Wouldn't it be fun if there was a cash item that you could buy that allows you to turn back into a level 10 , allowing you to choose or replay your character from first job all over again? For fun purposes, I like to delete characters, specifically link mules, and make new ones to re-experience what it felt to get from 1-120 all over gain (sometimes it sucked and it still sucks when I try to force myself to like a class I didn't like before). This would be a fun thing I would buy for my explorer characters, though possibly would be usable on citizens and cygnus knights in the future.
Item: Hands of Time REQ lv: 100
Description: Turn back the hands of time to take apermanenttrip down memory lane. Caution: Once used the effects are irreversible. (Turns your current level and class to level 10 Beginner), Can't use more than once per week from the date you last used it.
The item would work as a New Game+ item which allows you to keep your current beginner skills that aren't the ones you get at default (skills like Empress's Might and Sengoku Totem Skill) and allows you to choose a different job (or same job, if you're not a basic resistance cygnus or explorer class) as if you were playing the game on that character for the first time but with all your items kept from the last playthrough, and maybe, if not too good, give you a buff that permanently increases additive EXP by 1% per rebirth up to 50%, and gives a base set of other buffs for certain rebirth milestones if you rebirth after level 100.
Example milestone buffs:
10 rebirths = +10 inventory slots in all tabs and OR (if all or a certain slot(s) is/are maxed out) tradable within account all slot +10 coupon (excludes storage slots) and +5% max MP/HP
20 rebirths = +5% critical rate increase
40 rebirths = +5% permanent drop rate increase
50 rebirths = +10% pdr increase
After the 50th Rebirth, you must be 150 or higher to receive cumulative rebirths for the 75th and 100th rebirth milestone.
75 rebirths = +5% Final Damage
100 Rebirths = +10% Boss damage
I should also mention since this item is pay-2-"win," there will also be 2 rebirths available for Maple Reward Points per Reward Shop resets.
This suggestion has obvious pros and cons but I'd like to see your thoughts/ ways to improve this idea.
Here's one I'll come up with: Allow all classes to use this item regardless of job but only revert the class to 1st job for special classes.
In my opinion this is not a good change. It halves the amount of exp and cubes people can get from daily bosses such as Zakum, Hilla, and HT, and greatly reduces the amount of meso obtainable from them. It's true that the meso rewards for more difficult bosses have been raised, but that should not come at the expense of those people who can't beat higher level bosses yet.
The Powerful Strength Crystals also seem to be a great nuisance, in that they expire and have different meso values, and therefore won't stack in inventory. If you'd like to hold onto them and redeem the 60 most valuable at the end of the week - well, you can't.
The new boss set looks nice and will make those top-tier bosses worth fighting (especially since in GMS, Absolabs gear is not in much demand).

MageOfBattles wrote: »pandabunnies wrote: »Dark knight, Little floaty eye dude is adorable and getting to come back to life would be a great thing to have.
The twist is you have to kill things like you do with the actual skill.
