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Daxterbeer

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Daxterbeer
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Why fight a war you cannot win. Just lose.
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About Me
Depression
  • Q&A Ft. MapleStory's Investigation and CS Team

    Hello Customer Support,

    For players who sell items for illicit currency such as Paypal (PP,) Western Union (WU) and other forms of money, how come those players don't get banned right away. I've seen players trying to sell on a daily basis through hire merchants or shop permits. And does the player actually have to conduct the trade or even attempt to get banned?
    JettLuvsUFirewolfslayerMatthewHKnightdarik
  • Much Needed Quality of Life Improvements

    Kkiko wrote: »
    Flames for reboot? Sure.
    Flames for normal servers? No thanks.

    Stronger players will have access to most flames because they can take down tougher bosses which drop better flames whereas weaker unfunded players won't be able to kill the tough bosses so they have to settle for weaker flames that drop from the not-so-strong bosses. And no, these weaker flames alone won't boost the unfunded enough to kill the stronger bosses such as hard magnus or chaos root abyss which drop better flames. They'll still need to buy into potentials and scrolling which isn't cheap either.
    This results in weaker players getting a tiny tiny bit stronger and stronger funded players getting A LOT stronger, creating a larger gap between the weak and strong.
    Not only that, but there's a scissor limit too so you can't keep trading the same item forever.

    Seeing as you're a reboot player, a lot of these issues won't really exist since they have easy access to cubes allowing them to reach the point where they will have better access to stronger flames and items are completely untradeable anyways.
    Adding them for reboot wouldn't be such a bad idea, but PLEASE don't bring these to normal servers. Nebs are already bad enough.

    Boss flames are worthless because they cannot re-roll, they can only be extracted for materials. The flames dropped by bosses are for flaming items for the first time without additional options. It is like you can't use a potential scroll to reset your potential.
    DreamyNeonAndyAnderson
  • Much Needed Quality of Life Improvements

    About flames, you're looking at it the wrong way. The newer bosses are super strong because of power creep. Adding more power creep to kill them will not solve the problem. Somewhere along the line they'll release a new boss that pushes the power creep to its absolute limit, and then players will ask for a new way to get stronger so that they don't have to fully max out the current systems.

    Also the drop rate changes are fine. %drop gear only hurts the game in every single game I have ever seen it in. The less impactful it is the better.



    Gross thinking. I seen a few whales who poured thousands into 15 starring and 12 9 9ing everything they have (I don't really count those as players since the way they rose to power is questionable.) This should not be THE requirement to do damage to Lucid and the harder versions of Damien and Lotus. Yeah boosting everyone's power through flames would also increase the strong players more, but flames would make accessory crafting and alchemy at higher levels more useful.

    A lot of content following RED (accessory crafters were suppose to be able to craft flames and be on par with Smithing) such as the Dojo Shop, Oz Shop, Legion/Union Shop as well as the Reboot shop were suppose to sell flames. I can see more benefit from crafting and other content will be essential for player growth.

    SlicedTime
  • Let All Regions Have access To The Same Classes

    We are probably going to get Cadena in maybe winter since we are behind in KMS. KMS creates and gets content first before designing and translation it for other regions.
    AlexFHanzYolo
  • When are we going to get a 1080p update?

    I wonder how it would be like to do Dream Break PQ on a Penta-display setup. It would be OP to know how all the maps look before entering them :P.
    Laudier