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Daxterbeer

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Daxterbeer
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April 2, 1997
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Personal Quote
Why fight a war you cannot win. Just lose.
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About Me
Depression
  • Dedicated Forum and Site for Maplestory Classic

    There really should be a dedicated forum section and part of the website for Maplestory Classic. Right now the forum and the website has suggestions and news of both games and it is just a lot of clutter. I know Maplestory Classic isn't live yet, but can they hurry up with website so it works just enough to house news and hold discussions on there and if possible, migrate all existing official and discussions from Maplestory to Classic's? The other Maplestory(s) each have their own webpages notice boards and even Maple M has their own forums.
    Fuhreak
  • Forum Feature: Show in Game Level or Other Stats

    I would like to see a feature to that show some stat that player has such as level, legion, achievements done, etc. in game when they are suggesting features. The purpose of this is to show how much the player has played so that players with genuine experience in the game can be acknowledged. Those who have low legions and haven't done anything meaningful will have their suggestions ignored. There are players with a lot of time in game but have a low number of posts so it is hard to tell if they are new to the game or just the forums. This is a better measurement than post counts since it takes ingame experience into account when they voice their opinions as post/comment counts can just mean they are spammy and whiny.

    Steam has a feature for reviews that show how long the reviewer has played the game as well as their specs. This sorts out players whining and saying the game sucks when in reality they got bored in 10 minutes versus someone who has thousands of hours. If you are plan on having your game suggestions/opinions being taken seriously by the rest of us, actually playing the game will make you more credible.

    FuhreakRedRaven
  • KMS Content and QOL Predictions

    This is just a rough list of ideas I could see Changseop add to KMS and eventually to all other regions.

    Will and Seren Skill: I can see him change the cooldowns on these skills from 250 seconds to 120 seconds to better fit our bursts. In addition, these 2 skills would be able to add to skill sequence and maybe even have their restrictions lifted in their respective bosses (Will skill in Will and Seren Skill in Seren.)

    Maxing Hyper Passive Skills: It might be likely that in the future, it will be possible to max out all the passive hyper skills. No more having to change hyper skill builds when bossing or mobbing optimally. For combo classes that use the full kit, there would be some balancing involved (Evan benefit a lot from lower cooldowns and boosted skills)

    Astral Sub Weapon Expansion: Currently in KMS, the Astra Secondaries are LVL 200 having 3 evolving stages each with 15, 20 and 30 starforce caps. There could be a 4th stage that instead of more stars, it would treat the item as a LVL 250 item and the starforce bonuses and potentials will scale up to that of a LVL 250 equip similar to the Destiny Weapons.
    Fuhreak
  • Keyboard Warrior Unit Damage Skin Localization

    Keyboard warrior has been my favorite dmg skin since its introduction pre 5th job during watching an video of Ryude Kaiser soloing CQueen.

    This damage skin should either:

    1. Be updated to truncate the trailing decimal (show 11B instead of 11.2B for example)
    2. Make use of the unit letters e.g. "11B 2M"


    The unit looks weird due to the decimal needing a whole key and making the number look wider with all the extra space. I think it would look a lot cleaner if it looked truncated. Turning 11.2B into 11B 200M (your abbreviation is incorrect) since the length of characters would fluctuate a lot and make it more noticeable in some cases such as when the number is too small to rounded by 100Ms so it just drops even though the number is still in the 10s of billions.

    EXAMPLE: 11B 200M >> 12B >> 10B 30M

    11B 200M
    12B
    10B 30M

    Depending on the rounding, scenario 2 could be even worse if you go from not having anything in millions or hundred millions places to suddenly having a number that fills up the hundred millions space.

    Abyss
  • Expand Familiar Cards storage.

    I would rather see fusion/extracting familiars consume familiars directly from your inventory without Roro. Players would be able to infuse an EPIC familiar with 150 common familiars in one go or extract an entire stack of 10k fams without without breaking it into 100 piles of 100. I find it somewhat better for players to have 100 slots by default but being to fuse/extrac from your inventory than just inceasing the default size or introducing F2P ways of increasing slots.
    Fuhreak