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RedRaven

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RedRaven
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  • remaining QoL & Fam complete extension

    QoL
    Ciders - make them Stackables and increase duration to 8 mins
    Ciders - make some Black Cider to boost M-ATT (counterpart to ATT ones)...thats long overdue....also sold from the same Showa Town NPC as regular Ciders
    Exp & Drop Rate items Bags (Exp Buffs Items & Drop Rate items only)
    DPS Buffs Bags (All items meant to power up the characters dmg goes in it)
    Potion Bags ( Power Elixir, All Cures, etc that server to heal or cure debuffs from the characters goes in it

    Familiars
    add a badge for
    Vanishing Journey & Reverse City, Chu Chu & Yum Yum, Lachelein, Arcanna & Sellas regions..that way it feel more complete
    increase Seruf Fam Card drop rate by 100-200%......1/5000??? is quite extreme


    also increase certain monsters with limited spawn drop rate for their Fam Cards(between 1/300 and 1/1600 depending on frequency
    i made a list bellow to what i think would be reasonnable for each of them
    Victoria Island
    Mushmom; 1/230, Blue Mushmom: 1/240, Stumpy: 1/250, Snack Bar: 1/265

    Orbis&El Nath
    Eliza(1/280),Snow Witch(1/300), Nyalmo(Snowman)(1/380), Lich(1/390)

    Nihal Desert
    Deo: untouched since he got double spawns
    D.Roy(1/400), Rurumo(1/400), Chimera(1/420), Security Camera(1/420)
    former Nihal Desert
    Deet & Roy(1/40)...only rly farmable from Zero mirror world now :S(40 isn't a typo,


    Ludibrium
    Timer(1/400)

    Herbs Town&Mu Long
    Master Dummy(1/410), Tae Roon(1/420), King Sage Cat(1/440), Giant Centipede(1/410)

    Leafre
    Leviathan(1/340), Griffey(1/365), Manon(1/365)
    Blood Harp(1/100)....extremely limited spawn currently(only 2 per map, alternatively 6 from repeating Zero Stage entrance map)

    Temple of Time
    Dodo(1/430), Lilynouch(1/430), Lyka(1/430)

    Ninja Castle
    False Damyo(1/30, he's a pain to farm already :S)
    False Daimyo(make it drop from real Damyo if thats not the case),..having to wait 10 mins to engage with the fake is obnoxious on top of making the drops worse

    Showa Town
    Yakusa Boss(1/25)
    Yakusa Underboss(1/30)
    Yakuza Executive(1/40)

    Henesys Ruins
    Mihile, Irena, Oz, Eckart, Hawkeye-->1/20
    waiting on Cygnus to spawn them is nasty enough :S....let alone all 5 at once

    Riena Straight
    Demolishizer(1/100)

    Commerci
    Blood Pirate Swabby(1/150)....very limited spawns and if complete the few quests with it its over
    Blood Pirate Lookout(1/80)....very limited spawns and if complete the SOLE quest with it its over

    Mushroom Kingdom
    Black Viking: 1/100....Note: for wtv reason my Khali can no longer enter the map since a few patches ago(forgot to report it)

    Dragon Badge(can fight them a maximum of 10 time a day, mixmatch of any, Example, 5 Alana, 2 Wukong, 1 Wukong, 2 Red Tiger(thats 10))
    Alan, Bonsun, Wukong, Sondal, Gold Dragon, Red Tiger--->1/25

    Tyrant badge(PQ mobs)
    1/600 Hoblin Hector, Elite Hoblin, Elite Green Goblin
    1/200 Ferocious Hoblin
    1/20: Rex


    PQ Bosses(with how little ppl are willing to run party quests these days, i think they deserve a mega increase
    King Slime(1/20)....DR% make odds highter
    Frankenroid(1/20)....DR% make odds highter
    Papa Pixie(1/20)....DR% make odds highter
    Alishar(1/20)
    Super Charged Poison Golem(1/20)
    Lord Pirate (1/20)


    add a shop to purchase fam cards from mobs that no longer exist to drop them(the current rng option is like 1//5000+ monsters and cost a fair bit of fam coins)..basicly near impossible to get
    Ellinia Badge: Malady
    Beach Badge: Lorang, Tortie, Clang
    Exorcist Badge: Zeno, King Centipede, Master Hoblin, Master Harp, Kentaurus King, Coco, Lord Skeleton, Pixiemom, Queen pepe, Toy Black knight,
    Cursed Badge: ALL of them, the gollux area with the ones dropping the fam no longer exist
    Lotus Fam: no longer drop since the revamp

