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Fuhreak

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Fuhreak
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About Me
Just a Reboot Mihile Bishop main.
  • Arcane Symbols Account Bound

    iBundance wrote: »
    Suggesting Arcane Symbols be tradeable within account or max arcane symbols levels raised infinitely. I just opened up some and they're taking a ton of inventory space but I didn't know we couldn't do anything with them on Reboot...

    If your symbols are maxed there is no reason to do the daily other than the EXP.
    Likewise there is no reason to claim the symbol coupons on a character that is already maxed.
    Do the symbol daily on the character you want the symbols on and uncheck the EXP if you want to claim the EXP on a different character (Planner)
    If you're talking to the NPC directly there is an option for denying the EXP which will still let you claim the symbols.

    If Symbols were tradable within account and/or could scale infinitely you would have people running around with hundreds of thousands of main stat or even 1 million+ main stat.
    This would destroy the game over night.
    RedRaven wrote: »
    Arcane Symbols also dont take a ton of inventory space anymore...what are you smoking ?......its just 6 slots..they use to take 60+ slots

    I assume he used the redeem to equip inventory tab option only to discover that was pointless to do.
    iBundance
  • Doubts for our servers growth

    Daxterbeer wrote: »
    If GMS decided to normalize Reboot and give it and Reg Wand, it would greatly improve both servers.
    I disagree. I do not want to play on reg primarily. I have played both server types and I like both for different reasons.
    Reboot is preferable to reg and I would rather Nexon just keep both server types, each with their own pros and cons.
    I like reboot because of the higher focus on doing things yourself or at least not being able to get a (completely) free lunch.

    Right now I think reg is just too hard to get into for new players while reboot is easier for new players.
    Once you're actually established reg should be the easier server to exist in based on what little experience I have with it.
    I think reboot's easy early game should be given to reg, as reboot was always supposed to be the harder server.
    MissDena
  • Unable To Log In

    I also received this error and I didn't purchase any NX, it's most likely a bug affecting certain accounts.
    CyborgTech0HiredMerc
  • Star Force Improvement (All Worlds)

    Stacona wrote: »
    Fuhreak wrote: »

    The hero and cygnus bundles? Those are just bundles, you can buy them individually for the ones you want.
    This doesn't change anything cosmetics expiring at all when the result will always be the same is unacceptable.
    Pokemon Yellow has a literal slot machine you can play, kids are not going to get hooked on gambling. There is probably no actual rhyme or reason why people do and do not get hooked on something outside of personality, maybe life circumstances too, but gamers are probably the least likely to get hooked on gambling. They might get hooked on other things however.
    This is dangerously ignorant. You have ZERO clue what you are talking about.
    There have been studies, documentaries, and testimony from children about them getting hooked onto gambling via gachapon games.
    Please educate yourself or do not speak about this subject as this is a very serious and dangerous topic to be so uneducated on.


    End game grind and not reaching an end is needed.

    Getting new players into the game and improving the experience before that point is not end game. I use my characters progression to indicate what should be improved because I already done it for everyone, while ensuring it is still progression without really getting very far past that point.

    The big thing players need is something to always do for a game like this. If they want a game to complete then they should go play a single player game like Mario or Kirby or Zelda or Pokemon.
    There will always be something to do. We have 49 characters. You aren't even reading what I'm saying at this point.
    I am not saying you need to be able to hit 300, I am saying you should be able to reach end game on multiple characters without throwing your entire life at this game.
    You are too used to being raked over the coals by Nexon, I don't know how many times I have to say this before you actually understand how horrible this game design is.

    Since I've derailed this thread enough as is I'll end on this post.
    Nimo
  • Star Force Improvement (All Worlds)

    Stacona wrote: »
    Insane grindy and very long wait is necessary for end game.
    No it's not. There are 49 characters. I will say again, you are too used to being raked over the coals by Nexon.
    People like me want to play a lot of characters. By making the grind at the end needlessly long all you do is prevent players like me from playing the game the way we want to play.
    There is still a requirement to fund these characters and grind beyond 290 can stay just as grindy as it is.
    You say you want the game more accessible to newer players, this would allow that as well.
    Cubing does not have a risk aspect to it, you cannot nuke your item from cubes. Random aspects is not gambling, it is just random aspects.
    Yes it does. If you do not use the black (bright) cubes you can lose whatever potential you had, this makes you lose meso for nothing.
    If you use black cubes you minimize the risk but you still lose meso. It's still a gamble.
    You can pay real world money for those cubes and/or the meso for those cubes.
    Losing money and getting nothing out of it is a risk of gambling, it is the literal definition.
    Gambling: the practice or activity of betting : the practice of risking money or other stakes in a game or bet
    Gamble: to bet on an uncertain outcome
    Bet: to stake on the outcome of an issue or the performance of a contestant
    This is also a game that children play and have access to. Getting kids hooked on gambling is evil.
    You did give me an idea for a starforce rework concept.
    [-snip-]
    Destruction, drop on failure, and chance to succeed are all removed with this concept.
    What happened to risk and variance being very good for the game? Stay consistent in your beliefs and don't flip flop.
    The cash shop equipment should be increased to permanent from 90-days, but also there is nothing actually wrong with pay to rent. There is nothing predatory about this either, I just think it would benefit them as a business to make them permanent for these old cash shop items.
    I am talking about the $100 packages as well as other packages. The 90 day items are fine except for being overpriced.

    Nimo