40 (39) more slots is pretty good. There is still an important gameplay aspect to good inventory management and infinite slots would remove that. Heroic Worlds only as well, I feel like too much inventory space on Interactive Worlds would negatively affect the mesos market.(less)
Reg already infinite slots because you can trade. I am not asking for infinite slots either, just make it four/five bags same as the other bag types.
once you reach Chaos Root Abyss point you "never" solo again from there onward
even Hard Magnus
This is not true at all. Solo up to Kaling/Kalos is possible.
It is extremely common for players to solo all the way to black mage as well. This is far from pointless.
Even if you meant that players will join a party after CRA, those parties will eventually go back to soloing bosses due to the way that pitched equips work. (less)
GUY WHO SHOOTS A GIANT LASER BEAM TO SAVE YOUR BUTT COZ NO REASON EX MACHINA PLOT ARMOUR
Spoilers on who that was.
That is Orchid, who was setup in advanced and isn't a "silver nameless guy who shoots a giant laser for no reason", it was properly setup in advanced and used when the time came for it. That said, she does appear (for now) to disappear afterwards and there's not much explanation for where she went. Regardless, that is actually one of the things they got right in tenebris. You need to playthrough blackheaven if you were confused about her.
Other than that, I agree that certain parts (Labyrinth of Suffering in its entirety) if not most of tenebris are hilariously bad.
Korea gave them hell for Tenebris which was not well received at all. (less)
waste of time and resources on Nexon's part so they won't do any of this. There are significantly more important things to tackle first.
2. None of this actually benefits the user's experience, and some of it harms it with information overload which MapleStory is already a very complex game with a lot of systems as is. If anything, we need less systems and not keep adding on more systems.
1. Nexon already wastes plenty of time doing stuff that doesn't matter and QoL is always fine.
2. All of this benefits the user experience and none of it harms it, no new information is added just the ability to have tighter control over your account/characters without jumping through as many hoops.
Developing content too fast without thinking about how it affects long term experience is how you end up with dead content that nobody wants to do or more things that you have to do daily/weekly.
Can anyone say they're actually looking forward to having to do high mountain every week from now on? If Nexon had made it a party based game that was shorter you could at least somewhat look forward to it but the way it is now it's just lackluster and takes too long.
If anything Nexon should slow down and consider some of the new stuff they add to the game to make sure it's worth supporting for the next decade. (less)