    P-No Legendary Fam: from 1/500,000 to 1/400(only 1 copy of her can be use per character on Heroic Worlds)

    EDIT:
    added Sellas to the list(forgot it),
    areas i forgotten to list: Savage Terminal(high lvl mobs), Fox Tree Point
    Quick NOTE: the 2 Likes are pre-edit and may or may not apply to the bellow new ideas & suggestion


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    base on someone request bellow i'd like to suggest some new fams & badges base on their tutorial areas
    (since most of the older classes dont have start up area mobs, i will clump together those that do have 1)
    the rates suggested are base on the difficulty and limitation of the mobs/area
    Areas that can't be return to at a later point will have a drop rate of 1/50 as it will never benefit from drop rate%
    Quest Mobs will have a drop rate of 1/20 to not make them too obnoxious
    such as
    Velderoth, Treglow, Victor, Dark Obsidian, Moving Practice Robot, Tainted Practice Robot
    Hazard' Vile Crony, Though-looking Hyuk, Cheeky Myung, Licky-lips Yeol,
    ....can't remember if some monks of AB&Kaiser tutorial become inacessible after quests
    if someone know leave a comment bellow
    yes i know Velderoth, Treglow and Victor aren't tutorial mobs but still worth adding them

    Anima badge(collect Familiars from all mobs from Hoyoung, Lara and Len starting areas)
    Cheong-Woon(1/150), Narin(1/150), Vallora(1/150)
    Anima Badge Effect +5 Speed & 5 Max Speed

    Nova badge(collect familiar from all mobs from Kaiser, Angelic Buster, Kain starting areas, Cadena starting area
    Eliseum, Pantheon(1/150),Toolen city mobs(1/150), as well as Savage Terminal Low lvl mobs(1/150)
    Nova Badge Effect: Mesos Gain + 2%, +2 All Stats

    Flora badge(Khali, Adele, Ark, Illium)...Illium starting area can't benefit from drop rate nor can be accessed once left
    Verdel(1/150), Erimos(1/150), Ristonia(1/150), Sanctuary(1/50)
    Flora Badge Effect: +5 Max Speed, Mesos Gain +2%

    Constellation badge(Sia, Erel, IEL, ???)
    (once Erel, IEL, and??? the other 2 ??? are released)
    could be pre-release as a lock badge as a teaser :P
    Constellation badge effect: +3% Drop Rate

    Older Classes(Mihile, Cannoneer, Dual Blade, Shade)
    Field Mouse, Wild Pig, Glutinous Rice Sparrow, Starfish, Shadow Dual Blade, Giant Shadow Blade,
    Puppetree, Puppetree 2, Puppetree 3,(All of the Vulpes mobs)
    Badge effect +2% Drop Rate + Str & Luk +5

    Sengoku badge(Kanna & Hayato)
    Momijigaoka
    Badge Effect: +1% Str&Int, + Summon duration +5%

    Jianghu badge(Lynn, Mo Xuan)
    Xuanshan, Eternal Forest
    Badge Effect: +1% Magic Attack, +3 Speed

    Distortion badge((Kinesis, Zero)
    Badge Effect: +1% Crit damage, Summons Duration +5%
    mobs from Zero area only
    if i remember each of the Zero mobs spawn rate accuratly then these rates should do
    Horus(1/200)
    Pharaoh(1/125)
    Mummy Advisor(1/200)
    Kentaurus King: not sure how many time you can kill it per day...so not giving it a rating
    Giant Blackheart: 1/80(can only kill 6 maximum per day anyway)

    for Kinesis mobs
    1/25 for every Troublemakers
    1/80 for hard Rocker
    1/100 for True Rocker & ALL Motes
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    others areas to consider.....
    some which are probably NOT A GOOD idea to make a badge for, so probably leave it to Fams only(Tangyoon//Xerces PQ//Tower of Oz)
    Tangyoon PQ Mobs...dont make a badge out of that 1,its more for funny cosmetic fam
    Xerces PQ mobs...dont make a badge out of that 1, keep it at cute cosmetic fam to own


