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Arwoo

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Arwoo
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  • To those who believe Nexon's "long term"

    As I've said before, the skepticism is much justified and for more reasons than the examples you've given.

    What about monitoring Hard Lucid? 25 Star Enhancements and Flames? We haven't forgotten the claims that the content would be impossible for GMS without the addition of 25 Stars and Flames. Sure, it has been cleared already by a number of Maplers after Arcana and the increase to AF, but is it where we want it to be? Should hard Lucid only be cleared by the less than 1% population?

    What about monitoring world population? Ever since the World Leap event, there were many concerns of low population worlds due to many Maplers moving to Bera. Is anything being done to address those who weren't able to leap due to bugs or issues in addition to the wider issue?

    What about monitoring Kanna and other class balance? Ever since the changes to Haku's Blessing and even to Kishin, the class was reported by the community to be weak. Are there plans to address Kishin or make improvements to Kanna's current state?

    What about monitoring the drop rate changes? Is anything being done to address the reports of low rates on acquiring symbols and droplets? What about Nebulites? Are there plans to make these more accessible? Not through events, but through pure in-game content.

    What about the boss changes and KMS maps no longer being effective? What are these long term changes and will you truly make such changes to improve the meso income in Reboot?

    Despite the justifiable skepticism, it's not a lie when we say that these issues aren't being forgotten.
    Although this very message is the source of community frustrations, we're going to keep up our persistence to communicate these issues to you and the game teams.

    darikKelpTheGreatSunsetChaosMapleBishopFan85
  • Reconsider the In-game name Cooldown

    Envo wrote: »
    Arwoo, thank you for joining the discussion.

    First, I'd like to ask you something; you said, in your post, that the name cooldown feature has surprised you as well. I'm assuming you are referring to the Nexon America dev and community teams, is that correct? Please correct me if I'm wrong.

    If this is the case, it brings up a very important issue players are having with Nexon these days - how is it, that the team implementing patches and updates, is not aware of what they are implementing? This is truly controversial to us.

    Second, to answer your question: I believe the player consensus is to allow the first-come, first-serve system for name selection.

    You're correct in stating that the change surprised our team. Unfortunately, there is no excuse that I can provide for this oversight. Often times, these are the results of miscommunication from our internal teams on the contents of the patch. However, no side or individual is to blame as accountability is a shared responsibility.
    SherriPetalmagic
  • Reconsider the In-game name Cooldown

    The introduction of the name cooldown surprised us as well and because of this, it wasn't mentioned in the patch notes.
    First and foremost, we sincerely apologize for this oversight and now it comes down to us and the community delivering feedback in regards to this cooldown.

    From reading through the posts in this thread, I can see that Maplers hate it.
    However, it was informed that this system was introduced to discourage individuals from mass storing names to either sell or prevent others from using.

    It's a given that everyone wants the best names to themselves, but do you guys feel that this may help the overall fairness of name distribution? Or is it preferred to retain the first come first server name save basis?
    DarkPassengerKingopiratesKelpTheGreat
  • [Contest] Set the Stage for Cadena and Illium!

    Here's an example entry:

    6nJrHOW.jpg

    As you can see, I did not photoshop this. I simply printed out a picture of Cadena and placed the cut out in a real life scene. Let me know if there are still any confusions and we will do our best to address them.
    KhongiMeowYami
  • Crimsonwood Keep PQ

    July wrote: »
    Catooolooo wrote: »
    I predict they will bring it back in 2019 with no changes , bug fixes or improvements.

    I mean, hopefully that wouldn't be the case. Just looking at how long Omega Sector was gone for, but at least it was revamped.

    GMS followed KMS with omega sector, this why we got it.. sadly KMS doesn't have Masteria and Crimsonwood Keep pq, so its all up to Nexon NA..

    Returning Crimsonwood Keep Party Quest is a collaborative effort with our developer team. It's not as black and white in the sense that it all comes down to one side making the decision.

    Ultimately, we are communicating with our developers on what would require change to bring the content back.
    CWKPQ being re-released without any changes would make it:

    1. Ridiculously easy
    2. Unrewarding
    3. Unplayable

    Ridiculously easy unless all obstacles were changed to accommodate for the fact almost every class has a flash jump of some sorts and Blink may potentially be a thing. Additionally, all enemies would have to have their stats reworked to match the power creep from when the content was first released.

    Unrewarding because the Mark of Narician was a big reason as to why Maplers ran it in the past. Any new pendant equipment would immediately be compared to Gollux so the key reward would have to be reworked or perhaps removed (I'm not sure if Maplers would be happy to see a new BiS pendant and the introduction of more power creep)

    Unplayable ties directly to the content being unrewarding if the content were released without any sort of extensive rework by our developers. If the rewards aren't good and because the content itself requires the cooperation of 2 members of each job then there won't be any groups running it.

    scholar624WizardBeauMageOfBattlesYinYangX