DarkPassenger wrote: »and by the way, an alliance was first suggested in the earlier pages, but some of the people just want a merge and no exception. You have to convince your own side. Because those that don't want a full merge suggested alliances, and while some are okay with this suggestion, there are some on your side that aren't.
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Yeah no thank you, some people prefer a rather empty server than being overloaded with players (aka Reboot), don't believe everyone got the mindset that a quieter server is a bad thing. The only time I'd agree would be if it was like Europe MS' kradia and demethos server.
Why would Nexon respond again, when you all completely ignored Arwoo's first response, and continue to argue in the same circles?
Also lets hope the next response by Nexon to this wildly popular complaint is posted on the homepage with an actual solution, not just a comment in a thread.
Edit ** Lets also hope Nexon doesn't act out of spite and not solve a problem that is plaguing a significant portion of the population because a few people are bickering about it.
Hey, where can I find more people like you?
Also, when I've told to some people in the game about the fact that there are some people who are still bickering about not merging worlds and that they love being in a dead server, every single person I told him that, was really shocked and was like "This is a lie, they must take care of the majority first".
It's also ridiculous because MapleStory is an MMPORG game, it must have as many people as possible, it's not an SG (Solo Game).... so basically if you want a dead server, then MapleStory, as an MMPORG game, is really just not for you.... -_-
too bad they have set up many things as a solo player - looking at bosses, many you can go in as a "one-man party" and some after hitting a level limit you can solo [prior you need at least one other character in the party]. Grinding they've tried to address by adding bonus exp but that hasn't really done anything to improve. PQ's are still dead as it's (1) easier to grind elsewhere (2) rewards aren't worth it [high level entry, low level reward] and (3) the exp rate is for a majority isn't worthwhile.
Fix the issue of making the game solo play first, because even if you merge everyone into one world like "the majority" push for, it's still not going to make it a MMORPG as a whole. It'll just put the entire populace [those numbers don't change for the game itself] into one world, that's all it'll do. It won't make it where people are partying up more than they do on the current worlds they play on. Sure it'll be likely to get a tele to bosses like Zak or Horntail, but will those people stay in the party? Likely not. Still solo play.
Daxterbeer wrote: »Wouldn't having more channels and essentially making more of everyone's favorite map as effective as have a smaller population?
No.
Having more channels won't stop your conversation with your friends from being interrupted by smegas.
It won't really make resources like Mysterious Veins more available, because people farm them on all channels in parallel.
It won't stop randoms from hijacking your party when you boss queue.
It won't even necessarily help you find a map to train in, because the bots will multiply to fill up all available space. After all, they'll have a bigger market to supply to, so they'll need more meso and elite boss drops to sell. (But I'm sure the bot-runners would love not having to split their forces between different worlds)
And, depending on how Nexon is able to set up their hardware, it might not help the lag, either.