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HHG1

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HHG1
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  • Remove Kishin

    Gomenasai wrote: »
    Wrong.
    It's true that there are some people out there that are legit and will suffer if you remove the class itself or kishin but why the majority an insane, tremendous amount of people have to suffer due to a tiny percentage in the population?
    Which part of what I said was wrong?
    In no way are kanna players a tiny percentage in GMS. By your logic all the other classes that have been popular among botters should have been removed as well.
    I'm also not arguing against the possible removal of kishin, but against OP's reasoning for it and his biased views on the class, which is illogical and doesn't warrant the removal of the skill nor kanna itself.
    Kanna isn't even a KMS class, therefore it should and must be removed, or at least remove Kishin as they said.

    I did say that it's a non-KMS class. Don't know why that means it should be removed in GMS?
    Do you also want Beast Tamer, Jett and Hayato to be removed since they're not KMS classes?
    Elaborate on your reasoning.
    Krownop
  • Remove Kishin

    we all know that 97% of kannas are literally hackers and botters
    *Citation needed.

    Just because your guild and alliance is either illegit as hell, or inactive as hell, doesn't mean everyone else's is.
    A very large chunk of kannas are mesofarmers in reboot or 2PC meta mules on regular servers (not to mention link- and legion-mules).
    Hackers jump from class to class, so removing kishin wouldn't affect them at all. Blaze Wizards used to be the hacker class, then Demon Slayers, Kinesis, etc etc. now we have an influx of Kaiser hackers.
    You can make a case for removing kishin on other grounds, but "for the sake of legitimacy" is the same weak argument that Nexon tries to feed us instead of admitting their true motives or shortcomings when arbitrarily changing or removing content.
    Nerfing a class does very little, if anything, to deter hackers.

    Kanna has many merits as a class beyond kishin.
    I'd consider maining or second-maining one if it wasn't for the fact that it's a non-KMS class thus Nexon NA breaks it constantly and it's always at the center of false-ban waves. That's the only reason I stay away from non-KMS classes in general.
    FuhreakKrownopJennnnnnnnnn
  • Thoughts on Kanna and Fury Totem Changes

    Laxrsi wrote: »
    Wouldn't put it past them to make reboot harder so people switch to non-reboot then release frenzy totems back on Marvel and Philo books.

    Kanna and Fury changes don't only affect Reboot, and Reboot already has higher meso and exp rates compared to regular servers so they're still in a better position to handle the nerf than regular servers.
    I also highly doubt that they'll re-introduce Frenzy Totem. Everything points towards them wanting to make it a legacy item and focus on slowing down overall progress.
    My bet has been that they'll make a permanent version of Fury (soon-to-be Wild) Totem and put that in Marvel/Philo instead of Frenzy and still make money for the convenience of the item being permanent, while not providing higher spawn rates than Nexon is "comfortable" with.

    I'm just tired of this constant uncertainty around every update we get and the unsatisfactory reasoning from Nexon's end.
    I could understand nerfing kishin, but to also nerf the Fury Totem alongside it doesn't make sense for closing any type of gap. It just makes it worse for everybody, except the people who have Frenzy already. It's widening the gap, while kanna and 2PC meta will still be the better option over the very limited Fury(Wild) Totem. And Fury Totem is very new still, can't they just change how the item's skill works to align with new kishin, instead of making a whole new item. None of this is making sense to me.
    darik
  • Removing Trade from all servers

    Based on your answers to the points I brought up I've deduced that you really have no idea about anything you're talking about in this thread, much less how the game and game economy works or how your suggestion would impact or wouldn't impact certain things.

    Thus I will advise you to go play Reboot if you're unsatisfied with trading. Making ill-conceived suggestions to change regular servers isn't the way to go.
    SlicedTime
  • Removing Trade from all servers

    Daxterbeer wrote: »
    Latemaster wrote: »
    Ehm this would basically kill the game. On reboot you get quite a lot of meso and you can buy cubes with meso aswell so it's made to not have item trading. Reg servers are based upon that ppl trade stuff. Like when you get some rare accessories from somewhere, pitched boss set for example, and happen to cube 3 lines of wrong stat on it, someone will have use for it and buys it from you so you can make new one and no need to spend tons of nx on recubing and wasting the decent pot.

    This will only negatively affect the minority of the population that uses trade to get stronger. All other trades are black market trades because pretty much all rare items or 3L are automatically associated with real money and the seller doesn't want any volume of mesos. Even if it were mesos, they would then be converted to money. Even common items are so common people don't buy them because they can obtain them themselves unless these are bulk. The bulk transactions are also never mesos. No one uses mesos between players anymore, and even if they did, they plan on "converting" it.

    The game is far better with unhappy people than happy players breaking the ToS.
    Literally what? Have you been to the Auction House at all and looked at the wide range of items that actually get sold, bulk or otherwise? Are you aware of the scroll/cube and arcane service market? Where are you getting your "majority of the population" claim from?
    If nobody uses trade to get strong in game anymore then explain the current meso rate and why the meso market has been such a success in general (which is a perfectly ToS-friendly way to convert meso).
    Not to mention the cosmetic side of the market.

    This is by far the worst take I've seen in a while.
    bazzy