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  • To those who believe Nexon's "long term"

    As I've said before, the skepticism is much justified and for more reasons than the examples you've given.

    What about monitoring Hard Lucid? 25 Star Enhancements and Flames? We haven't (more)
    darik
    KelpTheGreat
    SunsetChaos
    MapleBishopFan85
  • Reconsider the In-game name Cooldown

    Envo wrote: »
    Arwoo, thank you for joining the discussion.

    First, I'd like to ask you something; you said, in
    (more)
    Sherri
    Petalmagic
  • Reconsider the In-game name Cooldown

    The introduction of the name cooldown surprised us as well and because of this, it wasn't mentioned in the patch notes.
    First and foremost, we sincerely apologize for this oversight and (more)
    DarkPassenger
    Kingopirates
    KelpTheGreat
  • [Contest] Set the Stage for Cadena and Illium!

    Here's an example entry:

    6nJrHOW.jpg

    As you can see, I did not photoshop this. I simply printed out a picture of Cadena and placed the cut out in a real life scene. Let me know if there are still (more)
    Khongi
    MeowYami
  • Crimsonwood Keep PQ

    July wrote: »
    (more)

    GMS followed KMS with omega sector, this why we got it.. sadly KMS doesn't have Masteria and Crimsonwood Keep pq, so its all up to Nexon NA..

    Returning Crimsonwood Keep Party Quest is a collaborative effort with our developer team. It's not as black and white in the sense that it all comes down to one side making the decision.

    Ultimately, we are communicating with our developers on what would require change to bring the content back.
    CWKPQ being re-released without any changes would make it:

    1. Ridiculously easy
    2. Unrewarding
    3. Unplayable

    Ridiculously easy unless all obstacles were changed to accommodate for the fact almost every class has a flash jump of some sorts and Blink may potentially be a thing. Additionally, all enemies would have to have their stats reworked to match the power creep from when the content was first released.

    Unrewarding because the Mark of Narician was a big reason as to why Maplers ran it in the past. Any new pendant equipment would immediately be compared to Gollux so the key reward would have to be reworked or perhaps removed (I'm not sure if Maplers would be happy to see a new BiS pendant and the introduction of more power creep)

    Unplayable ties directly to the content being unrewarding if the content were released without any sort of extensive rework by our developers. If the rewards aren't good and because the content itself requires the cooperation of 2 members of each job then there won't be any groups running it.

    scholar624
    WizardBeau
    MageOfBattles
    YinYangX