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  • The horrendous state of Kanna worsens once again

    It is unreal how delusional these decisions at Nexon are regarding the Kanna class. After the first nerf back in destiny, while all other classes got buffed it was already dead last in solo DPM. Then on top of that they decide to nerf mana overload, remove exo weaving and give another party damage nerf to domain with nothing to aid the solo damage of Kanna in return.

    With the 6th job preview we saw all Kanna 5th job enhancement nodes and let me break those down:

    Oni Lords Legion - This skill gets a 60% FD increase. Yet this skill is still so incredibly weak it's not worth using besides for the Iframe it provides
    Yuki Musume - Also 60% FD increase. Same story, the skill itself deals negligable damage, it's only used for it's mana regen and health regen.
    Spirits Domain - flat 20% boss at max level (Self only). what is this? it's literally THE WORST 5th job boost in the whole game. Leveling this skill from 0->30 gives you 1% FD, it's a phenomenal waste of sol erda. (For comparison, Bishops benediction gives them 10% Final Damage, making their node 10x stronger)
    Liberated Spirit Circle - 60% FD increase. The only skill that actually increased Kannas damage by a noticeable amount.

    With Kannas boss clear times already being double those of similarly funded classes, this is another huge slap in the face. The average class has 3 V skills that actually make up a significant portion of their BA, Kanna has 1.

    Kanna severely lacks Final damage, crit rate and IED. It's one of the few classes where breaking gollux for pitched boss set will always be a solo damage nerf due to the IED requirement of bosses. What once was the most popular class is now a dying breed.
  • Kanna Failure of a Rework

    Stacona wrote: »
    psuobucit wrote: »
    Stacona wrote: »
    You are bad at math.

    100% boss damage with the decrease to the final damage is:
    400% damage total = small buff to solo damage
    500% damage total = about neutral
    600% damage total = less damage (small nerf) to solo damage

    This ignores the vanquisher charm buff, which is 10% final damage to the spell itself.

    If you go like "Well as long as you have less than 539% damage in total it's still a buff", then that's not a buff; it's setting a limit to Kanna's progression.
    And 10% increase, sure. 10% to the skill that takes about 10% of whole BA measurement (given that you can use this skill fully) is a buff to compensate the nerf, right?

    400% damage total should be treated like 95% ied and you want to avoid going higher than this as best as you can, if you are hitting this number then stat and attack option for more damage will be better. (outside of crit damage which is a completely separate system)

    Sources of att and magic attack are very limited, while boss damage and damage are there in abundance. You are once again spreading misinformation and blatantly Kanna hating.
  • Censorship Suggestion.... Round 3 Extended!

    Isn't it better to make a "remove censorship" option in game like League of Legends has for example, then you can let people choose to have censorship applied to their text or not. Of course censorship would be ON by default.

    words that make chatting really hard in terms of "n-word"
    - nggr
    - nigr
    - niga
    - nigg

    Most of the time these words are found split apart in normal civilized sentences.

    aside from these theres also a pretty dumb one regarding the n-word being "cotton picker" don't really know what to think of that because if you were to say "Go pick cotton" it's not censored.