    Pattern Ruins
    Badge Effect: +5 Max Speed, 1% All Stats
    Note
    Brazier Boss: 1/8 chance for his fam to drop(dropping and restarting the quest for it is obnoxious enough)

    Ellinel Fairy Academy
    Badge Effect: +3% Buff Duration, + 50 HP

    Gold Beach
    Badge Effect: 2% Mesos Gain + 2% Drop Rate

    region exclusive maps(Masteria, Zipangu,Jianghu)

    and 1 that may be a little overboard
    Tower of Oz Badge(special badge due to how brutal it be to acquire)
    Badge Effect: 6% ignore Defense, Damage +2%

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    also yes i'am aware that badges values usually range between 1-3 but some stats feel a little too little if sticking to those values
    among the new stats on the badges, the cap for each is to ensure its not gonna be overpowered
    Crit Damage(cap at 1%)
    Max Speed(cap at 20)
    +Speed(cap at 15)
    Summon Duration(cap at 10%)
    Buff Duration(cap at 9%)
    Drop Rate(cap at 10%)
    Meos Gains(cap at 10%)
    i did think of a -1 sec cooldown badge but i scraped that idea, it would of been way too strong, at least i think so
    1% Crit Dmg badge is probably too much as well so i'am expecting a fair bit of no-no-no, but i want to see you guys opinion about it first

    also was considering updating some older badges stats to reflect current player in-game progress
    these change will be good for 1-200, but 200+ characters with 17 stars gear these will drop in power compare to % stats badge
    +speed will do nothing once your shoes are 17+ stars, but perma beginner and rly low lvl chars will certainly enjoy it
    Speed +1--->5
    Jump +1--->5
    HP +5--->+30
    HP +10-->+50
    New--->HP +100
    Defense 5--->40
    new--->Defense +5% Defense
    Main Stat +2---> +10
    All Stats +1---> + 7
    ATT & M-ATT +2--->+3
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    if you like the edit additions lemme know, if you dislike some let your thoughts be known
    KlaraFuhreak
  • Monster Park Extreme "Improvements" - Issues

    1- honestly ya its a huge exp nerf to main, they should made it 600-700% to keep it main friendly enough, while also opening an opportunity for 1 alt to progress along the main char......800% reduce to 400% is a major nerf......yes i'am counting it as 800% if i include the former 250% that we would get on average....technicly its more around 770-790% depending on the frequency of the 250% buff....including the 50% passive on all sundays...i'am also taking into account that at 400% that mean 3 of the 7 days were cut out so that would normally set the base at 750% per week without sunny sunday

    2-the amount of boxes in less we get is more or less wtv for daily grinders like me(event give enough 3X exp ticket that i never use those 2X exp ticket)
    and 1 point you got wrong about reboot, we dont get to buy 2X exp tickets except from certain event shops(very least i dont remember anyway to buy them infinetly at wtv time)

    with that said i like my gold boxes, material boxes and honor boxes
    in regard to the exp tickets boxes and the 5 others,
    1- Exp Box: i think they should be upgrade to 3X exp ticket for regular M-Park run and 4X exp ticket for M-Park Extreme box(more in-line with event exp tickets)
    2- Gold Box: increase the gold amount they give by 50%
    3- Honor Box: increase the honor they give by 100%
    4- Spell Trace Box: increase the amount it give by 50%?(not rly sure how valuable this is on interactive)
    5- Craft Box: increase the amount of material given by 400-500%(this stuff so hard to acquire that lvling profession is unrealistic especially with the crafts cost)
    6- Trait Items Box: upgrade the trait items to premium type and give twice as much trait items that it gave b4...even after 2 years i still haven't max most of
    my boss mules traits....except empathy//insight which i bought Trait Boost Potions for all year long..just shows how out of date this is
    heck maybe even a small chance at a Trait Boost Potion out of those boxes(1 chance to get 1 every 2 months on average that give 11,000 trait points)
    i'am not even counting the 40 others classes that will probably never get those maxed at this rate(20 years gameplay+ ?)....


