If you hold jump key, you can jump infinitely, holding down an attack changes the priority to that regardless if you hold jump then attack or the other way around. If you can hold down a skill jump, classes with jump actions would be able to maximize their potential without going to sticky keys.
Even on one of blaster shotgun combo would be doing it could be done without a special rhythm.
I too have no clue what you mean, but you know you can turn off sticky keys and the like, right?
Bad wording, my bad. I'm aware of the effects of sticky keys. I'm just wondering if they can make it so the action of jumping won't be interrupted if someone decides to use a skill while jumping.
You can currently jump in place repeatedly, right? Just hold down the key assigned to "jump." You can cast as skill repeatedly simply by holding down the key assigned to the skill.
However, if you are holding down "jump" and you start holding down a skill, you will start attacking as long you are holding the key down, but you will no longer be jumping and you will only be attacking in place. The jump that is currently being held down will be ignored until you press "jump" again.
Similarly, it works in reverse too. Start holding down jump after you hold a skill key. You will be bouncing, but you won't be attacking until you release the skill and press the skill again.
If jumping didn't cancel attack and attack didn't cancel jump, there will be greater use cases where bouncing into attack will make it easier to hit higher mobs while jumping from attacking won't interrupt your attack.
If you are just trying to flash jump and attack, you will find it easier to jump in midair and immediately cast the skill. Mashing the 2 keys might have the skill cancel the jump.
The sanity system is more seizure inducing with the excessive flashing and the screen shaking. My head is still throbbing. There are also times you "teleport" back similarly to Von Bon's attack. Jagged movement combined with impaired vision doesn't make a thrilling experience.
To give you an idea how horrible the experience feels, play the game while blinking slowly (the effect in Blockbuster events where it fades in and out usually accompanied by a heartbeat) while someone changes the color balance, brightness and contrast and shakes your screen (you cannot change it in settings.) It makes the rune arrows look easy
I never felt any ailments from playing games, but this is the first time I got a headache from playing. Please remove this feature as this is physically painful.
RMT /RWT is when money/goods are traded/given outside of the game as exchange of ingame goodsthats ilegal buying nx with your wallet so you can buy meso to use for all you want its legit ( in other words nexon lets you buy/sell items if only cash goes through their wallet but also indirectly encourage ilegal RMT/RWT market )
Add Maple Points Support to Auction House
is more of a p2w approach or like whale asking to buy things instead of work/play for them
sadly i can see this become reality at one point because we allready got meso market that works like this
whales gets to meso/fund with maplepoints/cash
nexon makes $ from whales maplepoints maplestoryNA health will further worsen if not destroyed
No, I don't support this !
Usually, the higher the value of the item, the fishier the currency involved with the trade. I have never seen a perfected piece of gear be sold for as mesos.