Rune of Risk: For the duration, damage received from mobs are doubled and all monsters have increased speed, damage resistance and occasional cast slow, seal, potion lock on the player. … (more)However, the player gets another multiplicative 100% EXP and Drop rate boost on top of the regular 100% EXP.
What is a better way? Having it like a Easy Cygnus Queue where you go the lobby of each boss without needing a party? Another way is to keep it pretty much the same but tweak the system … (more)so premade parties don't get mixed with other parties and partyless queuers. The system should only form parties when people not in parties are queuing.
I am upset when I planned I am able to do Horntail in 2 minutes for his EXP, but someone took forever and I need to reform my party or leave and I finish the boss outside the rune or Holy Symbol's duration. (less)