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Rexaar

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Rexaar
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  • Marble of Chaos is lost when entering Pink Bean

    Bug type: Game play

    Brief bug summary:
    Before the v.220 Moonlight Magic patch, the marble of chaos is kept when entering Pink Bean.
    After the patch, the marble of chaos is lost when entering Pink Bean.
    This result in players not being able to fight normal and chaos pink bean on the same day

    Steps to reproduce:
    1. Get the marble of chaos
    2. Enter Pink Bean
    3. Marble of Chaos is lost after entry



    Character name: Rexaar 2
    Character level: 261
    Character job: Hero
    World name: Scania

    Date and time of the incident: February 4, 2021
    YurBestTurretsJettLuvsU
  • Aran's 5th job advancement help- Fenrir Crash

    Fenrir crash is the 4th attack of Beyond Blade, so use beyond blade 4 times.
    bejabberz
  • Cooldown reduced when a link skill is used ??

    If you are talking about Angelic Buster link skill.
    The effect is as follows.
    If Angelic Buster used her own link skill: Lv3, +120% for 10 seconds with 90 second cool down.
    If another class uses Angelic Buster link skill: Lv3, +60% for 10 seconds with 90 second cool down.
    Mawg
  • Newbie Questions :)

    1.
    https://strategywiki.org/wiki/MapleStory/Formulas
    The formula section is updated as new stuff is discovered or disproven on reddit (if there are conflicts with different maplestory version the reddit detective will eventually find out eventually)

    2.
    The community refer to the "damage" section in character stat window as "range" or "damage range"

    3.
    +%total damage is renamed to just %damage.

    "+%damage" and "+%damage vs boss" stack additively with itself and other sources .
    (Example: character has 75% damage and 200% damage vs boss, so if they are fighting a boss, their damage is boosted by 275%)
    (which is why no one want %damage on weapon/secondary potential when boss damage give 2-3x more)

    +%Final damage is a straight out damage multiplier that multiplies with other sources of +%final damage and is calculated at the final step of the damage formula. There is no way to obtain more %+final damage outside of innate class privilege so don't ever worry about it.
    (Example: Hero class come with 4 different sources of +%final damage [+120%, +10%, +25%, +25%], at the very end their damage is calculated as [result damage formula * 2.2 * 1.10 * 1.25 * 1.25]

    4.
    ATT power = ATT, just a localization translation issue
    ATT increase refer to how much your damage increase in your character stat window (regardless of class)

    5/6.
    If playing a mage class, "ATT increase" is calculated using magic attack
    ATT only work on non-mage class. (currently in GMS, mage regular attack swing uses ATT formula, but a future patch will change it to use MATT formula, but this affect nothing gameplay wise)
    MATT only works on mage class. (non-mages classes of the Flora race convert tiny bit of MATT from non-weapons into ATT due to their innate skill)

    7.
    Buff are temporary stat increase that show up in the top right corner of your screens.
    Anything that show up in the top right corner is considered buffs.
    loveandpeace
  • [Reboot] Ursus not giving 2x mesos during 2x times

    14,023,327 mesos is the original amount on Reboot for S rank.
    2 x 14,023,327 = 28,046,655 mesos.
    You are already getting 2x mesos.

    You have mistaken the cross out 14 for 40
    Khuri