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Fuhreak

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Fuhreak
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About Me
Just a Reboot Mihile Bishop main.
  • Light Bulb (Available Quest) - MOST RECENT ON TOP

    The list is in order of level. So the low level quests that should be easy to get rid of, and possibly done as quickly as possible as you've been putting them off, are at the top of the list. I prefer it like this personally.
    Talestory
  • Party EXP Calculator [Google Sheets]

    If your mules are not killing anything then just put 0 as their kills under "Kills per wave party"
    The value that shows in "PARTY" will be what they will leech.
    Here's an example of a level 160 leeching off of a level 200 character.
    The mob used in the example is Mutant Snail. (Level 162, EXP: 16158)
    8d8Bp7z.png

    As far as individual kills go, look at the fields for...
    EXP Solo Kill
    This is how much EXP you would get killing the same mob without a party
    EXP Party Kill
    This is how much EXP you will get when you kill something.
    Party Leech EXP
    This is how much EXP you will get when someone else kills something.
    EXP Party Bonus 1
    This is how much extra EXP you will get when you kill something (The party bonus exp line)
    EXP Party Bonus 2
    This is how much extra EXP you will get when someone else kills something. (The party bonus exp line)

    I hope that helps clear up any confusion!
    TheMiddleman
  • Party EXP Calculator [Google Sheets]

    Due to personal experience which contradicts the current "Meta" of Maplestory,
    I created a handy little spreadsheet to help players decided when it is and isn't viable to grind with a party.

    You can find the spreadsheet >>>here<<<
    It is important to note you will have to make your own local copy to use this calculator.

    Scroll Down for Images and Examples.

    A few things to note about the calculator.
    1. The calculator assumes that no one other than you attacks your own mobs.
    In practice this will most likely not be true, but it's not that important as the damage you deal only accounts for 20% of the base EXP adjustment.
    The other 80% is based on your level vs the party level.
    2. The EXP Bonus Field is in %, rather than multiplier.
    This means that a 2x coupon by itself would be written as "100" rather than 2.0,
    I feel like when adding things like Gold Pots, Holy Symbol, etc, this is easier to use.
    3. I have no clue if this will work outside of google sheets or not.
    I don't think I've used anything native to google, but a fair word of warning is, I haven't tested it.
    4. The Calculator does not stop you from creating an impossible party.
    You'll have to make sure no two characters are more than 40 levels apart.
    You can look at the box near the top that says "Party is Okay" to make sure you haven't done this.
    It won't disregard inactive members though, so be aware of that going in.
    5. The Calculator does not factor in reboot bonus base EXP.
    Reboot base EXP is calculated differently than regular servers.
    Please use the correct values when calculating for reboot worlds!
    6. This Calculator does not tell you how much EXP you will actually earn.
    There are extra variables that are impossible to simulate without actually going out there and working with your party.
    Things such as Elite Mobs, Rune Spawns and Bounty Portals. Ultimately you'll need to do field testing before you'll know for sure.
    However I hope more players will be able to see now that grinding in a party doesn't have to be the hell hole that the meta thinks it is.

    Enter the Level and EXP Value of your monster here.
    n8gjN5A.png

    Next, you will need to enter in some basic information about the player.
    Their level, Number of Mobs Killed when Solo vs When in a Party and if the Member is a cleric or not.
    For ease of use, you can also check the last box to include or exclude that member from calculations.
    ApZ2l9g.png

    You can see in this example, a party with one cleric and one non cleric, it is worth it to be in the party.
    wr1inv0.png

    Here's a more extreme example.
    In this example you can see that two of the players lose out on EXP.
    A certain balance must be kept in order to make sure EXP is still worth it for you.
    In this example only an extra 600 mobs are killed. Which is only 30% extra. I believe this example to be reasonable.
    This last example is what you will see when opening the spreadsheet for yourself.
    qekRhBK.png

    I checked multiple times to make sure every calculation was correct, but in case you notice something out of place, please let me know!

    Edit 2018-10-13: Fixed a calculation error where bonus exp was applying exp bonuses incorrectly. Added some more clarification to note #6.
    Edit 2018-10-15: Fixed a similar calculation error on "Party Bonus 1", Moved 100 kills from Party Member 4 to Party Member 2. (Due to new EXP calculations.)
    Edit 2019-4-22: Fixed a calculation error where the final +1 was not being applied to party leech bonus line, resulting in 1 missing EXP per every party kill.
    TheMiddleman
  • Thinking of coming back

    DavOps wrote: »
    my dear friend, REBOOT this dead for early/mid players, only those who are in end game can play it now, singapore was removed and malasya will be next, good luck finding a place for mesofarming where there are no hackers.

    Although you can wait for the TERA BURNING to go up quickly to level 200 with kanna or any other character so you can ask for leech. if they give it to you

    I have never used singapore or malasya and have 3 characters at 5th job with my highest one 227 and well on it's way to 230, a legion over 5k and legendary on all equips.
    I've never been carried or used Kanna regularly or anything. I just play around 3-4 hours every day and am fairly consistent with actually doing stuff in-game.
    Stop doom posting because your favored farm spot was removed.
    YinYangXChroniusNightmare
  • Singapore.

    Mira wrote: »
    snip
    Exclusive content for the sake of being exclusive isn't a very good plan programming wise.
    The GMS programming team has no clue what the KMS programming team will do a few years down the road.
    There is no way for them to know if the GMS content will end up causing more issues down the road for future patches.

    ANY programmer would have a hard time with the current state of GMS, as it is basically a stitched together Frankenstein's Monster of other versions of MS.
    The longer Nexon goes on without doing anything about these differences, the worse it gets. The GMS Team seems to have finally said enough is enough.
    We don't have to completely do away with exclusive content if we work with the KMS team though.
    It is possible that we could introduce special content to our version of the game one patch season ahead of Korea.
    It would remain exclusive for around 6 months, after which it would be incorporated into the base game and no longer be exclusive.

    YinYangX