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Stacona

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Stacona
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  • Turn -1 Second Hat Potential Lines Into Unique.

    -2 seconds hat potential lines and -1 second hat potential lines are both Legendary Tier which makes it insanely rare for any reduction greater than -2 seconds and if you get -3 seconds then it feels awful since it has the same rarity as -4 seconds, but the game hates you instead.

    Turning the -1 second lines into Unique massively improves the cubing experience to get more than -2 seconds reduction easier and removes that terrible feeling you get when receiving -1 second instead of -2 seconds since you no longer need to get multiple Legendary Tier lines at Legendary Potential Rank for more cooldown reduction.

    [-2 seconds lines will remain as Legendary Tier.]
    iBundanceFuhreak
  • Better Maple Mobbing to Level 260 [For All Worlds]

    A lot of you all know about the upcoming nerf to Reboot where Reboot mobs become non-Reboot mobs for HP and EXP values.
    This is is a bad change for pre-220 level characters as it makes the game more grindy for new players and really hurts the legion/links leveling process, not to mention forcing players to only train on starforce maps makes all of the other maps irrelevant and removes the wonder and discovery and exploration in your pre-200 level journey.

    The tankier mobs that give way more exp that you fight mobs at your character's level was such a more pleasant gaming experience that it really was the thing that brought me back to MapleStory.

    For every single map between level 1 to level 260, more clear every map between level 1 and every single Arcane River map, will have 2 instances of monsters which would mean 2 people can train on the same map at the same time.
    [260+ level maps / very high level Grandis maps will not have this feature and will only offer non-Reboot standard mobs.]

    [By Default] Instance 1 maps will be the standard non-Reboot monsters.
    Instance 2 maps, through the use of a "Job 0 / Basic Skill" toggle skill can change back and forth whenever you want, will be modified monsters for a different type of leveling experience.

    Instance 2 Maps Rules:
    ~ Monsters will have +900% HP (10x HP) and grant +400% EXP (5x EXP) for their base values, further enhanced with any exp passives and buffs you may have on i.e. 100% exp (2x exp) coupon will makes these monsters grants 10x exp compared to their standard monsters' base exp value.

    ~ The time for monsters to respawn will be doubled, but the spawn size will remain the same. (You would be killing half the monsters compared to standard monsters in the most optimal state.)

    ~ If an Instance 2 monster is 5 or more levels higher than your character, deal 50% final damage (half damage); and if the monster is 10 or more levels higher than your character, deal 20% final damage (one-fifth damage). These rules will not apply to standard monsters.
    Fuhreak
  • Reboot Reward Shop Much Needed Improvements

    List of changes to make Reboot Reward Shop better and actually have stuff to spend Reward Points on.

    ~ Glowing Cubes (Blue Cubes) x5 Pack for 6,000 Reward Points. Max Monthly Purchases Limit x4. [20 cubes per month]

    ~ Bright Cubes (Pink Cubes) x5 Pack for 10,000 Reward Points. Max Monthly Purchases Limit x4. [20 cubes per month]

    ~ Surprise Style Box x1 for 3,400 Reward Points. Max Monthly Purchases Limit x3.
    --> This is less generous and more sneaky business move. Give 3 free boxes per month and you entice more people to buy a 11x Surprise Style Boxes stack if you give them a small taste... Why do you think stores (like Costco) give out free samples of food products?

    ~ Cosmetic Equipment Exchange Ticket for 6,000 Reward Points. Max Monthly Purchases Limit x1.
    --> What this item will do is purchase any of the 90-day items in the cash shop of your choosing (hat, top, bottom, overall, face accessory, eye accessory, throwing star, etc.), pay for its cost, and make it permanent duration. Basically you can spend 6,000 Reward Points for 1 cash shop item per month.

    ~ Water of Life x1 for 3,400 Reward Points. Max Monthly Purchases Limit x3. [3 per month instead of only 1 per month]
    --> I would buy more pets if I knew I could revive them, then they be there to go with my outfits for more fashion story whaling!

    ~ Monster Park Tickets x5 for 1,500 Reward Points. Max Monthly Purchases Limit x4. [20 tickets per month]

    ~ Maple Tour Tickets x5 for 1,500 Reward Points. Max Monthly Purchases Limit x4. [20 tickets per month]
    --> Would function like Monster Park tickets, but for Maple Tour.

    ~ A Special 30-Day Non-Revivable Petite Luna Pet for 30,000 Reward Points. Max Monthly Purchases Limit x1.
    --> Also known as a Vacuum Pet. This would function the same way as Sherbet, Cotton Candy Pink Bean, Lil' Terry, etc.

    ~ Coupon Voucher for x5 Black Karma Rebirth Flames for 10,000 Reward Points. Max Monthly Purchases Limit x4. [20 black flames per month]

    ~ Coupon Voucher for x5 Eternal Karma Rebirth Flames for 6,000 Reward Points. Max Monthly Purchases Limit x4. [20 rainbow flames per month]


    You know, if Nexon actually cared about its player base and customers...
    Fuhreak
  • Gollux, Princess No, and ALL other bosses 5% rule

    What is RMT?

    I disagree with anti-hard-carry change up to normal Lotus / Damien tier (which includes allowing for hard carries for Lotus and Damien).
    Anything higher than this I do think hard carries are bad for the game and people should be strong enough to be in a proper boss party to actually earn the boss rewards, but daily Gollux hard carries and carries for Princess No for secondary and Kanna Ring, Chaos Root Abyss for Fafnir, and Lotus/Damien for Absolab equipment was good for the game because it had a social aspect for an MMORPG and helps out new and inexperienced players to get going.

    The bad case scenarios was getting carried for your Arcane Umbra equips and Black Mage / liberation questline because the player should have to earn these types of things for themselves.

    AND if Reboot is not allowed boss carries then non-Reboot should not be allowed to have trade either to keep it fair between both world types. The server imbalance of non-Reboot getting better treatment over Reboot should not be a thing.
    Do not make Reboot and non-Reboot the same, just make them equal in their own uniqueness.

    Pay attention to the coloured dots and make sure everyone is good through out the fight, you wouldn't be killing that fast if it wasn't for your supports anyways so you can slow down a little bit for their damage to keep up.
    Fuhreak
  • Majour Issues: Guild Castle: Fix ASAP

    Majour problems with the Guild Castle that really needs to be addressed as soon as possible!

    1. EXP from Guild Castle Cache mobs should be per character and not per world. As these mobs only give EXP it makes it feel really bad doing them to grow your private skills and doing the weekly mission without the EXP for those with multiple characters.
    Not to mention, you should not have to pick and choose only playing one character per week.


    2. Private skills should progress for all characters in that world. This process takes such a long time that it should only need to be done once for that world for all of your characters and future characters to benefit from.

    3. All (non-equipment) items should be transferable within account.
    Fuhreak