And the music is really unfitting for an amusement park setting. I actually don't remember if it's the same as the old version, but if it is, this would have been a really good time to update it. You'd think there'd be some really upbeat, cheery tune for a theme park, something akin to Ludibrium next door, but what we have just feels...off.
Actually, they did add a new BGM in KMS, but it happened the patch afterward:
Other recent area revamps have been pretty good. Kerning Square was updated to Kerning Tower with a sweet little story to it that called back to the old version of the dungeon and showed what those old characters are up to now, Omega Sector came back in a big way with a new story, the return of the mesorangers M-Forcers, and a brand new boss. Fantasy Theme World on the other hand feels like...why did they even bother? No new monsters, weaker story, no real fanfare to celebrate its "return" after being closed for what felt like a few weeks (does it even have a splash screen on the game's main menu like the other revamps did?) It was never an especially interesting dungeon in the first place, now it just feels even more bland and watered down. Like, what even was the point?
Personally I disagree about Kerning Tower, and here's why I think the storyline was complete garbage (and worse than FTW): It lacked any sense of tension, and plot points get resolved way too fast (for example, looking for Dia Mandy is built up to be this big conflict, only to get resolved in the same quest). And on the topic of that quest, Dia Mandy is just let back into the group instantly without any hesitation, despite it being hinted that her breakthrough performance was a disaster. And the appearance of the Spirit of Rock felt completely out of nowhere, without any sense of buildup.
Omega Sector was fine though.
Fantasy Theme World, while uninteresting, at least had a sense of conflict. Granted, I don't think anyone in KMS was really demanding that FTW have a new storyline, so it came out of nowhere for me too.
So during Eluna prospecting, I tend to disconnect randomly while fighting monsters. I haven't figured out what the cause is. It's not the effects from looting (I have those turned off), and it isn't the SFX (I normally keep the sound off, with at most the music on). Sometimes right before I disconnect, I'm usually fighting crabs, and then I see my arrows miss a few times right before I disconnect. It wouldn't be so bad if it didn't kick you out entirely from the expedition, and if the time frames were actually thought through. Does anyone know what could be the cause of this, or how I can prevent it?