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April 2, 1997
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  • remove DMT 4 reboot forever, regular servers only!

    WONDERGUY wrote: »
    dont know how you dont understand that hurting/takeing piss on reboot makes GMS step closer to shutdown
    is well known that reboot has the most % of the player base and evryone else trys to avoid the shitshow of $$$ that nexon do to non-reboot

    i know nexon dont care as long as the cashflow is up and that ... and that they will keep abuse that power of " we are the only official english maplestory you got no choice but to stay with us"

  • A little bug

    The real bug that lies today are his snake summons. They are not suppose to be immune to physical attacks. The immunity to physical attacks was supposed to be removed during the Unleashed Update about 7 years ago. I'm still surprised they still haven't fixed this.
  • FrenzyTotem NERF ¡¡

    Cerelex wrote: »
    delete all totems, refund the current owners, ez

    How the hell do you refund for something only available from gambling? Refund lucky dog only 2.6k Maple points from first pull from Philos and 500,000,000 Maple points for the one who was looking for a Breath of Divinity and got a 3rd frenzy instead? Also how about those where the totem is not in the possession of the person who rolled it (borrowing and someone who sold it on the Black Market.)

    We are better off re-releasing the totems back into Marvel and Philo. At least people will have very slight chance of tasting luxury. The people complaining are just those don't have one or have its inferior substitute. Imagine people requesting Lamborghinis to cease production because they are jelly that cannot afford a quarter million dollar car while current owners are free to keep to sell theirs to someone else for a higher price because of the low supply.

  • the lag attack

    I'm pretty sure its the bots. They came back. They attack the channel that has an elite mob in it and everyone else in that channel crashes.
  • Shorten Action Delay of Mobbing Skills

    Fuhreak wrote: »
    Daxterbeer wrote: »
    If you hold jump key, you can jump infinitely, holding down an attack changes the priority to that regardless if you hold jump then attack or the other way around. If you can hold down a skill jump, classes with jump actions would be able to maximize their potential without going to sticky keys.

    Even on one of blaster shotgun combo would be doing it could be done without a special rhythm.

    I too have no clue what you mean, but you know you can turn off sticky keys and the like, right?

    Bad wording, my bad. I'm aware of the effects of sticky keys. I'm just wondering if they can make it so the action of jumping won't be interrupted if someone decides to use a skill while jumping.

    You can currently jump in place repeatedly, right? Just hold down the key assigned to "jump." You can cast as skill repeatedly simply by holding down the key assigned to the skill.

    However, if you are holding down "jump" and you start holding down a skill, you will start attacking as long you are holding the key down, but you will no longer be jumping and you will only be attacking in place. The jump that is currently being held down will be ignored until you press "jump" again.

    Similarly, it works in reverse too. Start holding down jump after you hold a skill key. You will be bouncing, but you won't be attacking until you release the skill and press the skill again.

    If jumping didn't cancel attack and attack didn't cancel jump, there will be greater use cases where bouncing into attack will make it easier to hit higher mobs while jumping from attacking won't interrupt your attack.

    If you are just trying to flash jump and attack, you will find it easier to jump in midair and immediately cast the skill. Mashing the 2 keys might have the skill cancel the jump.