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PirateIzzy

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  • ✓ Yu Garden NPCs Have Disappeared On December 29

    Now fixed, hopefully it stays that way.
    Ghiblee
  • Justice For Hurricane Classes

    Please watch your patronizing tone.
    The difference is that you will never get to convince GMS to boost the damage of hurricane only classes because they follow KMS balance patches and likely don't have their own dedicated balance team. So to me, it sounds perfectly logical. I don't see why it is so scary for GMS to go through with unpopular but balanced changes.

    Perhaps you have a stake in this? Bishop can't spam full-map attack anymore. Bishop can't spam heal anymore. You can't Kanna kishin mule anymore. You can't get legendary 2nd and 3rd IA lines anymore. Yes, they will face backlash. Do people still play bishops despite nerfs? Yes. Do people still play Kannas despite nerfs? Yes. Do people still roll for unique inner ability? Yes. Do people still play Adeles despite nerfs? Yes.

    Breaking attack speed has its own form of inbalance when KMS class balance takes into account hard cap stage 2 attack speed. That's a fact you can't get around.

    On a side note: Classes weaker than hurricane classes with capped attack speed is indeed not my problem. That's for KMS balance team to work out.

    Clearly the lack of self-awareness eludes you (and the OP, who tries to compare this to a human rights concern).

    In response to your other point, the game has evolved long past the point of Bishops spamming Genesis. Kanna is still the most popular class in the entire game due to Kishin and its immense mobbing and bossing capabilities. Legendary 2nd and 3rd IA lines only affected a small minority of people who actually farmed Azwan enough to unlock them.

    It's one thing to nerf a class, but it's an entirely other thing to make a change that cripples a majority of classes. The recent change to Thunder Breakers' Thunderbolt skill delay is a great example of how the attack speed reduction can go horribly wrong, and has led a lot of TB mains to reconsider playing their class.

    In end-game, Hurricane classes are usually the ones that have an easier time with the Genesis Weapon quests, namely Hard Lucid and Hard Will, compared to classes that rely on the hard cap; KMS raising the cap from 10b to 150b shows that they've given up on balancing classes properly in this regard. If anything, the higher attack speed makes certain content a lot more feasible, such as Hell mode Gollux, a boss that requires catlike reflexes (in before this becomes a discussion about non-KMS content).
    darik
  • An open letter on the state of the game

    SenzuBean wrote: »

    I'm not saying GMS adopting KMS practices will fix all the problems of GMS
    KMS also comes with it's fair share of issues
    But you can't really deny that the main GMS issues would be fixed simply by doing nothing to KMS and adding localization

    I know you're passionate, but how long will you last?
    Of these features, which are bad for the game:

    -Mileage System (Ability to get anything in the cash shop with gameplay, few exceptions)
    I'll admit I would like to see Reward Points be more useful for the Cash Shop, but changing the name to Mileage won't automatically add these features (though renaming Reward Points to Mileage would be a nice distinction from Maple Points, but I digress).

    -Tradable Cubes
    I (and most other people) would rather not deal with KMS's awful cube tier up rates. For reference, their Double Miracle Time tier-up rates are equivalent to our normal rates.

    -Halved Starforce Costs
    I would like to see Star Force costs reduced, but if MapleSEA can get it when they have better Kishin, along with similar botter problems, so can we.

    -Releases don't take half a year MINIMUM to come to other regions
    You realize that the major updates come in the winter and summer for all MS regions, right? It does take time to translate and localize content, and there are likely other procedures that go into it that we don't know about. If it were to take 2 months instead of 6, that still wouldn't work because they would miss releasing content when the iron is hot.

    -Hack/Botter Protection
    The main anti-hack protections that KMS has involves linking your Nexon account to your real-life identity (with alternatives aside from KSSN). Unfortunately, that wouldn't work in other regions due to differing laws that would prevent such a thing. Nexon also uses various lie detectors that disrupt gameplay, usually affecting legitimate players too. The most notorious example of this would be the Violetta minigame, which can occur at the most inopportune moments such as during bosses and cutscenes (the latter of which will not let you actually click on the minigame. Somacguffin's video on the Violetta minigame is more than satire, but something that actually happens to players:



    -A support that aren't bots who give stock answers (GMS Support is so bad even if a false ban is overturned they don't give any compensation ... not even exp bebe boxes which I would think was the minimum)
    How exactly would KMS-ifying other servers improve this? Customer service has nothing to do with the game's content.

    -No P2W Items (Frenzy, Breath of Divinity)
    While I have issues with P2W items, I have more issues with the awful spawn rates that KMS has, and definitely would not get as far as I have.

    -Better servers
    Turning us into a KMS clone also won't magically solve the server issues we have.
    All this has made a flourishing playerbase in KMS.
    Never mind the fact that Korea in general has a much more grandiose MMO gaming culture than the West, or most other MS regions. MMOs in the west are nowhere as popular as they are in Korea.

    My replies in bold. People who want to turn other servers into KMS clones are snake oil salesmen; it will not magically solve any and all issues since some of them go beyond being KMS clones, and while the other servers have slow progression rates, KMS takes it one step further with how slow it is. As much as some of these issues hinder GMS, such as the constant disconnects and bad customer service, there are other solutions besides KMS-ifying the non-KMS regions.
    SenzuBeandarik
  • Madman Ranmaru DamageNeedToBeToneDownDueToPotCD

    Agreed, Hard Ranmaru should honestly deal percentage-based damage at this point. Most bosses have worked that way for years, and given how Hard Ranmaru actually fights back properly now, they really should fix this. Personally, I'd also like to see them combine all 5 bodies into one, since it's an artifact of the era when bosses had 2.1 billion HP at most, while taking the Fox Rush 999,999 damage attack into account by adjusting the HP threshold to 5% or so. It works for bosses like Chaos Pink Bean due to Monster Collection, but it isn't needed for Mori Ranmaru.
    Beef
  • ✓ Lion King's Castle Has Reduced Spawn Rate in GMS

    Finally fixed in v218, rejoice!
    Ghiblee