[New Users] Please note that all new users need to be approved before posting. This process can take up to 24 hours. Thank you for your patience.
Check out the v.254 - Midnight Carnival - Ludibrium Patch Notes here!
If this is your first visit, be sure to check out the Forums Code of Conduct: https://forums.maplestory.nexon.net/discussion/29556/code-of-conducts

Peep

About

Username
Peep
Joined
Visits
519
Last Active
Roles
Member
Points
3,950
Badges
15
Posts
355
  • Changes to Drop Rate Formula Confirmation

    Spirit wrote: »
    Peep wrote: »

    Yet they had no problems shoving tyrant gloves into Marvel etc did they?

    It's all bad news. You only need 60% to start seeing decent returns for nodestone farming. You probably are not aware but those changes to the nodestones isn't all great. Sure we get the skills we need which is good but most people don't get is they also increased the amount of exp required to lvl by a pretty decent amount. This doesn't make drop gear better. Not sure how you came to that conclusion.

    Marvel Machine has always had unfair things in it for as long as I can remember. It's not like they handed everyone tyrant gloves just for using Marvel. It's heavy rng and luck based at that. But Marvel Machine is another story altogether tbh.

    The change makes drop gear better, as in it's much less of a necessity now and it doesn't have to be completely relied on. Which imo is the way it should be. Lastly, I'm not sure where you got the increased exp from. I don't recall seeing that in KMS patch notes. If I missed that part, my bad. I still don't think this is all that bad.

    Yes but you can see where I'm going with that comment. Anyway the change doesn't make it better because this drop rate change is a nerf across the board with or without drop gear. Go have a look at iislingz vid as one example but the Koreans have already done the tests and the results are in. They may have increased the nodestone drop rate but because of how drop rate is calculated now it's still worse than what we currently have.

    That's the thing. It wasn't in the patch notes. They tend to leave out a lot. Thanks once again to the Koreans and their testing they found out how much it has been raised each lvl and it's a lot higher than before so expect to use more to lvl each skill up.
    ArgentKingofFurries
  • Changes to Drop Rate Formula Confirmation

    Arwoo wrote: »
    Greetings Maplers,

    We made a promise to keep the community informed ahead of time should balance changes to the drop rate be applied in the Global version of MapleStory.

    We have confirmed that these balance changes will be a part of our v188 update. We’re aware of the initial feedback that the community had towards this change and we’d like to share the reasoning behind this decision. Progression for each Mapler is different and this progression was heavily divided by how fast and efficient an individual could farm for items.

    From the release of new content, a visible line could be seen between those with a great deal of drop rate gear to those who could not acquire such gear. It is the intention of this change to address this widening gap and the balance of content completion across all Maplers.

    With the changes to the balance of drop rate, the formula for drop rate gear will be changed. This means that stacking a great deal of items dedicated towards increasing drop rate will not have the same effectiveness as it does currently.

    Again, we know that this will affect our hardcore Maplers who have invested time and resource into acquiring the best drop rate gear. Due to this, there will also be an increase to the base drop rate of highly sought after farmable items such as Nodestones with this update. Additionally, we will do our best to introduce more events with desired items obtained through previous means of farming as rewards.

    Thank you,

    - Maple Team

    I'm sorry Arwoo,

    As much as I appreciate the work you are doing for the community this change is not a good one overall. I also want to mention that this is not directed at you but at the people who work on and create the game.

    First I should start by saying that when this was released in Korea, almost all Koreans were not on board with it. The feedback was basically 100% negative yet it still got pushed through?! I'd like to think community feedback is taken into consideration when making changes but for this change I can't see that at all. Nobody was complaining about drop rate and yet Nexon feels the need to modify it.

    The visible line as you have mentioned is always apparent in MMOs, but in Maplestory you have to understand why that visible line is there. It's there because the game has been p2w for such a long time. With cubes readily available in the cash shop and limited in game and with cubes not being as good as the CS ones you can clearly see why a gap exists. Why is it you feel the need to hinder hardcore progression to cater to casuals? Hardcore players will ALWAYS be ahead. That's just a fact people need to deal with when it comes to MMOs. If you aren't willing to put the time in to progress then you don't deserve it. These days, at least in my server it is not too difficult to get the standard 180% drop rate from gear. If you want it you can definitely achieve it over time even if you are casual.

    What you are effectively doing with this change is screwing over the people who invested money and time into getting drop gear to balance and cater to people who don't have drop gear. So our investments are worthless.

    If you wanted to balance the gap what you guys should have done is make cubing more accessible. Add even more ways to get cubes and perhaps even buff in game cubes so they're as good as the cash shop ones. This would also fix the "gap" that exists.

    Hardcore players have already done the math and studied this change. We know exactly what's coming and so many tests have been done in Korea for this change. Overall for hardcore and even casual players this is a big fat nerf to drops and gains in general. I want to make that absolutely clear. You say the drop rate of nodestones is higher in this patch but it's not really because of how drop rate is calculated now. At least before hand the casuals could have bought drop rate gear and still got more with as low as 60% drop than they would be getting after this change.

    I'm so disappointed, as is the majority of the community, not just in our version but in others affected by this change too that our feedback wasn't taken into account for such a huge issue. It feels like you did this for a reason. Perhaps money is behind it? I don't know but I can't think of one good thing this change brings to the game. It doesn't solve the gap issue and it most certainly doesn't make progression any faster. If anything this change benefits the hackers the most as they will now be able to push the prices up as time/drop isn't an issue for them since they can hack 24/7. You still fail to clean up the shops in FM so this is going to affect the game more than anything.


    darikTorippiLilyflowerKingofFurriesBahamut_Xpommepouffeg9100
  • Dear Nexon

    Rolls wrote: »
    Ivangold wrote: »
    I keep seeying people in Lachelein and now in Arcana using bots, they don't even use Rune just there attacking the map, GMs could just patrol the popular maps and ban a lot of Macroes, generaly they don't harm much, but they still steal maps and make even less meanglfully lv250.

    The problem's they don't patrol. If they do, then they're doing a horribly insufficient job. You can go to live chat and tell them about it, and they will say they're looking into it, but you'll see that same person hacking or botting in the same map and channel the next day, then the next week. The whole "naming and shaming" crap might not actually do anything, but actually enforcing a rule on it doesn't make Nexon look any better at dealing with the botting problem.

    Pretty much this.

    Even submitting a ticket isn't enough as it takes ages for them to actually do anything about it. I just had a quick skim through the ranks today and saw 40+ people in top 1-20 in my server on each individual server that are botters or hackers 230-240+. It's pathetic how they even make it to this level without a ban. These aren't gold farmers that keep coming back. They are players actively botting!!!

    The naming and shaming rule shouldn't exist. Nobody cares about the well being of hackers and botters nor should they be protected. These people need to be shamed and should feel bad about what they are doing as they are ruining the game for all. People also need to know who these people are to avoid doing business with them as they could be at risk. EMS had a name and shame section on their forums before they merged with GMS. It was fine and honestly there was no clear toxic behavior on their forums in regards to this. At least EMS had some backbone.

    Oh yeah and 1 more thing. Please remove the appear offline feature as it is pretty much only used by botters and hackers to hide their activity. thank you.
    Lilyflower
  • Suggestions for Royal Hairs/Faces & Perm NX Covers

    Still praying for Moptop with Bangs.

    Screen_Shot_2016-06-29_at_4.44.26_PM.png
    krskemperor52StarrySWolf
  • Implementing KMS voice lines

    As there is no option currently to turn off voices I would also prefer to choose the Korean voices over the English dub.
    XoonSlicedTime