JushiroNet wrote: »Important: I believe the ranking separation arguments should be separate from the discussion of allowing or not allowing exp coupons for normal servers.
Some argument in favour of 2x coupons:
Up to 250 both reboot and normal servers leveled at a certain rate, and after the patch only one of these two servers took a 50% exp rate hit. We should allow normal servers to continue at the same rates by allowing exp coupons.
Unless the plan is to never allow exp coupons in the future, not allowing them immediately only punishes early levelers. We should be encouraging people to level to the new cap not discouraging. -> An additional note here: the longer it takes to add exp coupons the more punishing this is to early levelers who could have saved time with 2x.
An interesting note, you can find the patch notes when exp coupons were enabled last time here: maplestory.nexon.net/news/2728/v-162--spring-into-summer-patch-notes The change is advertised as "a better maple" which I suppose means not having them is "a worse maple."
Some rebuttals to arguments against exp coupons:
"We didn't have them right away for 250, why would we for 275"
The difference this time is that there is content at the max level that we need to level up for. When 250 was added it was nothing more than a vanity project and we had 2x coupons available LONG before leveling above 200 was even remotely "required."
"2x coupons are pay2win"
You could argue this, but normal servers are "pay2win" in many ways. It doesn't make sense to draw the line at 2x coupons when people can gain paid advantages through frenzy, better gear, etc. I would personally even argue that time saving forms of pay2win are the least offensive forms of pay2win. 2x coupons only help players who choose to buy them save time.
Please add your own thoughts about exp coupons in normal servers.