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Check out the v.254 - Midnight Carnival - Ludibrium Patch Notes
here!
Familiar System Revamp 2020 Questions
Hi Maplers!
As mentioned in our
Maple Memo, we are having
Familiar System Revamp in the
upcoming April update.
We plan to post a webpost guide to further explain the revamp and will review community questions commented here to address them through the post.
If you have any questions about the Familiar System Revamp, please comment below!
*We may not be providing the answers directly on this Forum post.
Reminder: Please use your Familiar Cards prior to our April update.
http://maplestory.nexon.net/news/56224/familiar-revamp-notice
Thank you.
Comments
2. Will there be a method of checking monster drops similar to how the codex works currently when viewing a monster's information?
3. Will "Red Familiar Cards" be obtainable on Reboot through non pay2win means? (No NX/MaplePoints/etc)
4. How will "Familiar Breakthrough Cards" be obtained? Quests/Farming/Cash Shop/etc?
5. How do familiar potentials work when a familiar is ranked up? Are they re-randomized or do they tier up alongside the rank?
6. Why are we limited on how many coins "old" Gollux coins we can exchange per week?
7. Will the merchant that appears at the end of the Gollux fight have a spawn chance or is it guaranteed?
8. The drop table of Gollux will be adjusted, does this mean removal of pendants/belts from the boss drop pool or just changed chances of dropping?
If so are they potable?
I came back 14 days ago when I've read that there was going to be a revamp on this system, and I truly wish we can all work hard on it for it to be as good as it can be.
I have some key questions:
1. The crusader codex as the "collector" set of medals. As of right now, most of these medals are unobtainable and have been bugged for quite a time. Could the new Familiar system please award these medals as well?
2. The Maple Memo does not mention what will happen with vitality, as well as current familiars with vitality. Will vitality still be a feature? What about multiple familiar cards used in this current system?
3. Will this change, in any way, affect the drop rate of familiar cards?
4. Thew new change makes familiar rank very vital. Will there be any way of increasing the rank of any of our current familiars? I do not know if this feature is being taken from any other region of Maplestory, but I think that some changes would be nice. Such a change would prevent us having to choose "meta" legendary familiars and instead be able to use whichever we like. If I like, for example, the Red Snail Monster... Will it be stuck in "Common" rank or can said rank be increased? Or can I use a familiar as "display", yet use the effects of others? Personally I feel a "vanity familiar" feature would be neat. Specially for extreme collectors like me who would like to show off their rarest familiars.
5. Familiar Red Cards. Will they be available on Reboot? They seem like a huge component.
The familiar system is really near and dear to my heart. I have had multiple accounts before (iara0 and iara1) and I have always favoured familiar-catching over anything else. I wish I can help in any way, even if it's just giving my input.
Hopefully, once we settle this, we can talk about some familiar pet-peeves and oversights. Particularly on booster packs and the like. I seriously think that, if a familiar can rank up, we could be able to have Familiar Booster Packs in reboot for NX or mesos.
Will vitality orbs and familiar duration remain the same for those who expanded the vitality orbs of their familiars prior to this update? If not, will the additional familiar cards used prior to this update be compensated for? (ie Wolf Underling being one of the more valuable cards)
It says that every familiar can be ranked up to Unique by using familiar points, but are Red Familiar cards required to go to Legendary or how is Legendary obtained?
Will there be an option to hide familiars? Each player having three active familiars sounds like a lot of screen clutter.
They won't disappear but they will get the new ability
So if you don't activate current familiar with drop rate for example the drop rate will be changed to something else,
If you activate before the revamp you will keep the drop rate etc etc.
This makes making an 8k legion much harder. The entry limit use to be 140, then 170, and now 180?!? You have to level up a whole one hundred eighty levels before accessing gollux? It's total BS.
And is no one paying attention to the new once per day entry limit?
There will be hardly any hellux semis available because everyone will be doing hellux for themselves. And not just until they finish the set, but non-stop because of the weekly resets.
I wouldn't be surprised if it turns out to be much more difficult to obtain gollux accessories either. I don't trust nexon one bit with this update.
To Nexon: Please don't butcher this update. Do not increase the gollux entry level. Do not lower the entry limit. Most importantly, nexon, DO NOT TOUCH OUR POTABLE BADGES.
I'm guessing they aren't going change the flame tier of gollux equipment....
Right now the only way to know which monsters drop which items to look through the crusader codex. Monster cards that you've collected in the codex will display, among other useful information, the drops for those monsters. For certain items with extremely low drop rates such as the Daiwa Sword from Leader A, world boss familiars like Lyka, and instanced boss familiars like Lord Skeleton, this is the only way to verify the existence of their drops with absolute certainty.
Will we see a new source of truth for drops to replace the codex?
Secondly, in JMS there are many more monsters that drop familiars. Currently in GMS it is impossible to obtain familiars from Arcane River through drops. Familiars that do not drop from monsters MUST be obtained through the cash shop and are only obtainable on non-Reboot servers.
Will all the monsters that drop familiars in JMS also drop familiars in GMS?
WELL I was gonna adress this when we actually get some takes.
Not even the Crusader Codex is 100% reliable because the Lord Skeleton we have (And all of the Crusader bosses) have a different ID than the ones we see on the Codex Book. As such, their familiars will NEVER drop. This bug has been around since the lastest update to Crusader questline, which was who-knows-how-long ago.
There are several things to be fixed in the familiar system, and some familiars should be reintroduced. But we need to take this slowly first.