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Daxterbeer

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Daxterbeer
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Why fight a war you cannot win. Just lose.
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About Me
Depression
  • Forum Feature: Show in Game Level or Other Stats

    I would like to see a feature to that show some stat that player has such as level, legion, achievements done, etc. in game when they are suggesting features. The purpose of this is to show how much the player has played so that players with genuine experience in the game can be acknowledged. Those who have low legions and haven't done anything meaningful will have their suggestions ignored. There are players with a lot of time in game but have a low number of posts so it is hard to tell if they are new to the game or just the forums. This is a better measurement than post counts since it takes ingame experience into account when they voice their opinions as post/comment counts can just mean they are spammy and whiny.

    Steam has a feature for reviews that show how long the reviewer has played the game as well as their specs. This sorts out players whining and saying the game sucks when in reality they got bored in 10 minutes versus someone who has thousands of hours. If you are plan on having your game suggestions/opinions being taken seriously by the rest of us, actually playing the game will make you more credible.

    FuhreakRedRaven
  • KMS Content and QOL Predictions

    This is just a rough list of ideas I could see Changseop add to KMS and eventually to all other regions.

    Will and Seren Skill: I can see him change the cooldowns on these skills from 250 seconds to 120 seconds to better fit our bursts. In addition, these 2 skills would be able to add to skill sequence and maybe even have their restrictions lifted in their respective bosses (Will skill in Will and Seren Skill in Seren.)

    Maxing Hyper Passive Skills: It might be likely that in the future, it will be possible to max out all the passive hyper skills. No more having to change hyper skill builds when bossing or mobbing optimally. For combo classes that use the full kit, there would be some balancing involved (Evan benefit a lot from lower cooldowns and boosted skills)

    Astral Sub Weapon Expansion: Currently in KMS, the Astra Secondaries are LVL 200 having 3 evolving stages each with 15, 20 and 30 starforce caps. There could be a 4th stage that instead of more stars, it would treat the item as a LVL 250 item and the starforce bonuses and potentials will scale up to that of a LVL 250 equip similar to the Destiny Weapons.
    Fuhreak
  • Keyboard Warrior Unit Damage Skin Localization

    Keyboard warrior has been my favorite dmg skin since its introduction pre 5th job during watching an video of Ryude Kaiser soloing CQueen.

    This damage skin should either:

    1. Be updated to truncate the trailing decimal (show 11B instead of 11.2B for example)
    2. Make use of the unit letters e.g. "11B 2M"


    The unit looks weird due to the decimal needing a whole key and making the number look wider with all the extra space. I think it would look a lot cleaner if it looked truncated. Turning 11.2B into 11B 200M (your abbreviation is incorrect) since the length of characters would fluctuate a lot and make it more noticeable in some cases such as when the number is too small to rounded by 100Ms so it just drops even though the number is still in the 10s of billions.

    EXAMPLE: 11B 200M >> 12B >> 10B 30M

    11B 200M
    12B
    10B 30M

    Depending on the rounding, scenario 2 could be even worse if you go from not having anything in millions or hundred millions places to suddenly having a number that fills up the hundred millions space.

    Abyss
  • Expand Familiar Cards storage.

    I would rather see fusion/extracting familiars consume familiars directly from your inventory without Roro. Players would be able to infuse an EPIC familiar with 150 common familiars in one go or extract an entire stack of 10k fams without without breaking it into 100 piles of 100. I find it somewhat better for players to have 100 slots by default but being to fuse/extrac from your inventory than just inceasing the default size or introducing F2P ways of increasing slots.
    Fuhreak
  • Removing Legion Shop Weekly Purchase Limits

    The Legion Shop follows a weekly limit system where the items have weekly purchase limit that resets on Monday. This restricts how much one can grind with the limited coupons and slows gear progression especially in Reg Server. I am hoping in the future, KMS can lift the purchase limits of items so one can buy limitless amounts of an item assuming they got all the coins needed. Here are some examples of change I hope see as a result of allowing us to buy without a weekly limit. Please note this from a Reg Server player so some stuff might not make sense to a Reboot player.

    Legion Might/Wealth/Luck/Expertise: With 20 of each 10, 20 and 30 minute buff, we are given up to 20 hours of pure buff goodness. Lifting the limit would allow us grind with boosted rates more per week since we aren't limited on 20 hours. Another bonus is we would not have to buy 20 or 10 minutes and can just buy 30 minute coupons online so it better matches our WAP and other EXP buffs since those are 30 minutes or 2 hours. And in most cases, a 30 minute coupon is actually cheaper than buying 3 10 minutes or adding a 20 minute and a 10 minute coupon. By lifting purchase limits, players can train more, better manage buffs by durations and spend less Legion Coins due to not needing to buy 20 or 10 minutes.

    Legion's Honor EXP Guarantee: This just turns 5,000 of our Honor EXP into a medal to be sold or passed to another character. Makes no sense why only 3 are allowed per world. Removing the purchase limit would be beneficial as it allow players to extract more than 15k EXP week. A great use is for those players who finished all 3 presets and want to drain out their Honor EXP as fast as possible for their alts or sell into the market since Honor is no longer needed for them.


    Enhancement Items (Karma): Karma Enhancement Items can only be used on untradeable items. The Legion Shop has Hard Cubes, Powerful, Eternal and Black Flames, but they are all in Karma form so they can only be used on untradeable items. These items have a higher purchase limit, but this is World limit shared among your characters in the same world. 30 Solids, 20 of each Powerful and Eternal and 40 Blacks are your limits. Removing the limit allows us to go on larger flaming sprees (cubing to unique exists but IDEALLY you want Legendary before you start looking for the 3Ls you want.)


    Enhancement Items: We are given 3 Clean Slates, 2 Epic Potential Scrolls, 3 Potential Stamps, 3 Powerful Flames and 2 Bonus Potential Scrolls per week per character. This limit can be bypassed by passing the item you want to enhance through storage and visiting all the characters until you are satisfied with the result. This loophole is tedious and can be annoying to your buddy list and alliance(s)/guild(s) if you are logging in and out of 20+ items to reflame or Clean Slate an item during Spell Trace Fever.

    Giving us unlimited purchase limit allows players to Potential, Stamp, Flame and clean out failures all on the same character without passing gear around. This not only works well not only on New Projects like unworn items that could still be pass around through the account, this works extremely well on items that already worn. New players, inexperienced players or those who just rush just equip any new item CLEAN without any enhancements. By wearing an item early, the item usually becomes bound to that player and it becomes no longer eligible to be passed around the account and that player can only enhance with the limited weekly per character limit. Unlimited purchases gives the player the ability to buy as many Clean Slates or any other enhancement item as they need without worrying about wearing an item too early and making it impossible to pass through the account.

    As mentioned mentioned in the previous bullet point, Karma enhancement items can only be used on untradeable items. Lifting the purchase limit gives those who already untradeable items the same edge as those passing items through their account. It could get to the point that equipping an item early to make it untradeable would become favorable than using the pass it through the account until it ready method. Currently, if you were to equip something early, you limit the number of enhancement items it can receiving since you cannot have your legion alts help out while opening the item up the ablity to Karma Flames and Karma Cubes. However, if both Karma and its regular version of the enhancement items had unlimited purchases, equipping an items grants you access to Karma Flames and Karma Hard Cubes without losing the benefit of fast access to Clean Slates and other limit per character items.









    FuhreakAchnolognia