    additionnaly to those change i would suggest a new rewards UI for M-Park extreme since it can only be run once per character now
    basicly the game would offer the player to pick 3 out of the 6 days boxes at the end of a run(excluding the randomizer box(seventh box))
    so the game would offer Gold Box, Craft Box, Honor Box, Spell Trace Box, Exp Box, Trait Boxes
    the player can choose to receive 3 out of those 6 boxes
    happycows
  • Party quests (monster collection perspective)

    Yes, but only pq that you can actually solo(Pirate pq for example)......Ludibrium no as it require at least 3 on the boxes.

    i would much rather they revive the pq and give an incentive for ppl to run them again
    obviously not the basic.......fully revamped with multi-difficulty

    alternatively they could make pq mobs spawn in a Pollo/Fritto portal

    or maybe a special map so that they can be hunt for bot cards and M-Collection...

    or summon bags you can purchase with Legion coins
    Alishar Bag 50 Legion coin, spawn 2 Alishar, purchase limit per week 7
    Papa Pixie Bag: 50 Legion coins, spawn 2 Papa Pixie
    Ghost Pixie Bag: 75 Legion Coins, Spawn 10 Ghost Pixies
    Elite Monster bag: 100 Legion coin, Spawn 3 random Elite monsters
    Pyramid Bag: 150 coins: spawn 5 random monster from the Pyramid(small chance at the boss spawning from it)
    Silent Crusade Bag: 150 coins: spawn 2 random monsters from the Silent Crusade questline
    Dragon Rider Bag: 150 coins, spawn 8 Soaring Eagle, 8 Soaring Hawk and 1 Dragon Rider
    Bot Catching Monster Bag: 1500 Coins, Spawn random bot catching monsters for 90 sec
    M-Collection Booster: 500% Rate for 1 hour, 4000 Legion Coins(if bags are time capped), 20000 coins if bags are permanent duration
    happycows
  • New Emote Keybind(Combo key style)

    can we have a 1 button to set ALL Emotes on ? hold down Key X then press 1-2-3-4-5-6-7-8-9-0 to pick an emote to trigger

    that would free up some keyboard keys

    key name ideas choices
    Emotes Combo
    Emotes Selection
    Dormant Emotes
    Emotes Waiting Line
    Hidden Emotes

    x-x-x-x-x-x-x-x-x-x-x-x-x-x
    lil bonus
    Cowboy emote(character take a lean stance with a smug face while spinning a pistol in hand)
    Fuhreak
  • Classic maple suggestions

    split it into 2 version of it...1 that is Interactive classic and 1 that is Heroic Classic

    Classic Interactive would be 100% like the og classic

    meanwhile
    Classic Heroic would have more reasonnable scrolling options
    so 10% scrolls become 65% scrolls
    60% scrolls become 80% scrolls
    100% scroll stay the same
    Chaos Scroll has significantly less chance to boom an item and drop more often

    Scroll drop rate increased to be 3-5 time highter than use to be
    mobs lvl 1-100 will drop scrolls at about these rate
    0.5% for a 100% scroll
    0.2% for a 80% scroll
    0.08% for a 65% scroll
    0.1% for a Chaos Scroll

    mobs lvl 101-140 will drop scrolls at about these rates
    0.8% for a 100% scroll
    0.5% for a 80% scroll
    0.2% for a 65% scroll
    0.3% for a Chaos Scroll

    mobs lvl 141-180 will drop at about these rate
    1% for a 100% scroll
    0.8% for a 80% scroll
    0.6% for a 65% scroll
    0.7% for a Chaos Scroll

    65-80 & 100% scrolls will grant main stat according to class instead of of being a scroll of "Luk" or "Str" or "Dex" or "Int"

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    add a NPC to Kerning City that grant "Haste" for 1 hour(only once per day)...in exchange for some mesos
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    due to classic limitation in term of movement, i dont think PQ revamp should be done to classic
    however hand holding systems need to go...no more platforms lighting up
    ..still want pq revamp for non-classic though XD
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    let Pirates(Buc&Corsair) be part of Classic MS, they were introduced b4 the big bang
    this one would be for both interative and heroic classic
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    add milestone rewards for players reaching certain levels
    lvl 70
    permanent Teleport rock(160 hours cooldown after use)
    Summon Bag(1 month cooldown)

