Never expected this day to come after they put the message about post-300 areas honestly.
It's a good change for sure. Since GMS is more used to easy EXP rates (I feel like Meso is mostly covered by SF reduction) we could probably use some more EXP coupons for awhile in events to help ween players off totem fumes.
That said, this too, will be forgotten and accepted by players because ultimately what Nexon is doing is good for the state of the game. It's just not good for the short term, which is why they've been spreading these changes out over a long series of patches over the last few years.
Keep at it Nexon. KMS 1:1 someday.
Map1eWarriorEiSama wrote: »I will list some points I find Maplestory lacking below,
my hope is that Nexon or developer will read them and consider few changes or accommodation...
1. Put Tera/Mega Burning Event to every event. Burning allows me to explore Maplestory than I ever could before. I won't play without it.
2. Some simple methods to earn large amount of mesos quickly, to allow enhancement on the equips for more damage.
3. (maybe) more story chained quests, I have enjoyed many of the early story quests, esp simpler ones like Golden Beach, Aran, and Mushroom Princess.
To add to this, I really liked the designs of the pendant from Mushroom Princess quest reward and the Tako earring from Golden Beach quest reward.
These are some of the points or things I am looking from Maplestory developers so far.
In summary, I believe it'd be good to think about the amount of time your users have to play Maplestory, this summarizes the points above, because...
each point emphasizes time efficiency, getting "the most (fun, achievement, etc) out of the time spent", which I am hoping you have noticed already.
Without damage output, gameplay in Maplestory becomes difficult to progress. Without burning, players can make little to no progress in the time spent.
And, finally, without good fun, there is no point in staying to play in any game anymore. That is all, hope you will consider. Thanks.