revive old PQs that they exists for no reason now... such as Ludi PQ, it used to be one of the most popular back then, just imagine if we could earn Arcane Symbols or Nodestones from those PQs, MRP. So yes i would suggest Nexon on remastering currently existing PQs and add other kind of rewards instead of making new contents just recicle the existing ones and bring them back from the deads.
Concept idea of making Nodestones and Arcane Symbols available from Ludi PQ sounds nice, but won't work storywise unless the rewards were in the shop for purchase. It sounds really out of place for a Ludibrium NPC to be paying you in symbols or nodes since those are Arcane River items not part of Maple World. (less)
Designing non-KMS must be a challenge (TMS doesn't really play by the rules) is a real challenge. Some content like Blackgate City offered mediocre accessories and armor that fail in compared to the items dropped by bosses scatter throughout Maple World while some like Gollux is really strong (despite non-KMS items getting lower tier flames.) If you make rewards from content awful, it would be a waste of an attraction, but making it too strong is of course, too strong. Gollux is mess not because of the abundance of belts and pendants from farming, but rather the rings and earrings being in stock once at the shop. What happens if you boom yours?
To promote more usage out of bosses, the rewards from the boss need to appeal to players. Arkarium gets a lot of traffic in KMS due to the Dominator Pendant being the ultimate pendant in most setups (the second pedant varies wildly because some might MEE a Rising Sun Pendant.) In GMS, Arkarium isn't used since the Reinforced Pendant and Superior Pendant easily overpower the Dominator Pendant. Pink Bean is already used since its the only pocket accessory you can obtain that isn't Hard Will's. Hilla and Hard Hilla are farmed for the Blackheart Pet in Reboot, but there isn't much appeal in regular servers. Magnus became relevant after Ghost Ship Badges being discontinued (and possibly Sengoku Badge.) KMS has a better reason to go after Hard Magnus since they don't have access to Gollux and the Dreamy Belt is stupidly rare. CRA and Absolab is self explanatory.
For the content from bosses GMS finds useless, the max reward for that content should be raised to provide an alternative to Sweetwater and Gollux while making use of the initial boss. By raising the level of the current boss accessories, those items will be subject to the gains available past 15 stars, thus making them a viable option. If a Noble Ifia Ring were raised from 120 to 140, it would have it star cap increased from 15 to 25 and be a possible substitute for a Reinforced Ring for it being the same level and being a boss set item (slight gains.) Also with the star car being higher, items would boom and provide a reason to revisit that boss (it boomed.) Redesigning existing equipment so they are as enticing as our broken favorites will allow for other alternatives for equipment and usage out of underused bosses.
Make Arkarium Rings viable via level bump to 140+, Import them Silent Crusade Rings to our shop.
Two primals + confusion fragments, + piece of time, philosopher stones= LVL 30 pottable Ring that is not as good as Event Rings Heck, even its Meister Counterpart released in RED update only bumps it to level 90 (my other Tempest Ring and Pinnacle Rings are better.) If something requires that many rare ingredients, it deserves a better level, stats and set effect (making a standalone set is kinda awful.) I was thinking about making these Rings, including its Meister counterparts a member of the Boss Accessory Set. Alternatively, the Meister Versions could exist in the Dark Boss set and the regular version could be the rings for the Boss Accessory set.
Also the sets theses rings belong to could be altered to fit into the existing boss sets rather than creating unique boss sets.
Immortal Hero Set/Eternal Hero Set >> Boss Accessory Set
Immortal Ardentmill Hero Set/Eternal Ardentmill Hero Set >> Dark Boss Set
These items can lead to alternative pieces for the Boss Accessory and Pitched Boss Set or possibly changes to account for the new rings being added.
@Fuhreak
I know we should be making Gollux effect not as broken while solving the shortage of rings and earrings, but Arkarium's ring are just as awful for the amount effort and where they stand in terms of stats and effect. I am not sure if you should make the recipe easier to account for its mediocre stats or make the stats more rewarding for its stupidly hard composition. Gollux is a broken mess, but I would worry more about the availability of rings and earrings in the shop before worrying about its stat.
Designing non-KMS must be a challenge (TMS doesn't really play by the rules) is a real challenge. Some content like Blackgate City offered mediocre accessories and armor that fail in … (more)compared to the items dropped by bosses scatter throughout Maple World while some like Gollux is really strong (despite non-KMS items getting lower tier flames.) If you make rewards from content awful, it would be a waste of an attraction, but making it too strong is of course, too strong. Gollux is mess not because of the abundance of belts and pendants from farming, but rather the rings and earrings being in stock once at the shop. What happens if you boom yours?
To promote more usage out of bosses, the rewards from the boss need to appeal to players. Arkarium gets a lot of traffic in KMS due to the Dominator Pendant being the ultimate pendant in most setups (the second pedant varies wildly because some might MEE a Rising Sun Pendant.) In GMS, Arkarium isn't used since the Reinforced Pendant and Superior Pendant easily overpower the Dominator Pendant. Pink Bean is already used since its the only pocket accessory you can obtain that isn't Hard Will's. Hilla and Hard Hilla are farmed for the Blackheart Pet in Reboot, but there isn't much appeal in regular servers. Magnus became relevant after Ghost Ship Badges being discontinued (and possibly Sengoku Badge.) KMS has a better reason to go after Hard Magnus since they don't have access to Gollux and the Dreamy Belt is stupidly rare. CRA and Absolab is self explanatory.
For the content from bosses GMS finds useless, the max reward for that content should be raised to provide an alternative to Sweetwater and Gollux while making use of the initial boss. By raising the level of the current boss accessories, those items will be subject to the gains available past 15 stars, thus making them a viable option. If a Noble Ifia Ring were raised from 120 to 140, it would have it star cap increased from 15 to 25 and be a possible substitute for a Reinforced Ring for it being the same level and being a boss set item (slight gains.) Also with the star car being higher, items would boom and provide a reason to revisit that boss (it boomed.) Redesigning existing equipment so they are as enticing as our broken favorites will allow for other alternatives for equipment and usage out of underused bosses.