The only thing I wonder is what voice would the character use if they are genderless if they were in cutscenes or using skills. Also what gender would Mastema (Demon Slayer/Avenger's Cat) be? Masterma is normally opposite the gender of the character for the sake of the story. Would be interesting.
The other thing to do is improve the new player experience like making the 1-200 areas and the leveling process more enjoyable,
The road from 1-200 is fast as the stuff the game provides you (0-100 Event Followed up with Tera Blink that both give free equips as Burning events.)
I rather see them implement new fun things to do, new classes, and improve the gameplay experience of existing classes than develop things that will never change or improve anyone's experience.
It takes a lot of time and resources to develop a new class as they need to animate new skills, come up with lore and inspiration, come up the side characters etc. Class rebalances and remasters are another difficult thing and requires the team to deeply understand what is wrong with the current class and how they can improve on it without making the class suck or angry the player base with poor graphics or ruined mechanics (looking at the recent revamps that went wrong in Destiny, Ignition, Angelic Buster as well as Aran and Eunwol.)
Back in 2016, 5th Job was new and had a lot of flaws. Some major ones was it took forever to get the desired trinode you wanted because it was possible to get trinodes of other classes. If you are looking for are Blaze Wizard looking for Orbital Flame, GOOD LUCK. You would find other nodes such as Dark Knight's Dark Impale or Kaiser's Giga Wave. It was a major QoL when they announced that you can only get trinodes for your class instead of all the classes. We went to looking praying you find your own class and primary skill out of all the characters to finding the right skill within your own class. Eventually we were able to choose what primary boost we wanted for our boost nodes and soon we will have control over the entire node essentially removing all RNG. Although this change was drastic and greatly reduces the farming needed to perfect a matrix (the devs might had wanted to grinded it more from the beginning) but this is beneficial change.
2. None of this actually benefits the user's experience, and some of it harms it with information overload which MapleStory is already a very complex game with a lot of systems as is. If anything, we need less systems and not keep adding on more systems.
The changes I am suggesting don't change how much is needed to farm or difficulty it is to progress through randomness, it just makes it easier to spot items in the inventory you can enhance instead of looking for an item that can be enhanced. Rummage and the ability to check the stats and inventories of characters you aren't on makes it easier to find things and work on other characters instead of visiting 50 characters. These changes will help anyone that enhances any items or visits their alts within their accounts.
Here are some QoL I can think of that would make going through the game's systems much faster.
Fusion
For those that used Rebirth Flames, it highlights the items in your inventory that aren't flammable such as rings, badges, emblems, shoulders and secondaries and tradable items if you are using a Karma flame. I hoping we get a similar feature when it comes for item fusing. Once one item is selected for fusing, all items in the inventory that aren't that item would be highlighted in red so only duplicates of the items you are trying to fuse would be visible. This feature would be extremely useful for fusing items that share the same sprite (Empress Capes and Shoulders, Tyrant Gear, Absolab Armors, etc.)
Rummage
With the quick character swap coming soon from KMS's Milestone update, this would be a great addition. This feature would allow you to look into the inventories of all the characters on your character for any missing items or if they lack items and to see how many mesos they have. I was thinking of an item search feature that you search manually like Pet Item Ignore, but it would only work on one item and you would need to spell it correctly. This feature doesn't require you to remember the item's name and you could search multiple items with Rummage. This would eliminate the need to check every character when something goes missing. I was thinking about this feature being an expansion to the Legion System, but it would not show characters below a certain level in case someone has a level 10 storage mule that is loaded.
Character Stat Check
This feature is used to see the equips, stats and skills etc. of other players. This would be a handy feature to see the stats of your other characters in case you have gear prepared for them or wondering who needs to be worked on instead of visiting all characters until you find someone with a V Matrix or ability that is lacking.
Finding you other characters
This feature would allow you to find which map your other characters are in (not the channel.) This might be least useful feature on this list.
would be better to delete the whole gauntlet of monsters before PNO and treat it as a regular boss or at the very least make the mobs rooms have no gimmicks like the path to Hilla or RA Bosses
Like so many pay2win items, frenzy totem will probably be phased become out and forgotten (ie mule gear).
Level 280+ training areas are coming out soon, 6th job coming out soon. In the coming years, I expect the new level 300+ cap and more level curve reduction to ultimately kill off the obsession with frenzy totem.
rip tinkerer mar 2013- jul 2018
rip magnus/hillas rage: nov 2016-jul 2018
rip battleroid: nov 2015-aug 2023
rip perma pendant slot: jun 2012-aug 2023
rip frenzy totem: aug 2016- ??? 2026? 2030?
Frenzy has its uses for growing lowering mules in the Arcane region/Tenebris Region if they do decide to make Grandis instanced to prevent the spread of the effect. It greatly affects the speed we acquire EXP in lower levels (even if they make it ineffective in endgame areas) as well as greatly improves meso rates, material farming (droplets, nodes, symbols, cores and stigma for Abso.)
Nexon has the choice of removing it to force us all onto the same playing field or to release it so that there can be more circulating the server in hopes that someone acquires one. Frenzy is currently in its worst state currently since 2019 as there are no new Frenzies being introduced and ownership only changes in the black market. The items you mentioned above only got powercrept or Quality of Life happened. No amount of EXP curve would make Frenzy Totem irrelevant as its not just boosting training, but it boosts meso income and materials needed for growth and also blasting through dailies. Even with level curve, Frenzy will still be useful as it cuts that time further allowing faster legion growths.
If Nexon doesn't want us to hit the level cap so fast, they can restrict usage of Frenzy up to Liminia. If Nexon has problems with people farming or sharing the effects, they could implement's TMS's version where the effect subsides if the caster leaves. Nexon is free to implement either version of the totems with or without level/area restriction, restrict its usage in Grandis+ or remove the remaining ones.