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AKradian

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AKradian
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  • Taking damage when talking to NPCs?

    AKradian wrote: »
    scholar624 wrote: »
    I actually found a few solid examples of this occurring while exploring the Kerning Tower theme dungeon.

    The question now becomes what can be done to address the problem? Is it a simple matter of relocating several quest related NPCs to a safer location, or is there a better option that will not possibly create an AFK / Mule exploit?

    "exploit"?
    Since when has being able to take a breather from your training and go to the bathroom been considered an "exploit"?

    They're most likely referring to the old LHC days, which is probably why the anti afk mobs even exist. (Even though party zones aren't a thing anymore (Except for random places for some odd reason))

    The anti-afk mobs exist because KMS has an issue with "map holding".
    Over there, apparently, if you're in a map, it's yours. Even if you're afk for hours.
    So they had a problem with people "reserving" a map hours before they actually start training, and especially before 2x.
    Obviously, GMS culture is completely different and we don't have this problem, but we copy everything from KMS.

    Anyway, passive leech has been disabled. You can't get exp unless you're "in combat".
    So it's possible to make the safe spot for talking to the NPC on a rope. You can't be "in combat" while hanging on a rope, so while people could use that spot to take a break, they wouldn't be able to use it to leech.
    However, this would require moving some things around, especially in maps with enemies that have long distance attacks (like those infamous Tranquil and Lantern Erdas).
    SlicedTime
  • Moonbunny gift box?

    It is automatically placed in the Use inventory of the first char you log in on after the event's start.
    (The box is movable in account)
    bumbertyr
  • World transfer disaster. Huge screw up by Nexon.

    Thank you for responding and reassuring, Arwoo.

    One thing I would like you to communicate to the team, is that careful thought should be given to the decision whether to merge or ally worlds.

    Alliance

    Advantages
    - Easier to create. GMS has had several of them created, and I assume the relevant teams still retain the knowledge of how to do it and how to handle an alliance.
    - The process is nearly transparent to the users: they keep logging in to the same world (or worlds), seeing the same characters on their character selection screens, the same items in their storage, and so on. The only thing that visibly changes is guild names (in case of duplicates). And the population suddenly increases, because the players from one world can see, and interact with, players from all the other worlds in the alliance.

    Disadvantages:
    - Requires a hierarchical world-select page. On the first page, select "the alliance", and then another page or sub-menu opens with the worlds of the alliance.
    - Players can't have characters, who originated in separate worlds, share storage, legion, monster collection, etc.
    - Players can abuse certain content that is supposed to be "once per world per account" and do it multiple times on multiple worlds in the alliance. Note that this is also possible with the existing alliances, and presumably considered by Nexon to not be a big issue.


    Merge

    Advantages
    - The result is "cleaner": a single world which behaves like all other worlds (or almost so - some accounts might have more characters than the cap, for example).

    Disadvantages
    - GMS has no experience with world merges, except the EU one, which was confounded with the migration. Anything that is done for the first time is more likely to be buggy.
    - For accounts that have more than the cap of such things as characters, storage slots, or cash items, allowances need to be made that make cause bugs. For example, during the EU merge, some accounts became glitched so that they could not use Character Slot Coupons despite not having anywhere near the cap of slots in use.
    - Users have to be aware of what is happening and possibly even cooperate with the process (by selecting characters and collections to keep). Users that happen to be on hiatus while the merge is happening, might return and become very confused as to what world they are supposed to log in to, and where all their characters and items are.
    - The EU merge/migration caused all guilds, buddy lists, and marriages to be broken. I hope this was only due to the migration, and a full world merge would not do this. But if it's an inevitable part of a merge, then it is, of course, undesirable.
    ForeverAsleepRowlandRenniSlayerJDividedFlowTorippi
  • World Transfer and Wedding/Friendship rings

    Invulgo wrote: »
    The article lists this information
    Crush Rings and Friendship Rings must be deleted before transferring. Talk to the Mover NPC and select the 'Delete Crush Ring and Friendship Ring' option to delete the items.

    Not exactly sure about the technical details why it's not possible at the moment to move with these items.

    It's because the system is built to move single characters, without relying on any other characters moving with them.
    That's why you have to leave your guild, even if you all leap, and why you lose your storage, even if you move all your chars. And yes, have to dissolve your marriage and delete all couple/crush/friendship items even if your partner is leaping too.

    Making the system support multi-character leaping would be exponentially more complicated (and bug prone).

    InvulgoCatooolooo
  • Think About This when Cheating Online Games

    Think about this:
    In the real world, do you ever feel forced to break the rules?
    "I'm so hungry and the bakery has these delicious-looking cookies in the window, but I have no money. So I'm going to go in and grab some and run!"
    "I'm late for work and the bus isn't showing up so I'm going to steal this car here and go!"
    "I gotta get tickets to my favorite band's show, but the line is so long! I'll cut in line and beat up anyone who doesn't let me be first!"
    "This girl is so hot, I'm going to rape her."
    "My wife is cheating on me. I will kill her."

    No, right?

    People cheat in video games not because they're "forced" to but because it's easy. In the real world you're afraid of cops or other people catching and punishing you. But in your own room you feel safe, especially if the game company is not very good at catching and punishing cheaters. *cough* Nexon *cough*

    Video games are just games. Yes, the company is trying to entice you to play 24/7 and to pay your entire paycheck and then some, but you must resist. Just as you resist the candy at the checkout in the supermarket, which is there to tempt you.
    PirateIzzyBasuraMewBlueberryAnEpicPlayerNyaraPermaSherri