    lvl 100
    Permanent Teleport rock(18 hours cooldown)..it replace the lvl 70 version
    Learn the Hog Mount Skill(140 Speed)(for FREE)
    Silvermane upgrade 30 million mesos(170 Speed)(down from 50 millions(OG price))

    lvl 140
    Permanent Teleport Rock(3 hours cooldown)..it replace the lvl 100 version
    Learn a flying mount skill((200 Speed) for 60 millions mesos
    flying mount upgrade(240 Speed)(200 millions mesos)

    lvl 170
    Permanent Teleport Rock(30 mins cooldown))...replace the lvl 140 version
    upgraded flying mounts learn 1 special effect of your choice(usable in town on)
    Choice 1: get surround by a Lightning Shield + Thunderstorm...nearby players get an hairscut showing their hairs rising up while in range, but immediatly go back to normal once distance themselve from the player riding it)
    Choice 2: summon a Flame Tornado(roast all players near it)(nearby players appear burnt for 20 mins)
    Choice 3: Tsunami(flood the town of water for 2 minutes)...players now have to swim while thats active
    ........
    x-x-x-x-x-
    other creative rewards made by NX beside the 1 i listed as ideas for rewards ;)
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    Night Lord & Corsair QoL
    Star/Bullet Cap increased to 8000 per copy instead of the old 1000-1200 for Ilbis/Hwabi
    while infinite is more ideal it rip away the old style of recharging a set
    so instead raising the cap to 8000 make it more realistic in term of inventory space while also
    keeping the old way of having to recharge
    recharging should cost as much mesos as it would if it was at 1000-1200
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    Shadower QoL
    Shadower get a unique mesos inventory..1 where you can select the amount of bags to drop all at once
    the amount of mesos in each bag is automacly set to the optimal amount for max dps output for mesos explosion
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    Holy Symbol Potion, to make the gameplay slightly more fair to all players i think it should be sold at a NPC
    however...you can only buy 4 per day...the potion will last 30 minutes(total of 2 hours)
    the NPC should be located in Ellinia since thats where Bishop are made
    for more hardcore training players will have to team with an actual Bishop
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    Warriors
    while this 1 i probably not gonna be fine with players....i think Warrior should also get 1 movement skill
    i think Rope Lift would work pretty well with them(that would give them a quick climb movement efficiency)
    they would stay slow walker but they would at least have something
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    Ludibirum pq minor QoL
    can the blue portals turn red when there someone inside ?..i know can mark them by dropping a coin
    but some players dont bother from old days experience
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    Showa Town
    bring in the REAL map, not the fake from years ago when it was catering to "kids"
    the Armory need to have the Tank in the room as well as the Bains and the Male Boss spawn in it
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    Singapore return
    those were great maps to train at, at the ghost ship
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    while bringing back classic is neat and all that.....i do believe it need some QoL
    100% plain old style is not ideal

    while i'am throwing ideas here.....try interacting with the community to see what they want and dont want for classic
    and make some poll to see if they're ok with certain QoL/Content adding...or rather a huge survey that serve as a poll
    having ppl feedback for classic is a must to make it perfect
    and give more than just 3 selectable options
    let ppl checkmark between these 5
    1. I Like It
    2. tone it down a bit then sure
    3. NO !
    4. i dont care
    5. i,am not rly sure if thats a good idea(worried that it go too far)
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    the above is just stuff i would of liked in the old days but i ain't speaking for everyone
    would i play classic today though ? probably not

    while i do miss some nostalgic maps and party quests and old cash shop way, i think current maple has more potential IF the team is willing to abandon fomo tactics and set the cash shop to work like old days(No gambling) and pour their soul in revamping pqs and creating new ones(alternative way to lvl up other than grind like old days)

    grind maps could also be made more fun in current maple by making it more interesting than just mindless grind....aka adding difficulty to maps(weather effects & special spawns)...ofc leaving some maps to be mindless so that it still appeal to players liking to play mindlessly as well......that way the game would be more versatile and appeal to more types of players

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    alright that be it for me...your making great decisions btw inkwell, i know this will take time if you decide to, but i do hope you take into consideration the ideas i written at the very bottom of this post(the paragraph right above these last 3 lines of text(for current maple,not classic), the classic ideas are all the one above that if other players like it
    well if you happen to read this haha
    Neocity_Traveler8