I think the most surprising thing is that for the first 4 years of Reboot, there were only problems with purchasing the cubes and the "one more time" function for cubing. There were no problems with using multiple cubes in past events (only problems with purchasing them), you just had to manually cube one by one.
And now flash forward to 2020 and we can't purchase cubes during the event nor can we use the cubes we pre-purchased. It kind of begs the question on what's changed since then. But whatever the reason may be, I'm sure turning off the blue messages or allowing all-day DMT in Reboot server would alleviate the issue.
A lot of players have been cc'ing or relogging to use a single cube. You are not able to cube again until your cube counter goes down and until the server processes the next cube.
I'm no expert or even an amateur at coding, but it begs the premise that the issue is tied with the cash shop server in some way, like perhaps the server has to verify the cube on each instance. Instead of working on code optimizations on whatever was done, perhaps resolving the issue is as simple as selling red and black cubes in NPC shops just as master craftsman cubes are sold. Instead of coding fixes for existing systems that are clearly failing, I feel like that method should be much easier to account for.
Maybe I don't know what I'm talking about, but I can't help but believe any future "optimizations" are going to go nowhere.
1) Have all day (like Sunny Sunday) DMT so people can cube whenever they want and not all at the same time
or
2) Remove the blue messages and/or buff given from single and double tier-ups (nobody cares about these buffs and one can get the buffs for themselves during the event anyway).
Pretty sure even though servers might still be laggy, this would alleviate the complete server instability during the DMT events in Reboot world. Probably would also help to not have these events every 7 months and be on a 3/4-month cycle instead.
Not to mention the fact that you could farm thousands of familiars to finally fuse to unique only to have the potentials turn out to be terrible and you have to start all over. We're talking tens of thousands of familiars just to get 1 finished potential here, and you would have to farm up to 3 good ones for end-game. With the rates before it could take many months or even years (ignoring the Jr. Boogie/Serpent oversight), and with the rates now it would be virtually impossible.
I think maybe a middle ground could be reached where Reboot gets a new item that can reset the potential (for a meso cost) but cannot exceed Unique tier of familiars, so Reboot would still be locked at Unique but at least we do not have to farm ~100,000 familiars to get what we need.
Very well said. It pretty much takes 20 mins a snail familiar (being generous) and with 10 points per extract, it will take ~250 hours for enough familiar points to purchase a SINGLE familiar pack. This is putting a single familiar pack on tier with a piece of Arcane equipment, and the pack might hand nothing but common familiars. Many of the familiar badge sets require you to purchase these familiar packs in order to complete them meaning you'll be needing possibly hundreds of these packs. Clearly there has been a lot of oversight on the system and it was rushed to release before it was ready. These can't possibly be intended rates, as anyone who actually plays the game would know.
I mean I'm down to support this. But as AKradian has pointed out, it's been suggested a lot of times as early as 5 years ago or something and it never got any attention by Nexon lol.