Equipment set progression
Pensalir -> Necromancer -> Von Leon -> Empress -> Chaos Root Abyss and Tyrants -> Absolab -> Arcane
Von Leon requires an hour pre-quest to fight, hard mode and the daily quest in this area drop stuff to make the Noble Ifia's Ring.
Empress requires a somewhat short pre-quest, recommended to bring a healing familiar like Mr. Ali (15% per 10 sec, somewhat rare drop), Platoon Chronos (10% per 10 sec, low drop rate), Mutant Snail (15% per 10 second for entire party, super rare), and potential "+1/2/3 second invincibility when attacked" on top/overall.
Zakum drops face and eye accessory.
Magnus drops shoulder, and badge.
Horntail drops a ring, earrings, pendent (part of pq set, but does not get good bonus stat).
Arkarium drops a nicer pendent than Horntail (and rarely the dominator pendent).
Pink Bean drops pocket item, a nice belt and a better face accessory than Zakum.
Hell mode Gollux drops pendent and belt, gollux coin shop has ring and earring. These 4 form a nice set bonus, but has weaker bonus stats.
Give it a shot if you meet many of the points
- The 2-D art style
- You don't mind grinding for stuff
- You like the RPG aspect of characters getting stronger
- You don't feel disappointed, rage, or self-destructing thoughts when other people progress much faster than you by spending real money
- Time gated content after lv 200 (even if you level fast, you cannot contribute effectively to bosses in that region due to the large amount of dailies quest/content to get a specific resource)
- Making multiple characters (most named class has their own story line that contribute to the main plot, passive bonus for having many high level characters)
- You don't feel shy looking for a social guild/alliance to not feel lonely in this game (no one party for exp, only when bossing and events)
- You like spending real money dressing up your character to be fabulous
- Not afraid to go bossing even if you have a 0% success rate for practice and thrill
- A lot of spare time for grinding
If you decide to play, the server you choose affect your play style. Reboot: Meso spent directly equal power (upgrade stuff cost meso instead of real money), no trading allowed, cannot share any equipment between character on the same account (other stuff can be shared), non-boss monster has 10x HP and 3x EXP (monster above lv 200 tend to have 2.2x HP and EXP), Monster drops 5x more mesos, no pay to win content (cannot pay real money to progress faster), characters can learn all profession at once. Any server that not Reboot: Trading and auction house is enabled (the market is part of the learning curve), grinding for meso is worthless, many pay to win upgrade system and equipment, equipments can have a 2nd set of potential (called bonus potential), still possible to progress to late game content without spending real money given enough time, can only learn 1 crafting profession per character.
In terms of population (NA region), Reboot > Bera > Scania > Aurora/Elysium.
Maple Story will feel empty due to how big it is and how little time people spend in 1 region before lv 200.
But when someone announce a +50% exp buff, >30 people (in a populated server) will come to the same map to receive the buff (lots of lag without a strong cpu).
Common mishaps that many mmorpg share that Maple Story also has
- Unscheduled maintenance
- Double maintenance
- The rare elusive triple maintenance
- The once in a blue moon 24 hours maintenance
- Botter
- Auto-ban system catching innocents
The rune still only give +100% exp and still have the 15 minute cooldown
Halloween Hasty Hunting
UTC: October 23 at 12:00 AM – November 5 at 11:59 PM
Rune cooldown time reduced from 15 to 10 minutes.
Rune gives 2x as much EXP.
Just a discount, it doesn't improve your success rate.
Only the 5th,10th,15th 100% success rate event on November 10 give better odds to reaching higher star force due to only needing 4 success in a row instead of 5.