Well the powers that be know about it so perhaps they will fix it this next week. For now you can just avoid it by going to the cs to get off the house and walking in town when you pass it.
Since the last patch I have noticed that after crafting a cube, the crafting doesn't cool down unless I stay on that character. Twice now I have come back and had to sit for a little before I could make something. Is this for Smiths/Cubes only or does it apply to all crafting? I have not noticed it on my Alchemist but I often sit afk on that. I really don't think this is a good change as it wastes time that people could spend doing other things, but i'm not a fan of the current limitations and cool downs on crafting anyway. I feel that if you have gone and collected all the supplies to make things that you should be able to make as much as you want and that those things should also STACK HIGHER!!! With our accounts being so big now (50 characters!) these kinds of limits just cut into productive game play time. Idk I would like to know what others think.
Thanks for listening to people asking for the event for once, but if you are going to do something do it right.
That is exactly what I have been saying to people since I saw the notes!!!
I did notice this however:
Dark Lords of Darkness Totem: Highest tier totems have the following stats:
Dark Grin Totem: INT +36, Weapon ATT/Magic ATT +15.
Dark Helia Totem: LUK +36, Weapon ATT/Magic ATT +15.
Dark Avenger Totem: DEX +36, Weapon ATT/Magic ATT +15.
Dark Doom Totem: STR +36, Weapon ATT/Magic ATT +15.
The totems on the notes don't say untradable? If they changed this one aspect of the event that would make having it for a week just fine. If they are now tradable, I would even do it on characters that already have all their totems just to trade them to the ones that need them. That would be a complete game changer for this event!!! I hope that is the case, but it is probably just and oversight in the notes =[.