PQs have been dead for ages and it'd be really neat to have them be useful again.
The problem with them giving XP is back in the day, level ups were much harder to get, even at low lvs like under 30. Now with a Kanna and Bish mule, you can get 1-100 in a few hours, so doing PQs that give like 50% is kinda worthless.
Ways PQs could be good again:
- Make PQs give many levels, similar to Eluna Express where you could get like 5-12 levels at once for a 30 minute run.
- Make them not for characters under 30. 1-30 is extremely quick so it's kind of a waste of a PQ to make it only for 1-30 characters. Imo, they should have a minimum requirement level, then their xp scales with level, making them good for powerleveling up to the next PQ is unlockable.
- Make them give Meso instead of XP like you suggest. They'd have to give 10s of mils to be worth it on reboot. A lot of players farm at around 200m an hour. Most PQs are around 10 minutes, so to make these comparable, you'd need to make around 35m a run from higher leveled ones, and that's to just make them equal to the average meso farmer's rates.
So, Either make them give much larger amounts of XP such that a party of 3 could get to lv 150 or so at around the same rates as a Burning character with Kishin mule, or make them give mesos similar to rates of farming meso if not higher, as they are limited in runs per day.
Update: it apparently is related to having your unicode (Control Panel -> Region -> Administrative -> Change system locale...) set to anything besides English(US). Mine was Japanese before. Hopefully this insight will help fix it soon, cause I'd prefer to keep it that way and not on English.
Sure the updated skill sets of each class are far stronger than their originals were, but plenty of us who remember playing back then miss the experience of playing the old maplestory with those old skills.
My Suggestion is to take a skill or two that was iconic from the old version of each class and make it unlockable through some event. Certain Explorers still have this if they were created when Ultimate Adventurers exists. The vintage skill would be buffed to match the damage of a modern skill, meaning you can mob or boss with your old skill alongside all of your new ones.
Looking back, a lot of Explorers actually have pretty similar skill sets as their originals with just revamped effects and looks, so I think it might be better to have the adventurers be able to choose from a cygnus skill as well as one picked from their own job.
A few examples of skills I'd like to get back are:
Cygnus knights get the abilities their ultimate adventurers got
Corsair would get their Battleship and the 2 attacking abilities that go with it
Dark knight could get Dragon Roar
Battle mage could get the reapers that spawned on kill
Hero and paladin get buffed monster magnet? maybe it stays active for a certain amount of time and has a CD? (or just stick with cygnus's soul driver)
These skills would look like their originals, but most would be buffed to be used alongside normal mobbing skills in terms of range (how far they hit), mobs hit, latency, damage, and hit count. They could even be tied to another skill so they could get the same bonuses as that when it comes to hyperskill and 5th job nodestone boosts.
This would essentially give each class the ability to mob with a vintage skill just as well as their current skills.