YurBestTurrets wrote: »Please watch your patronizing tone.
YurBestTurrets also wrote:The difference is that you will never get to convince GMS to boost the damage of hurricane only classes because they follow KMS balance patches and likely don't have their own dedicated balance team. So to me, it sounds perfectly logical. I don't see why it is so scary for GMS to go through with unpopular but balanced changes.
Perhaps you have a stake in this? Bishop can't spam full-map attack anymore. Bishop can't spam heal anymore. You can't Kanna kishin mule anymore. You can't get legendary 2nd and 3rd IA lines anymore. Yes, they will face backlash. Do people still play bishops despite nerfs? Yes. Do people still play Kannas despite nerfs? Yes. Do people still roll for unique inner ability? Yes. Do people still play Adeles despite nerfs? Yes.
Breaking attack speed has its own form of inbalance when KMS class balance takes into account hard cap stage 2 attack speed. That's a fact you can't get around.
On a side note: Classes weaker than hurricane classes with capped attack speed is indeed not my problem. That's for KMS balance team to work out.
I'm not saying GMS adopting KMS practices will fix all the problems of GMS
KMS also comes with it's fair share of issues
But you can't really deny that the main GMS issues would be fixed simply by doing nothing to KMS and adding localization
I know you're passionate, but how long will you last?
Of these features, which are bad for the game:
-Mileage System (Ability to get anything in the cash shop with gameplay, few exceptions)
I'll admit I would like to see Reward Points be more useful for the Cash Shop, but changing the name to Mileage won't automatically add these features (though renaming Reward Points to Mileage would be a nice distinction from Maple Points, but I digress).
-Tradable Cubes
I (and most other people) would rather not deal with KMS's awful cube tier up rates. For reference, their Double Miracle Time tier-up rates are equivalent to our normal rates.
-Halved Starforce Costs
I would like to see Star Force costs reduced, but if MapleSEA can get it when they have better Kishin, along with similar botter problems, so can we.
-Releases don't take half a year MINIMUM to come to other regions
You realize that the major updates come in the winter and summer for all MS regions, right? It does take time to translate and localize content, and there are likely other procedures that go into it that we don't know about. If it were to take 2 months instead of 6, that still wouldn't work because they would miss releasing content when the iron is hot.
-Hack/Botter Protection
The main anti-hack protections that KMS has involves linking your Nexon account to your real-life identity (with alternatives aside from KSSN). Unfortunately, that wouldn't work in other regions due to differing laws that would prevent such a thing. Nexon also uses various lie detectors that disrupt gameplay, usually affecting legitimate players too. The most notorious example of this would be the Violetta minigame, which can occur at the most inopportune moments such as during bosses and cutscenes (the latter of which will not let you actually click on the minigame. Somacguffin's video on the Violetta minigame is more than satire, but something that actually happens to players:
-A support that aren't bots who give stock answers (GMS Support is so bad even if a false ban is overturned they don't give any compensation ... not even exp bebe boxes which I would think was the minimum)
How exactly would KMS-ifying other servers improve this? Customer service has nothing to do with the game's content.
-No P2W Items (Frenzy, Breath of Divinity)
While I have issues with P2W items, I have more issues with the awful spawn rates that KMS has, and definitely would not get as far as I have.
-Better servers
Turning us into a KMS clone also won't magically solve the server issues we have.
Your previous reply wrote:All this has made a flourishing playerbase in KMS.
Never mind the fact that Korea in general has a much more grandiose MMO gaming culture than the West, or most other MS regions. MMOs in the west are nowhere as popular as they are in Korea.