[New Users] Please note that all new users need to be approved before posting. This process can take up to 24 hours. Thank you for your patience.
Check out the v.260 - Stargazer Patch Notes here!
If this is your first visit, be sure to check out the Forums Code of Conduct: https://forums.maplestory.nexon.net/discussion/29556/code-of-conducts

Daxterbeer

About

Username
Daxterbeer
Joined
Visits
9,588
Last Active
Roles
Member
Points
7,610
Badges
24
Posts
1,102
Birthday
April 2, 1997
Twitter Name
@https://twitter.com/Daxterbeer
Personal Quote
Why fight a war you cannot win. Just lose.
Facebook Page
https://www.facebook.com/hardsushi
About Me
Depression
  • How do you level up to Lv.200?

    BerTheName wrote: »
    Talking about v.2. and up; Use the luxurious package questline, it is for players levels 170 and up. it may take you 1 hour to level up each time, but you will get there and get 5 levels from it. Then just play the fox scouts questline (squirrel and butterfly monsters inc.) after you get to level 198. You should get to level 200 in 5 days if you play regularly.

    How do you get the Luxurious package? Is it from theme dungeons?

    The item doesn't exist in the game as there is high chance the person writing it was AI and was wrong regardless . You will not find any more advice on the forums on how to reach 200. Just play the game and use your head.
    Fuhreak
  • Party quests (monster collection perspective)

    Im surprised newer party quests still require a party of usually 3+ people. I remember when bosses needed fillers even when the party leader was strong enough. It was good they allowed parties of 1 to enter RA and other bosses. Even non-boss content like MPE and Muto allows for solo played. There shouldn't be a requirement for X number of players needed to do PQs for fun or monster collections or other collecting purposes. It kills the mood when you need to drag volunteers when you want to go do Lord Pirate or Romeo and Juliet to register PQ exclusive mob.
    happycows
  • Nodestone extraction page misleading text

    Select Entire Page should just be changed to SELECT ALL. Entire page shouldn't consume the entire book. I really just hope this is just a poor translation and should be a simple fix.
    Fuhreak
  • Give Dual Blade a proper IED Passive

    Dual Blade is pretty much the only class that doesn't has IED as a passive skill. Having proper IED is essential in dealing damage to bosses, but the way the class is flawed is the IED is placed on our attacking skills instead of being made a passive skill. This creates issues as it makes some attack weaker since they aren't ignoring the boss's defense.

    Our primary bossing move is 4th Job Phantom Blow, Hyper Skill Asura and Blade Clone, Fifth Job consisting of Blade Storm, Blades of Destiny, Blade Tornado and Haunted Edge, and Sixth Job boosting everything mention as well as introducing a new proccing skill tied, "All Must Die," to the 3rd HEXA Core. All of these skills Ignore a certain percentage of the boss's defense except for Blade Clone (including its HEXA) as well as All Must Die which don't come with built-in, and thus would be weaker. Aside from that, Common Skills such as True Arachnid Reflection and Solar Crest would be a lot weaker since they are not boosted by an IED source since the developers decided to give Dual Blade IED on a per skill basis (not all skills.)

    Dual Blade's IED focus is also laughably bad when you look at how bad Dual Blade's Hyper Passive options are also another skill that doesn't need IED but the devs put on anyway. Dual Blade's 4th Job mobbing skill Blade Fury ignores 20% defense. This is useless as Blade Fury is a mobbing skill and IED doesn't improve mobbing. The Hyper Passives are another mistake where the 2 weird options are Blade Fury +20% IED and Blade Ascension +20% IED. 2 IED Passives to boost mobbing skill is a waste of Hyper Passive options when they could had improved other skills we used in a more meaningful way. What is also funny is Blade Fury HEXA having no IED when its 4th job version does. I know putting IED on Blade Fury HEXA is useless, but this is funny seeing KMS forget something.

    KMS should give Dual Blade a 20-30% IED passive to our existing passive skill such as Sharpness or Katara Expert. By moving Dual Blade's IED from the attacking skills and moving it onto a passive, all of our skills current and future will be more effective against bosses since our IED won't be limited to some skills. Blade Fury and Blade Ascension IED bonuses should be removed from the menu and be replaced something useful (no clue to what it should be yet but I wish Dual Blade's and other certain classes should have some Hyper Passive and Fifth Job boost nodes be consolidated so they can enhance more skills at once but might be a different topic.)
    Fuhreak
  • Ride or Die 10-week legion participation reward?

    I can see Inkwell and the GMS team is actually making an effort to close the gap between older and new players by making the Ride or Die block count towards the 2 event legion piece limits meaning someone who did LAB, Abyssal Expedition and Ride or Die cannot use them all. The bonuses are nice and there is no powercreep as all the 5 piece blocks seem to offer the same bonuses so there no "New and improved" block in the event. The Chains of Resentment were the best prizes as we finally got an official answer to the Legacy Frenzy Totem and service issue. The gesture was nice on paper, but it was a mess due to not being guaranteed one even if you perfected all the weeks and the content itself being poorly designed in terms of gameplay and just how the rewards were given out.

    Basically they gave us af F grade GMS exclusive event with an SS Tier max reward (the reward pool remains questionable.)
    Fuhreak