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Sorrow

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Sorrow
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  • Reduce Window Clutter After Login

    The following windows open by default on login:
    - Maple Guide
    - Quest Helper
    - Soul Weapon
    - Reward Points

    Who else is tired of logging and seeing this every single time?

    AJlOLcB.png

    My suggestion is to make these windows not open by default on login. I feel that if I hit "X" in a previous session to close that window it should save this change every time I login. We have the option to toggle these windows on/off already in keyboard settings. What do you guys think?

    ** Thurs 12th Anniv. perks window was ignored from this list as it will only reappear for the duration of this event and will not be an issue after the event is done.
    DDKUKlaraIvangoldTheSammy58
  • EXP/Drop Coupons Disappear After Disconnection

    We currently have some coupons that disappear when disconnecting from the game... which is inconsistent with Enjoyable winter/2x EXP (use) that stay active after disconnecting. This suggestion is to address some of the exp/drop buffs that don't stay active after disconnecting.

    Please fix the following, as they disappear when disconnecting from server:
    - MVP EXP Buff
    - Lucky Winter
    - 2x Drop use coupon
    - Alchemy EXP potion (10% exp) [Can someone test this]
    - Alchemy Drop potion (Wealth Aquisition Potion) -Suggested by AlexF
    JettLuvsU
  • Increase Drop Duration in Hungry Muto

    Items disappear after 5 seconds in <Hungry Muto> party quest. Can we please increase this time by 10-20 seconds?
    JettLuvsU
  • Weekly Ban Data: 04/13/2017 - 04/19/2017

    We need to focus more on the root cause, which is improving our game's security so hackers cannot bypass/modify files so easily. Please bring lie detectors back to GMS. Our in-game report system isn't cutting it. Live Support is only online certain hrs of the day too and can take 5-10 min literally just to report 1 player.
    JettLuvsU
  • [Suggestion] Tone down Arkarium!!! PLEASE!!!

    Detrivance wrote: »
    Arwoo wrote: »
    3.) Hard Hilla, since the new status resistance changes it's impossible to survive hilla's cage trap without killing her in 5 seconds or having a skill that has i-frames or using bind.

    Perhaps the intention was to introduce a boss that requires teamwork? Though the cage takes a large amount of effort to break. We'll be sure to provide this as feedback as well.
    Arwoo wrote: »
    I was under the impression you could break Hard Hilla's cage by basic attacking it. Was I misinformed?
    Perhaps this explains why I tend to be the only one who attempts to free my allies...

    It has been tested before and the cage needs 5 people basic attacking at max attack speed in order to break it. This is fairly impossible for most classes to even reach such attack speed without buffs that would increase it.

    We both know breaking that cage is not possible. With the status resistance changes, unless your other 5 party members don't get caged too and with Hilla's other attacks that force you to go in the protective barrier to not take a 1-hit kill attack from that too, etc.... Really too much going on for any party to get someone out of that cage. They should just make the cage similar to "Petrify" where you mash left/right to get out or something that makes more sense.
    PirateIzzy