I rather see our old ingame cubes make a return. The mythical, hard and solid are still very hard to distinguish compared to the old Meister, Master Craftsmen and Occult cubes. They … (more)function the same as the new cubes so i don't know why they went thru so much effort making them. And why are the names so terrible? "Hard" cube will lead to confusion and unwanted sexual innuendos. Meister being changed to solid is stupid change. The item pieces, meister cube and the rank meister made a lot of sense until the change had to take place to do nothing but make it harder to distinguish and make naming a nightmare.
Also the old cube system was a lot better since the cube fragment system had their items priced better. I feel like this whole cube system than revamped was a huge waste of time if they were only gonna rename, recolor and make the fragment system a bigger hassle. (less)
after they put the message about post-300 areas honestly.
It's a good change for sure. Since GMS is more used to easy EXP rates (I feel like Meso is mostly covered by SF reduction) we could probably use some more EXP coupons for awhile in events to help ween players off totem fumes.
That said, this too, will be forgotten and accepted by players because ultimately what Nexon is doing is good for the state of the game. It's just not good for the short term, which is why they've been spreading these changes out over a long series of patches over the last few years.
Keep at it Nexon. KMS 1:1 someday.
Reg GMS would never reach a 1:1 state because Frenzy Totems were never affected in these spawn changes. While regular players lose access to spawn boosters, people with Frenzy are unaffected by these changes except maybe more reliance since Kanna boosting and popping 2 hours of wild isn't a thing anymore. FZ owners are still able to boost themselves, sell services and finally sell the mesos they earn for real money instead of working at a job. If Nexon wants to target the source of meso production, they would eliminate these farmers or at delete the rest of the Frenzy Totems (the ones that survived the 2019 discontinuation.) (less)
I decided to include cable managing into my setup since having your cables tucked away contributes to overall cleaner aesthetics. Setup is used for Maplestory, streaming, video editing, schoolwork and other games such as GTA V, Hitman and Bloons TD6. I primarily sit in a Classic Aeron chair, but I chose Pink Bean and the Rock Spirit for the sake of the setup so my main chair wasn't in this shot.
Desk: IKEA Linnmon Corner + 80 + 40 inch pieces
Chair: Pink Bean DX Racer (Classic Aeron Chair not shown)
Keyboard: Razer Blackwidow Chroma
Mouse: Razer Viper Ultimate
Monitors: ASUS PG278QR, 2x ASUS VG278
Mic: Blue Yeti (Black)
Mic arm: Samson 48" Arm
points I find Maplestory lacking below,
my hope is that Nexon or developer will read them and consider few changes or accommodation...
1. Put Tera/Mega Burning Event to every event. Burning allows me to explore Maplestory than I ever could before. I won't play without it.
2. Some simple methods to earn large amount of mesos quickly, to allow enhancement on the equips for more damage.
3. (maybe) more story chained quests, I have enjoyed many of the early story quests, esp simpler ones like Golden Beach, Aran, and Mushroom Princess.
To add to this, I really liked the designs of the pendant from Mushroom Princess quest reward and the Tako earring from Golden Beach quest reward.
These are some of the points or things I am looking from Maplestory developers so far.
In summary, I believe it'd be good to think about the amount of time your users have to play Maplestory, this summarizes the points above, because...
each point emphasizes time efficiency, getting "the most (fun, achievement, etc) out of the time spent", which I am hoping you have noticed already.
Without damage output, gameplay in Maplestory becomes difficult to progress. Without burning, players can make little to no progress in the time spent.
And, finally, without good fun, there is no point in staying to play in any game anymore. That is all, hope you will consider. Thanks.
The first point won't work because once you burnt your characters, you are back to regular leveling rate. Since you said you cannot play without burning, you are saying you are done with the game once you burnt all your characters to 150 or 200. Unless you just plan on training characters to 200 and starting new characters once they cannot burn further, you are not going to do much else in the game. (less)