Rexaar wrote: »
Will drop rate of familiars change or stay the same as before?
FutureChris wrote: »
So, I've collected my thoughts and I've jotted them down and I think I can safely say I'm fine with this system, but one thing still stands out to me.
I would like to request that Reboot finally get some form of booster pack after all these years of being unable to obtain mobs that were added to the game, yet had no possible way to obtain them. I realize the reason as to why Familiars like the Wolf Underling or newer mobs could not be added was that it would introduce a Pay-2-Win aspect, but since random potentials are replacing the certain skills of potentials, I don't see why we couldn't.
Anna says that duplicate familiars can be fused/sacrificed in exchange for "Familiar Points" for an NPC store. JMS has an extremely similar system where players can trade in duplicates for "Familiar Coins", and could purchase a booster pack voucher for about 500. I think this would be a fair way to allow both servers to have them without causing much conflict.
(Or just sell em' for Meso, I'm also fine with going broke.)