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Lostx

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Lostx
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  • Remove the pic from the storages

    Another huge issue to having is if you Stream the game. It either means you have to do a forced screen block, or just give up your PIC. Which is far more annoying compared to the Node one. It's a HUGE bane to streaming the game.
    pat159SlicedTimeHuskyDMzmint
  • Thank you for breaking the silence a bit for us!

    As for the Gollux Changes, I'm not against making Gollux Harder, I'm against the lack of compensation for making it harder.
    -Same coin amount leading to 3 1/2 weeks to get an item
    yet comparing it to Damien/Lotus (The equivalent HP Bosses)
    - 1~2 weeks to get an item.
    Although I feel like old Hellux should be the new Hardlux for HP amount (It's ~2x that right now) it's still the old Hardlux coin rate...
    So at the very least... Just double the coin amount we receive (And maybe fix the portal bug).
    pat159
  • Thank you for breaking the silence a bit for us!

    Well if you guys didn't read the memo before posting - Which would be from AaronHusky's time of posting onward
    When we looked at the game data after the v.213 update, we found that the number of Familiar cards being dropped was higher than what we had estimated when we worked on the balance for the overall Familiar system. Also, some cards had a drop rate that didn’t match their rank, and so we decided to adjust the drop rate with our unscheduled maintenance before it severely affected the game balance.

    It's hilariously out of touch it means for both the drop rate and the excuse given.
    #1 - High level mobs don't drop ANY cards. But supposedly the system is BALANCED???! around that.... no it's not...

    #2 - Any familiar card higher than level 30 had far too low drop rate to even consider using, especially having to grind up from Common rank

    #3 - yes red familiars below level 30 were dropping far to often... because it was never balanced around the Rank system, it was balanced around a CAP of 3 familiars, so the whole drop rate system needs to be fixed for it. It's 2 completely different systems that aren't balanced the same, so keeping the old system was a joke of an idea, Saying you weren't going to change it had massive RED FLAGS

    #4 - Saying the current drop rate is balanced is another MASSIVE RED FLAG a common card is taking over 1 1/2 hours to grind for, on a low level mob that gives you - no meso, no equips, no familair points. And then saying oh but you need to Rank it up to Unique? Which means you need over 400 of them at common tier?! CERTAINLY NO RED FLAGS HERE

    #5 - The familiar booster packs were balanced around a drop rate that was similar to what you get from level 20 mobs before hand, a crazy amount of familiars if you were grinding them for an hr, To say it's still balanced with the current drop rate of familiars....

    #6 - The badge system, which replaced the Codex Card system (not familiar system) Requires a high drop rate system. So to say this is appropriately balanced.... With 1 1/2 hr grind for just LOW LEVEL mobs, and it gets exponentially worse with level - It's still based on level and Rank..... - sigh

    What should have been said instead was - We noticed a bug with Revealing potential on certain familiars so we had to limit the drop rate to reduce the impact it will have once we are able to address the issue.

    TL:DR - The point system was balanced around the level 20-30 familiar card rate drops, but nothing else was balanced and the current Balance is just gutting the content aside from people buying Legendary packs and Red card familiars... Where a LARGE portion of your player base is Reboot that doesn't get any of these....
    link37890ArgentVyrtaeQuilavaProphetiepat159bazzyStargeth
  • Buff/Fix Familiar drop rate.

    So the Familiar update dropped, It's been 1 day, and everything we already knew that was going to be a problem.... stayed.

    Every Field Boss still has their dismally low Familiar drop rate, When in the Badge system it looks like It wants to be similar to the CODEX CARDS which drop on EVERY Field boss kill. This becomes insane when almost half the badges require a Field Boss, with insanely low drop rate of it's card and some of them respawn every 6/12/24/48 hours - Looking at you Ninja Castle.

    Not even mentioning the distorted way the familiars are now skewed towards. People are farming low level familiars because their drop their cards, even epic level, like candy but if you wanted the LOOKS from some mob in Future Henesys, It's drop rate is closer to 1/hr. By the way you need 50/100/150 to even TRY to tier up that familiar that only drops 1/hr, where as the Epic level 17 monster has already dropped 300+ in that 1 hr.

    Then to top it off, you roll LOW on the mob, you just grinded for, you low rolled, HARD. It's at 2 defense, Drains your Summon gauge like crazy and you have to start over from Square One.

    That's not even the kicker. The pot lines of the familiar reroll on upgrade. So not only will you be doing all this grinding, Grinding for a decent amount of defense because someone decided to bring back Randomized stats that KMS got RID OF A LONG TIME AGO WITH THE PROFESSION REVAMP . You now have to grind for Familiar Potential Lines.

    There's just straight up WAY to much RNG in this current system. It's definitely not thought out in any way that allows players to customize or enjoy the new system.
    Instead people are either grinding the candy drop rates of low level familiars for points and rank ups, or grinding Castle golems cause they get the Unique lines right away to know what to Invest in.

    My point is the Familiar System needs to change. For one the drop rate needs to be improved and standardized so that it can now also be akin to Fashionstory, where you pick your familiar based on looks and you go from their. You should be either rerolling your familiar for best defense, or for it's pot lines. That fact that it has to be for both, and that most familiars out side of level 30 have terrible drop rate is a terrible injustice to both the players and the old Codex System.

    Changes I would like to see:
    -Normalize/standardize Defense rates
    -Buff to familiar card drop rate, drop rate of all familiar cards no longer cares about level
    -Give us a massive meso/RP sink for rerolling lines (Doesn't have to be both #1 or #3, just one of them)
    -Massively Buff Field boss card drop rates
    -Fix


    An argument against this would be "But if it's Fashion story and then how would nexon make money off this"
    -People will still want level 7 Familiars
    -People will still want BOSS familiars (Legendary Pack should have been used for this)
    -Booster Pack for mobs we can't normal get/no longer exist. (Although we should fix the Badge Requirements for monsters that no longer exist)

    After these changes, what's the point of Faux Familiars?
    -There's really not even a point to them now, cause Familiar Fashionstory is dead
    -Field Bosses/Impossible to Acquire monsters
    CoahtemocQuilavaHuskyDMMicaliciousStigHelmer
  • New Character Slot Expansion coupon

    We need a shop much like the Reboot one that will allow us to expand our Character slots, buy spell traces, buy cubes, maybe even buy exp coupons (Expanding on Matilda) that would help us test new characters (Hayato and Kanna adjustments, other Job balances) and new chars for the change in story quest lines (Fairy Academy+), Perhaps even buy a temp pet or black heart box because there are a ton of drops from the Taste event (perhaps too many).
    Zeronite