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Daxterbeer

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Daxterbeer
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April 2, 1997
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Why fight a war you cannot win. Just lose.
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About Me
Depression
  • GMS 15th anniversary - behind the scene

    Hello Nexon, hello maplers,

    2020 is a special year for global Maplestory, marking the 15th anniversary in America. I asked myself : why isn’t there anything special created for such an important date?

    I then thought it would be so interesting to have a documentary about the game since it’s launch, exploring the evolution of the game after all those years. A behind the scene project could also be very interesting.

    I always loved the core content of the game, like the maps design, the characters, and of course, the background music.

    Anyhow, it would be interesting to see how the creative team works behind the game we love, Maplestory.

    Thank you

    Nexon had started hosted Maplestory starting 2018 for its 13th and 14th anniversary in LA. It is like equivalent of Maplestory's birthday party and devs from Korea came and we got to see the community manager and producer. There were fun facts about the game, exciting news in person, demos and games, and performances from performers and they even encouraged us to cosplay!

    Due to the virus, it might had been canceled or rescheduled.
    CrankdatbowSlicedTime
  • Frenzy totem.

    coolflamos wrote: »
    they already gave a reason why, its because their servers can't handle it, spend more and maybe nexon might think about bringing it back

    If there is no Frenzy Totem, we won't spend. XD
    darik
  • Remove 2nd job adv requirement from Professions

    Title. Beginners deserve Professions too, Nexon please :'(

    hqdefault.jpg
    Fuhreak
  • Gollux shop Adjustment for Reboot

    Why would this have to be restricted to reboot?

    Gollux's shop really should be treated like any equip selling shop. Let it restock. Not going to explain more.
    darik
  • Shorten Action Delay of Mobbing Skills

    Fuhreak wrote: »
    Daxterbeer wrote: »
    If you hold jump key, you can jump infinitely, holding down an attack changes the priority to that regardless if you hold jump then attack or the other way around. If you can hold down a skill jump, classes with jump actions would be able to maximize their potential without going to sticky keys.

    Even on one of blaster shotgun combo would be doing it could be done without a special rhythm.

    I too have no clue what you mean, but you know you can turn off sticky keys and the like, right?

    Bad wording, my bad. I'm aware of the effects of sticky keys. I'm just wondering if they can make it so the action of jumping won't be interrupted if someone decides to use a skill while jumping.

    You can currently jump in place repeatedly, right? Just hold down the key assigned to "jump." You can cast as skill repeatedly simply by holding down the key assigned to the skill.

    However, if you are holding down "jump" and you start holding down a skill, you will start attacking as long you are holding the key down, but you will no longer be jumping and you will only be attacking in place. The jump that is currently being held down will be ignored until you press "jump" again.

    Similarly, it works in reverse too. Start holding down jump after you hold a skill key. You will be bouncing, but you won't be attacking until you release the skill and press the skill again.

    If jumping didn't cancel attack and attack didn't cancel jump, there will be greater use cases where bouncing into attack will make it easier to hit higher mobs while jumping from attacking won't interrupt your attack.

    If you are just trying to flash jump and attack, you will find it easier to jump in midair and immediately cast the skill. Mashing the 2 keys might have the skill cancel the jump.

    Fuhreakdarik