Murderised by Kanna again on round 10.
Tried paralysing her another time and still almost died. Does she have a damage reflect skill?
Why is Kanna on round 10 more dangerous than the final boss???
Ranmaru is glitched(?) to spend 10 seconds for an attack that does absolutely no damage and blind you (ever since Sengoku High was released), where as Kanna and Hayato will straight up murder you on sight.
Also Sengoku High Ranmaru is somewhat buggy due to it super extremely short non-existent knock back animation with no knock back threshold so it is very easy to perma stun him just by attacking.
General rule
Instance loot (Lucid/Will droplet, soul, coins, stuff that only you can see and loot): Based on your own drop rate.
Shared Loot (stuff that everyone can see and steal): Based on the killer drop rate.
Normal Lucid has no important shared loot, so it doesn't matter who last hit the box.
Hard Lucid only has the dreamy belt as the important shared loot (arcane equipment is not affected by drop rate), so the person with the highest drop rate should hit it just for the belt, if no one cares about the belt then anyone can open it.
(This is assuming the dark boss equipments is affected by drop rate, since Nexon never said if it is affected by drop rate or not)
Average drop rate of the entire party has never existed at all in Maple Story. (Probably just an excuse to peer pressure you to make sure you get 2 droplets) (If it did existed, then I would have never gotten 5 capes in hard Magnus if I bring more than 2 people with me with no drop rate enhancement)
The person with highest drop rate last hitting the box is just a habit from maximizing important shared loot from hard Magnus (tyrant cape) and CRA (5 coins are shared from Von Bon, Clown, Queen, 10 coins are shared from Vellum)
From what I remember ages ago, on old characters who already had one legendary ability before the Inner ability revamp (back when Azwan was still relevant to unlocking it), locking that legendary ability after the revamp and re-rolling will eventually move the legendary inner ability to the 2nd line allowing two legendary inner ability to be kept.
This bug is caused by your computer being on for more than 24 days (can be check by going to task manager > performance tab > up time), and will not be fix until you reset it back to 0 by doing one of the following.
(A feature of window 8/10 called hybrid boot prevents the up time from resetting back to 0 by normal restart and normal shutdown by loading a backup copy of the RAM including the up time number)
Disable Hybrid Boot permanently: In order for normal restart and normal shutdown to reset the up time, control panel > power option > choose what the power button do > turn off hybrid boot (fast start up), then restart your computer.
Before the Monard patch, the average memory usage of Maple Story is around 1 gb.
After the Monard patch, the average memory usage is around 1.5gb, and will frequently raise up to to 2-3gb before crashing much much more frequently.
Character name: Rexaar2
Server: Scania
Character level: 235
Class: Hero