I made a spreadsheet to help plan for the Union system, which replaces character cards. It calcs stat bonuses, union level, number of attackers, dps for the boss, and coins per hour obtained based on your inputs. Instructions are included in the spreadsheet as well as credit for the hard work done by others to find the damage formulas.
The link below is a download of the XLSX (Microsoft Excel) file. It can be opened with OpenOffice, Excel and other spreadsheet editors.
I hope some of you get some use out of this. I am currently using it myself to plan out how my other characters.
As part of the "Better Maple" thing, we removed accuracy lines and the hat-specific "10% chance to feel x when attacked" lines from the potential pool before they were removed altogether during the V update.I'm asking for something similar.
The potentials that I would propose be removed from the pools are:
"x% chance to ignore y damage" -armors
"x% chance to ignore y% damage" -armors
"1/2% chance to apply Auto-Steal" -Glove specific pool
There are other potential lines that are similarly useless, but are only in lower tiers, like HP/MP recovery on accessories and abnormal status on weapons. Because they are in low tiers, it could be argued that it's more rewarding to the player for getting higher tier items for better potentials.
These other potentials I'm proposing against are in high-tier potential pools, making it very hard to get good lines even once you've tiered up to unique or legendary. This seems counter-intuitive to include them on high-tier items.
These lines are useless because:
The armor ones do not proc reliably not do they proc in situations where they would be useful (like bosses). Even the worst potential lines like %MP at least improve your stats. These do nothing but clutter the pool to make it artificially harder to get anything decent. They also seem to be heavily weighted in the pools for tops, bottoms, and shoulders.
The auto-steal potential is completely useless. It's impossible to tell when it procs, because it only procs on non-boss mobs, which most players will 1-2 hit kill. The idea itself is obsolete.
For Nebulites, I'd like to see the following nebulites removed/changed:
-D rank nebulites for face expressions on hats removed
-all rank nebulites for "x% chance to ignore y/y% damage" removed
-merging magic defense and weapon defense nebs into DEF nebs
For those nebs removed that are currently in player inventories, an appropriate nebulite could be given to replace them. Maybe +1 all stat nebs for the Ds and +DEF nebs for the damage defense nebs.
I think this would go a long way in helping players obtain better nebulites when fusing while still keeping it relatively balanced.
Innocent or guilty these players are the most active and valuable to the maple community. Everyone made stupid choices, but wouldnt you like to be given a second chance when you make a stupid decision? If so give them a second chance regardless if they innocent or guilty.
Attitudes like this is why the community's standards have deteriorated over the years.
And we don't know if those banned were also using the exploit themselves to obtain the weapons in the first place and merely moving it to their own account.
And besides, if you're visiting certain sites where these items were being sold, chances are you are doing other things strictly forbidden.
There needs to be some kind of punishment to show that this behavior isn't acceptable. It's the first step towards repairing the community's toxic attitudes towards cheating.
You said the event was too broken before, but you want a guaranteed level-up PER RUN regardless of level now?
That would make it far MORE broken. 1-250 would be doable in a day under your proposal.
I personally think the exp would have been fine to leave as is if it wasn't for unlimited entries. Being limited to 10 times per day would add the needed balance to the mob exp. What's broken is the ability to do it unlimited times per day + the mob exp scaling. People were not even participating in the event as intended. They didn't attempt to complete the content, or even do the content with random players. They just mass-reject until they find their partner and ditched the content immediately after the monster park section.
Hell, those of us that wanted the coins were out of luck because we would get rejected immediately by people surfing the match-making for their partner.
Nexon's policies of combating bots by lowering drop rates from elite mobs and lowering drop rates for nodestones backfires immensely by forcing the playerbase to rely on bots for the supply of these items. It is prohibitively time-expensive to obtain these items in sufficient quantities legitimately, making bots the only practical source of these items as well as making selling these items for legit players less valuable.
If you wanted to address the over-supply of these items from bots, then make these items untradeable and allow players the ability to obtain them with higher drop rates. This discourages botting for these items as well as encouraging players to spend the necessary time to hunt for items themselves.
Nexon also needs to be more up-front with players when they adjust these drop rates, because they come out of the blue and discourage us.