I noticed that there are many capes aside from Adventurer Capes ranging from lvl 50 to the lvl 75 Seraph Capes. The only capes I seen between these capes are the Timeless/Fearless cape and a few event capes (Tempest, Unleashed, Anniversary) capes. Before players get into the stronger capes such as Tyrant, Sweetwater, Absolab and Arcane, there should should be more capes for users between the level 100-140 region. I understand Nova and Heliseum capes exist, but I am looking for something can be easily enhanced and transferred around
Smithing doesn't seem to offer than good capes to craft. All the capes require a recipe from bosses that already drop that cape (like Ranmaru and Empress.) It would be helpful if Smithing allowed players to craft level 100 capes that can be starforced or potted better than the Maple and Seraph Capes and possibly be transferrable compared to the event exclusive capes.
Aside from crafting capes in Ardentmill, these newer capes could be sold in the Silent Crusade shop (Crusader's Cape and Mystic Cape.) I've seen Krus in Herb Town drop capes lower than lvl 100. Level 100+ mobs should potentially drop 110, 120 or even 130 capes to allow users to train easily before they start powering up with real equipment.
I feel this change can be done to other equipment such as introducing scrollable shoulders, rings, pendants at lower levels.
They could just redesign nebulites to be less terrible, if they really think they're equivalent to flames.
Everyone will be upset at first but it might not be so bad if we got S nebs. I would suggest increasing the % on stat nebs and removing the "lower tier" within the same letter tier.
Specifically this would mean no more 3% nebs and 20% boss, as an example.
The should cost mesos only to fuse (it can even be a high amount) and they'd need to have realistic tier up rates. Probably just remove D nebs unless combining D becomes 100% chance of C.
...and many more suggestions that would help nebs be less trash. Like every event kms gets flames in the shops. If nebs are equal where are our event shop guaranteed B nebs or something similar?
Another turn off about Nebulites aside from how uncommon they are is that occupy the Setup Tab which is where we collect our precious chairs.
Why can't all there be a pile of A Nebs, B Nebs, C and D Nebs so you only have to worry about 4 stacks? Identical Nebulites are the only things that stack. An A 4% Stat and an A 3% will each be treated as two separate piles despite having the same rank. That is a problem that most chair collectors will face when they collect Nebulites.
Aside from Nebulite stat reorganizing, the storage issue will have be addressed.
A lot of content since the RED Update has not been used because Additional Options were not implemented. Level 11+ Accessory were suppose to be able to craft Red Rebirth Flames and Rainbow Rebirth similar to how Blacksmiths could make Master and Meisters. I haven't seen any Alchemists set up a Scroll Extractor to extract scrolls and boss flames (WTF is a scroll extractor?) Without flames, most people are Blacksmiths due to Meister Accessories being overpowered by Gollux and Accessory Crafting doesn't offer any other advantages.
Some shops such as Dojo and the Legion Shop give the player access to Red Powerful Flames of Rebirth. Event shops will feature Powerful Flames as well as the Eternal Flames. Reboot would also have access to Powerful Flames for 9 million mesos.
RED was also suppose to offer us more crafting materials to make cubes, extractors, bags, potions and flames (we don't have flames.) Spell essence were a component to making Eternal and Powerful flames. Once again, unless flames are implemented, Spell Essence will be useless even though they are part of the "inferior" Meister equipment.
Someone also graciously donated me this image from their adventures in KMS.
Even without applying modifications, new items after the change (hopefully) will drop will with some nice bonuses. It can be useful for training low level characters and unfunded characters before applying potential or other scroll enhancements Our current items without AO easily become be enhanced by killing the boss that drops that flame.
EXAMPLE: People with Condensed Power Crystals can get stats on their item by killing Zakum and using his flame, but new Power Crystals dropped by Zakum will come with additional stats.
I am hoping flames can come so we fully utilize what came in the RED update as well as adding items that can benefit players whether is it is training or getting stronger.
If we are suggesting Nebulite ideas, can we do it in a different thread?