[New Users] Please note that all new users need to be approved before posting. This process can take up to 24 hours. Thank you for your patience.
Check out the v.238 Ignition: Extreme Patch Notes here!
If this is your first visit, be sure to check out the Forums Code of Conduct: https://forums.maplestory.nexon.net/discussion/29556/code-of-conducts

Bfortbattle

About

Username
Bfortbattle
Joined
Visits
107
Last Active
Roles
Member
Points
735
Badges
7
Posts
20
  • Jett and what i think of it

    scholar624 wrote: »
    If Jett requires an infinite FMA to be somewhat playable, perhaps it's time for a technical intervention. Imagine yourself a designer and you are tasked with giving Jett a skill overhaul. Now, keep an open mind and ask the following:

    What trait/gimmick/quirk/skill does Jett currently have which sets them apart from other MS classes?
    How kind of a unique playstyle can be build around that particular trait?
    What supplemental skills are needed to make this playstyle engaging, challenging, and fun?

    Jett, gains loads of jump/movespeed due to his skills, you would expect it to be a very mobile class. yet his flash jump doesnt even go forward, and the casting timefor other moving skills is way too long for a "fast paste pirate". It really feels like you're playing a mage instead of a pirate.

    Aside from most his skills not fitting the class at all, his skills just don't do damage at all, 1st/2nd/3rd job you just use the first job's punch because it deals more damage then anything else
    JettLuvsU