less damage. Nobody is going to choose that option.
    Kinesis was never too OP with this skill to begin with. They are nerfing this skill consecutively as if this skill could one shot Black Mage.

    Most of the bosses in Maplestory is mobile. There are very limited number of bosses for Kinesis to fully hit black hole(only fixed non-mobile bosses) with this skill mechanism. Since they took away initial damage of the skill and give it to micro black hole, the skill it just it's useless now.

    * Jump is very sensitive issue to change. And yet they still managed to change it. They just hate to buff Kinesis in any way they had to take away the height for no reason. I don't think we had a Jump nerf in a while. or have we ever had one before

    + [UPDATED] ANOTHER ISSUE WHY THIS UPDATE IS SYSTEMATICALLY HUGE NERF FOR KINESIS

    So, previous Ultimate - Psychic Shockwave's skill mechanism was this:
    If Psychic Grab is active then
    ∙∙∙If skill/command key is entered then
    ∙∙∙∙∙∙hit 8 enemies in range
    ∙∙∙∙∙∙If monsters were grabbed then place them on the vertically nearest bottom from where Micro black hole will form
    ∙∙∙∙∙∙Form Micro black hole, i = 0 while i < 4,
    ∙∙∙∙∙∙∙∙∙hit 8 enemies 3 times
    ∙∙∙∙∙∙∙∙∙i++

    The bolded part had critical issue where if the nearest 'bottom' for the repositioned monsters didn't exist or was lower than where the character has initially casted the skill, the grabbed monsters (maximum of five) won't die or get damaged but revive.
    <Before this update>
    giphy.gif
    giphy.gif
    giphy.gif

    Then,
    In this update, they ninja patched the fix for this issue (not sure why this wasn't in the patch note). The grabbed mob will now will be damaged/killed when the skill is initially casted. Which was actually, supposed to be good right?
    <After>
    giphy.gif
    However, this destroys the main purpose of Ultimate - Psychic Shockwave, Psychic Point charging.
    The most necessary update/change that Kinesis need is better supply of Psychic Point. Ultimate - Psychic Shockwave forced grabbed monsters to be placed on Micro Black Hole so that PP can be charged easily. Now that grabbed monsters will never reach Micro Black Hole PP will not likely to get charged and Micro Black Hole just lost it's purpose. Some might argue that remaining monsters will be hit by Micro Black Hole but the initial skill range is already wide and half of width of black hole overlaps with initial skill range. Which means monsters will already dead and gone when Micro Black Hole is formed. Keep costing PP, and this is more reason to use Ultimate - Psychic Shot because with just 2 more PP you can almost cover twice as much range then Ultimate - Psychic Shockwave.




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  • Suggestion on v.201 (KMS 1.2.302) on Kinesis

    Wow just in from KMS, another useless change to Kinesis...
    they increase triple jump's x-axis distance to about previous mercedes' double jump which is good and then decreased y-axis? This makes the whole thing useless...
    Are they trying to make another Night Lord or what? Kinesis is not going to move here and there and throw Psychic Shockwave like NL. And still nerfing Psychic Shockwave.

    Psychic Shockwave was only skill that was actually helpful when Damien is up sprinkling some meatball and now they've nerfed the height of the jump it won't be able to hit him anymore. That just destroyed the last remaining purpose of this skill.

    ...Why they are doing this to Kine? Kine was never one of the strongest class.. rather neglected one...
    *lies in casket*

    + This patch brought back the bug where monster grabbed won't die when using Psychic Shockwave in KMS
    Aparros
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  • Regarding upcoming update, new 5th skills and more

    Please don't change the skill mechanism of new 5th skill of Kinesis, Psychic Bullet, like KMS did in Sep. 6th. Kinesis naturally a mana less mage with pros and con. Such as not using mana potion but also using HP when using MP based 5th Uni-Mage skills. Furthermore, Kinesis' mainly used skill, or most damage dealt skill in boss, Ultimate-Psychic Shot uses Kinesis's resource, Psychic Point. Making the class unable to fire its main skill continuously which was very ironic. Kinesis is also known for having lots of bugs due to its unique skeleton animation and also for its unlikable triple jump speed and x-axis mobility. That's why Kinesis was only able to deal maximum possible damage in to the boss if the boss is not moving like Zakum's first phase. Now with psychic bullet it looked terrible at first but, after it's been studied, KMS Kinesis players figured out it was decent skill that can replace Ultimate-Psychic Shot after the first buff and also very effective and balanced for both light players(whom the damage of Shot is not strong enough to kill mobs) and heavy players. But it didn't mean that Kinesis is over powered and is number one in training and bossing now, it was just a necessary skill to all Kinesis who was suffering so far. However after demagogue and fabrication from maplestory communities in Korea, since other job players who thought their new skill wasn't good enough, KMS decided to nerf the skill and change the whole skill mechanism which make the skill point less. According to eminent maplestory damage analyst, after the nerf, Kinesis's total percent increase of damge of skill cycle when Psychic bullet skill is at level 1 was negative point, which makes Psychic bullet with negative damage increase with Viper's Furious Charge.
    Think about a character who is unable to use elixirs but its cooldownless-main skill costs 10% of its mana every time on use. That is why Psychic Bullet after the buff was the hopes and dreams for Kinesis. But KMS took the last hope with the nerf on Sep.06.2018.
    If GMS also applies this nerf, I will be depressed to play Kinesis as Kinesis main. I have devoted so much time on my characters and I appreciate and understand GMS has been user friendly especially for new players and free-to-play players in some parts way better than KMS. I'm greatly concerned about this matter, please take a look at this.

    Also, I would love to have Beast Tamer for upcoming Tera Buring Event. I'm not sure what's the problem with the class but I'm pretty sure it can be corrected in terms of skills and stories. Please let us know if there anything about Beast Tamer in upcoming huge update. I've heard some interesting new suggestion on background story suggestion on Beast Tamer. Since KMS is planning on the work more on Grandis, I'm sure we can work on this! I hope we can see Beast Tamer in near future, hopefully in upcoming Black Mage Patch!

    Best,
    Mapler
    Asters