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Check out the v.258 - MapleStory x Demon Slayer: Kimetsu no Yaiba Patch Notes
here!
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The game's daily 300 mob kill thing is slightly flawed. The current way we have it that we kill 300 mobs and click CLAIM GIFT (if can be claimed on any character on the same world.) The
… (more)problem is that you have to claim the reward at the same time as completing the day's daily. If you got a full inventory, you would not be unable to complete the day until you successfully receive the item. Another issue is you cannot save items for upcoming events. If there is an upcoming DMT and you want to use your cubes, you have to pray DMT arrives before the item expires.
Maple's Daily Gift System should allow the player to be able to complete the day without being forced to accept the item that comes with that day's completion. This will allow the player the flexibility to finish their dailies and pick when they want to receive their rewards. This comes in handy when a player finished their mob quota but isn't able to accept the reward or is timing trying to get their rewards at a certain time. This is handy for players finishing dailies at the last moment as they don't have to figure out what to toss out or spend extra time seeing who can accept the Inventory Expansion Coupon.
Another feature that could be added is automatic check in once you hit 300 mobs. Once you hit the required 300 mobs, the game would check the player's completion so they don't need to open the Maple Gift Menu to check in. They only would need to open it to count their days or to claim the rewards when they are ready. This feature would make it so players don't have to worry about worrying about clicking in as the system would do it for them once they hit 300 mobs. This is similar to attendance where the teacher spots you and marks you present instead of calling out your name and waiting for a response.
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