Madman ranmaru has a base attack of 70,500 , and a 15 second potion cooldown restriction. No class except those with extremely high evasion skills or extremely high damage reduction skills will ever survive 15 seconds to use another potion.
Also now that Madman Ranmaru ultimate attack is fixed to deal 999999 damage again and can only use it when the current HP bar is under 10% HP, the charging time should be raised back to the original timer of 13 sec because it is meant to be an attack for the player to stop before he finish charging (decreased to 4.9 seconds in the pathfinder update because the entire attack did not function correctly and did no damage and he never stopped using it regardless of current HP).
Stuff that not working that doesn't require +1 hours testing
Haste Plus
UTC: November 4 at 12:00 AM - November 17 at 11:59 PM
Rune cooldown time reduced from 15 to 10 minutes.
Rune gives 2x more EXP than normal.
Defeating Inferno Wolf gives 1.5x as much EXP.
On a side note, elite champion don't count toward the 20 elite monster killed count when previously the messenger of darkness did.
The quest inner code was copied pasted from MSEA and the coins serve no purpose in GMS because the quest requirement was changed from collecting 100 coins to stay logged in for 30 minutes. (they forgot to remove the coins)