I am wondering if there should be a feature to give the player a hitbox that measures the skill's distance when you hover the cursor over the skill icon.
Southperry used to do these whenever KMS had a skill update that changes the hitbox.
For projectiles or ranged attacks that can curve and hit targets slightly above or below you (Quad Throw and Rapid Fire) the transparent hitbox would be a different color to show it is not a rectangular hitbox and is more of a range. Another similar one should show skills that move the character like how far a rush skill move you or a teleport will take you. Another few additions I would also like to see is if the skill can be casted while airborne and the attack intervals under your current conditions (green potion, boosters, IA, party members, etc.)
I find this tool to be useful for spacing attacks such as Marksmen who are trying to get DPS from being a certain distance from the boss, Night Walkers or for players trying to find experiment with grinding and being able to hit as many platforms as possible.
You just have bad luck getting to epic and you won't roll down a rank (this was a thing long time ago exclusive to Occult Cubes.) The rare to epic thing on these cubes are just awful. It is useful to choosing good epic lines for mules.
Old skills such as Magic Claw are retired among some other skills (anyone remember Disorder, Triple Stab, Monster Bomb, Owl Spirit from Dual Blade?)
If the developers took care and re implemented these old skills into V skills cores, it would be give us some old memories while embracing the Matrix system (which is still expanding.)
Also I noticed that old discontinued Ultimate Explorers (created by the Cygnus Knights and the Peridot quest) have a small advantage over Explorers who done the Empress Might quest. They would both have the same Ultimate Explorer skill (Oz's Flame Gear, Eckhart's Vampire etc.) but the ones created by the Cygnus Peridot quest also have a summon that attacks mobs (very minor damage but whatever.) I am wondering if the devs would ever revisit Ultimate Explorers and grant them that summon skill for those who took the Lunar Dew route instead of the peridot route. It would also be nice to see these skill reorganized to the revamped Cygnus Knight's skills.