MikevsZoda wrote: »
Fair enough on Kerning Tower. I personally thought it was all fine, not mind-blowing or anything. I guess you're right that it lacked any major conflict that wasn't quickly hand-waved away, but I found it cute overall. Moreso than Squirrel-Boy trying to Pick-Up Artist his way to success.
Maybe I'd be better served pointing to other, older revamps, like Mushroom Kingdom, which similarly got a new story for no particular reason, but feels like it had a bit more work put in, imo. Or Korean Folk Town and Mushroom Shrine which had some pretty beefy story content added to them that seemed pretty good to me. Can't remember much about the original versions of those two, but the changes seemed fairly significant at least.
Anyhow, it's all just my opinion. I personally never found FTW all that interesting, and I feel like this particular revamp did less for FTW than any of the other revamps did for theirs. I certainly can't speak for anyone else on the matter. I just hope that if Florina Beach, Tera Forest, or even Chryse ever get their black chains off the world map, their revamps are of quality of the others, rather than what FTW got.
MikevsZoda wrote: »
And the music is really unfitting for an amusement park setting. I actually don't remember if it's the same as the old version, but if it is, this would have been a really good time to update it. You'd think there'd be some really upbeat, cheery tune for a theme park, something akin to Ludibrium next door, but what we have just feels...off.
MikevsZoda wrote: »Other recent area revamps have been pretty good. Kerning Square was updated to Kerning Tower with a sweet little story to it that called back to the old version of the dungeon and showed what those old characters are up to now, Omega Sector came back in a big way with a new story, the return of themesorangersM-Forcers, and a brand new boss. Fantasy Theme World on the other hand feels like...why did they even bother? No new monsters, weaker story, no real fanfare to celebrate its "return" after being closed for what felt like a few weeks (does it even have a splash screen on the game's main menu like the other revamps did?) It was never an especially interesting dungeon in the first place, now it just feels even more bland and watered down. Like, what even was the point?
ZephyrusSpring wrote: »
You're not getting what I'm saying. Instead of adding flames, why not nerf the boss' health?
ZephyrusSpring wrote: »Also is there anything substantial locked behind hard lucid? Do GMS players actually have a reason to fight her over normal mode other than as a test of strength?