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  • Frenzy totem.

    coolflamos wrote: »
    they already gave a reason
    (more)
    darik
  • Remove 2nd job adv requirement from Professions

    Title. Beginners deserve
    (more)
    Fuhreak
  • Gollux shop Adjustment for Reboot

    Why would this have to be
    (more)
    darik
  • Shorten Action Delay of Mobbing Skills

    Fuhreak wrote: »
    (more)

    Bad wording, my bad. I'm aware of the effects of sticky keys. I'm just wondering if they can make it so the action of jumping won't be interrupted if someone decides to use a skill while jumping.

    You can currently jump in place repeatedly, right? Just hold down the key assigned to "jump." You can cast as skill repeatedly simply by holding down the key assigned to the skill.

    However, if you are holding down "jump" and you start holding down a skill, you will start attacking as long you are holding the key down, but you will no longer be jumping and you will only be attacking in place. The jump that is currently being held down will be ignored until you press "jump" again.

    Similarly, it works in reverse too. Start holding down jump after you hold a skill key. You will be bouncing, but you won't be attacking until you release the skill and press the skill again.

    If jumping didn't cancel attack and attack didn't cancel jump, there will be greater use cases where bouncing into attack will make it easier to hit higher mobs while jumping from attacking won't interrupt your attack.

    If you are just trying to flash jump and attack, you will find it easier to jump in midair and immediately cast the skill. Mashing the 2 keys might have the skill cancel the jump.

    Fuhreak
    darik
  • Phantom Forest Sanity System

    The sanity system is more seizure inducing with the excessive flashing and the screen shaking. My head is still throbbing. There are also times you "teleport" back similarly to Von Bon's (more)
    RoseDrop
    SotaSamson