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fidgetspinnerACE

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fidgetspinnerACE
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  • Some more consideration for players with potatoes?

    I know KMS makes content that, if it works for them, that's good enough. And I would agree with them. That being said, being on the short end of the stick, I find not being able to Ursus, or having to lag and freeze for 10+seconds to get Legion coins, or have certain bosses bug out with all the effects staying longer than they should have really makes me question if these problems could have been solved with a little more foresight.
    Fuhreak
  • Internal solution vs clientside solution

    I'd tweak the numbers to 1 month to a specific channel, then another month for 10, and then maybe the 3rd month full access. But I like your idea, very bold!
    Fuhreak
  • Some Suggestions Here and There.

    I don't think inflating numbers on traits is a good idea. It's just more unnecessary grind. That being said, I understand your desire in wanting to make traits more impactful. Maybe have certain content be restricted until you have a certain trait level? There's already quests that you can only do with traits, mostly just for the trait medals, but I liked getting the free CS emotes. Maybe have equips restricted by certain traits? Some equips are restricted by fame, but that was quickly abandoned. Maybe have a unique skill as a reward? Discounts on prices for charm, less boss cd after entry for a high level in ambition...There's a lot they can do.

    I agree with adding more a more varied reward pool when completing content. Nexon just slaps medals or titles as basic rewards after a long questline, expanding that reward list would give more reason to do more content. They don't even have to be CS items, they can just be regular non-BIS equip items that look neat, or use/etc/set-up items with unique functions. For example, I collect some Tower of Oz rings, because I like some of the effects despite their use being incredibly niche. CWK had a set-up item that lets you travel through the maps easier once you finish a certain questline, since those maps all are unteleportable.

    Updating old shop lists seems like a given. They've made it in a way that they should be doing that more often, but they don't for some reason. Adding or removing items is one thing, but they don't even change prices of things as the game goes on as regularly as they should. For example, why would anyone do Kritias now to get Tyrant Gloves? The price should be drastically lowered with the availability of Abso Gloves and it's possibility of 25 star enhancement. Practically no one is doing Kritias, they've made dead content that could be renewed, and it's just sitting there taking space. They could do it, they've made Sweetwater weapons incredibly easier to get in response to 25 stars (in Reboot), I can't see why they can't change things to suit the current state of the game again.

    Anyways, a suggestion I sorely think that's needed that's not too out there is FINALLY IMPROVING THE GUILD SYSTEM. I get it, they don't want the game to be party-centric, but guilds are one of the last places to feel like a community with other people. They don't even have to add anything party-centric. I just find that there is sparse use for GP after getting all the guild skills, I don't even use the active guild skills at all. There's a leaderboard for guilds with top GP accumulation but it's really superficial. Maybe have the fastest time in GPQ every month grants access to an hour open shop that sells stuff for GP.

    In the end, I noticed that these type of changes that would make a great permanent fixture to the game is usually reserved as temporary buffs for events. For example, they made PQ's relevant right now only because of the step-up event, or when they rewarded players doing it for a stack of rainbow slime cube chair a while back. I keep saying this, but in the Black Mage event last year, they made event skills that were extremely rewarding (like getting two boxes instead of one after every one run of tower of oz) that would have been lovely if it were adapted as a new tier of guild skills but they didn't. I know they have to limit player power but even adding novelty and variety can greatly enrich the game.
    UpsilonGreen
  • what is the point of brawloseum

    If only there were a points cap of letsay 20k and each death or successful push takes away player points, it wouldn't be so one-sided. As it is right now, the match is practically guaranteed in the first 20 seconds. Also sucks that certain classes are at a disadvantage - maybe if they only allowed normal attacks?

    No real thought or care was made to balance all the 43 classes, and I wouldn't expect them to since I don't think any sane developer could do that flawlessly. But they put that on themselves, and instead of remedying it, they homogenize everyone to a solo damage class, and hotfix the issue with technical usage, gauges and other gimmicks. For example, a Bishop would do worse in Brawlesseum for having a support skill, because that could have been an attack skill helping them get points. I want classes making differences in gameplay - making players feel special for picking a class - but this is not the way to go about it.

    The result of their decisions is getting this kind of content. It's just awful and disappointing.
    Jezdarik
  • About the Brawlosseum Rankings...

    As far as I'm aware, top 5% get the Azure Sunset Sword, right? What I don't get, is that currently, the ranking numbers are assigned once per person. Does that mean it's not really a % and more of a competitive rank? EDIT: Whoops, looks like it is % based. If so, I'm out, I can't deal being the top 5 or 10 for 20 days, that's too high a number for being competitive for a dinky cs sword. It wasn't like this with the Invincible Katara. Oh wait, I still can't do it, if only it was top 20% or something.

    Screw all of that, with the combination of lines and damage, and no point cap, the top scorers can top 100k+ (or so I'm told). I just witnessed someone get 40k despite being ping ponged around too. Forget anything skill-based, this is basically free hand outs to all the damage whales out there. I wouldn't be so sore about if it didn't have a veneer of competitiveness, as in equal opportunity involved. Anyways, this post is for anyone who might think "maybe I can reach it", to which the obvious answer for me would be "no".
    TetrisWowWONDERGUY